func (chunk *Chunk) reqRemovePlayerData(entityId EntityId, isDisconnect bool) { delete(chunk.playersData, entityId) if isDisconnect { buf := new(bytes.Buffer) proto.WriteEntityDestroy(buf, entityId) chunk.reqMulticastPlayers(entityId, buf.Bytes()) } }
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) { e := s.GetEntityId() chunk.shard.entityMgr.RemoveEntityById(e) delete(chunk.entities, e) // Tell all subscribers that the spawn's entity is destroyed. buf := new(bytes.Buffer) proto.WriteEntityDestroy(buf, e) chunk.reqMulticastPlayers(-1, buf.Bytes()) chunk.storeDirty = true }