func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 { // TODO: This function should be in graphics package? totalSize := graphics.QuadVertexSizeInBytes() / 4 l := parts.Len() vs := js.Global.Get("Float32Array").New(l * totalSize) g0 := geo.Element(0, 0) g1 := geo.Element(0, 1) g2 := geo.Element(1, 0) g3 := geo.Element(1, 1) g4 := geo.Element(0, 2) g5 := geo.Element(1, 2) w := 1.0 h := 1.0 for w < float64(width) { w *= 2 } for h < float64(height) { h *= 2 } n := 0 for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) if dx0 == dx1 || dy0 == dy1 { continue } sx0, sy0, sx1, sy1 := parts.Src(i) if sx0 == sx1 || sy0 == sy1 { continue } u0, v0, u1, v1 := float64(sx0)/w, float64(sy0)/h, float64(sx1)/w, float64(sy1)/h vs.SetIndex(n, dx0) vs.SetIndex(n+1, dy0) vs.SetIndex(n+2, u0) vs.SetIndex(n+3, v0) vs.SetIndex(n+4, g0) vs.SetIndex(n+5, g1) vs.SetIndex(n+6, g2) vs.SetIndex(n+7, g3) vs.SetIndex(n+8, g4) vs.SetIndex(n+9, g5) vs.SetIndex(n+10, dx1) vs.SetIndex(n+11, dy0) vs.SetIndex(n+12, u1) vs.SetIndex(n+13, v0) vs.SetIndex(n+14, g0) vs.SetIndex(n+15, g1) vs.SetIndex(n+16, g2) vs.SetIndex(n+17, g3) vs.SetIndex(n+18, g4) vs.SetIndex(n+19, g5) vs.SetIndex(n+20, dx0) vs.SetIndex(n+21, dy1) vs.SetIndex(n+22, u0) vs.SetIndex(n+23, v1) vs.SetIndex(n+24, g0) vs.SetIndex(n+25, g1) vs.SetIndex(n+26, g2) vs.SetIndex(n+27, g3) vs.SetIndex(n+28, g4) vs.SetIndex(n+29, g5) vs.SetIndex(n+30, dx1) vs.SetIndex(n+31, dy1) vs.SetIndex(n+32, u1) vs.SetIndex(n+33, v1) vs.SetIndex(n+34, g0) vs.SetIndex(n+35, g1) vs.SetIndex(n+36, g2) vs.SetIndex(n+37, g3) vs.SetIndex(n+38, g4) vs.SetIndex(n+39, g5) n += totalSize } return vs.Interface().([]float32) }
func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 { // TODO: This function should be in graphics package? totalSize := graphics.QuadVertexSizeInBytes() / 4 l := parts.Len() vs := make([]float32, l*totalSize) g0 := float32(geo.Element(0, 0)) g1 := float32(geo.Element(0, 1)) g2 := float32(geo.Element(1, 0)) g3 := float32(geo.Element(1, 1)) g4 := float32(geo.Element(0, 2)) g5 := float32(geo.Element(1, 2)) w := float32(1) h := float32(1) for w < float32(width) { w *= 2 } for h < float32(height) { h *= 2 } n := 0 for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) if dx0 == dx1 || dy0 == dy1 { continue } x0, y0, x1, y1 := float32(dx0), float32(dy0), float32(dx1), float32(dy1) sx0, sy0, sx1, sy1 := parts.Src(i) if sx0 == sx1 || sy0 == sy1 { continue } u0, v0, u1, v1 := float32(sx0)/w, float32(sy0)/h, float32(sx1)/w, float32(sy1)/h vs[n] = x0 vs[n+1] = y0 vs[n+2] = u0 vs[n+3] = v0 vs[n+4] = g0 vs[n+5] = g1 vs[n+6] = g2 vs[n+7] = g3 vs[n+8] = g4 vs[n+9] = g5 vs[n+10] = x1 vs[n+11] = y0 vs[n+12] = u1 vs[n+13] = v0 vs[n+14] = g0 vs[n+15] = g1 vs[n+16] = g2 vs[n+17] = g3 vs[n+18] = g4 vs[n+19] = g5 vs[n+20] = x0 vs[n+21] = y1 vs[n+22] = u0 vs[n+23] = v1 vs[n+24] = g0 vs[n+25] = g1 vs[n+26] = g2 vs[n+27] = g3 vs[n+28] = g4 vs[n+29] = g5 vs[n+30] = x1 vs[n+31] = y1 vs[n+32] = u1 vs[n+33] = v1 vs[n+34] = g0 vs[n+35] = g1 vs[n+36] = g2 vs[n+37] = g3 vs[n+38] = g4 vs[n+39] = g5 n += totalSize } return vs }