// 计算 z = 1 + sum(exp(sum(w_i * x_i))) // // 在temp中保存 exp(sum(w_i * x_i)) func ComputeZ(weights *util.Matrix, features *util.Vector, label int, temp *util.Matrix) float64 { result := float64(1.0) numLabels := weights.NumLabels() + 1 for iLabel := 1; iLabel < numLabels; iLabel++ { exp := math.Exp(util.VecDotProduct(features, weights.GetValues(iLabel-1))) result += exp tempVec := temp.GetValues(iLabel - 1) if tempVec.IsSparse() { for _, k := range features.Keys() { tempVec.Set(k, exp) } } else { tempVec.SetAll(exp) } } return result }