func defaultPriorities() util.StringSet { return util.NewStringSet( // Prioritize nodes by least requested utilization. factory.RegisterPriorityFunction("LeastRequestedPriority", algorithm.LeastRequestedPriority, 1), // spreads pods by minimizing the number of pods (belonging to the same service) on the same minion. factory.RegisterPriorityFunction("ServiceSpreadingPriority", algorithm.NewServiceSpreadPriority(factory.ServiceLister), 1), // EqualPriority is a prioritizer function that gives an equal weight of one to all minions factory.RegisterPriorityFunction("EqualPriority", algorithm.EqualPriority, 0), ) }
func affinityPriorities() util.StringSet { return util.NewStringSet( "LeastRequestedPriority", "ServiceSpreadingPriority", // spreads pods belonging to the same service across minions in different zones factory.RegisterPriorityFunction("ZoneSpreadingPriority", algorithm.NewServiceAntiAffinityPriority(factory.ServiceLister, "zone"), 2), // Prioritize nodes based on the presence of the "zone" label on a minion, regardless of value. factory.RegisterPriorityFunction("NodeLabelPriority", algorithm.NewNodeLabelPriority("zone", true), 1), ) }
func defaultPriorities() util.StringSet { return util.NewStringSet( // Prioritize nodes by least requested utilization. factory.RegisterPriorityFunction("LeastRequestedPriority", algorithm.LeastRequestedPriority, 1), // spreads pods by minimizing the number of pods on the same minion with the same labels. factory.RegisterPriorityFunction("SpreadingPriority", algorithm.CalculateSpreadPriority, 1), // EqualPriority is a prioritizer function that gives an equal weight of one to all minions factory.RegisterPriorityFunction("EqualPriority", algorithm.EqualPriority, 0), ) }
func init() { factory.RegisterAlgorithmProvider(factory.DefaultProvider, defaultPredicates(), defaultPriorities()) // EqualPriority is a prioritizer function that gives an equal weight of one to all minions // Register the priority function so that its available // but do not include it as part of the default priorities factory.RegisterPriorityFunction("EqualPriority", scheduler.EqualPriority, 1) }
func defaultPriorities() util.StringSet { return util.NewStringSet( // Prioritize nodes by least requested utilization. factory.RegisterPriorityFunction("LeastRequestedPriority", priorities.LeastRequestedPriority, 1), // Prioritizes nodes to help achieve balanced resource usage factory.RegisterPriorityFunction("BalancedResourceAllocation", priorities.BalancedResourceAllocation, 1), // spreads pods by minimizing the number of pods (belonging to the same service) on the same minion. factory.RegisterPriorityConfigFactory( "ServiceSpreadingPriority", factory.PriorityConfigFactory{ Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction { return priorities.NewServiceSpreadPriority(args.ServiceLister) }, Weight: 1, }, ), ) }