// IsGamepadButtonPressed returns the boolean indicating the buttons is pressed or not. // // This function is concurrent-safe. // // The key states vary depending on environments. // There can be differences even between Chrome and Firefox. // Don't assume that states of a keys are always same when same buttons are pressed. // // NOTE: Gamepad API is available only on desktops, Chrome and Firefox. // To use this API, browsers might require rebooting the browser. func IsGamepadButtonPressed(id int, button GamepadButton) bool { return ui.CurrentInput().IsGamepadButtonPressed(id, ui.GamepadButton(button)) }
// IsGamepadButtonPressed returns the boolean indicating the buttons is pressed or not. // // NOTE: Gamepad API is available only on desktops, Chrome and Firefox. // To use this API, browsers might require rebooting the browser. func IsGamepadButtonPressed(id int, button GamepadButton) bool { return ui.IsGamepadButtonPressed(id, ui.GamepadButton(button)) }