func MainLoop(renderer *sdl.Renderer, font *ttf.Font) { lastTick := sdl.GetTicks() lastSecond := lastTick frames := 0 fpsText := gfx.CreateText(renderer, font, "FPS: ... "+StatusCallback(), sdl.Color{255, 255, 255, 255}) framesPerSecond := 0 for running { tick := sdl.GetTicks() if tick < lastTick+10 { sdl.Delay(1) continue } delta := float64(tick-lastTick) / 1000.0 lastTick = tick fpsText.Destroy() fpsText = gfx.CreateText(renderer, font, fmt.Sprintf("FPS: %3d ", framesPerSecond)+StatusCallback(), sdl.Color{255, 255, 255, 255}) if tick > (lastSecond + 1000) { lastSecond = tick framesPerSecond = frames frames = 0 } else { frames++ } handleEvents() UpdateCallback(delta) renderer.SetDrawColor(0, 0, 0, 0) renderer.Clear() RenderCallback(renderer) gfx.RenderTexture(renderer, fpsText, 0, 0) renderer.Present() } fpsText.Destroy() }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { error("Error initializing SDL") return } defer sdl.Quit() ttf.Init() window := sdl.CreateWindow("Hello World!", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, sdl.WINDOW_SHOWN) if window == nil { error("Error opening window") return } defer window.Destroy() renderer := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if renderer == nil { error("Error creating renderer") return } defer renderer.Destroy() texture := img.LoadTexture(renderer, "assets/images/exampletexture_2.png") if texture == nil { error("Error creating texture") return } defer texture.Destroy() font, err := ttf.OpenFont("assets/fonts/ComicNeue-Regular.ttf", 18) if err != nil { log.Printf("Error when loading font: %v", error) return } defer font.Close() ok := mix.OpenAudio(22050, mix.DEFAULT_FORMAT, 2, 1024) if !ok { error("Can't open audio") return } defer mix.CloseAudio() mix.AllocateChannels(2) // Might have to convert sound effects to wav to load them as audio // and not music? shoot := mix.LoadMUS("assets/audio/shoot.ogg") if shoot == nil { error("Can't load ogg sound") return } defer shoot.Free() explode := mix.LoadMUS("assets/audio/invaderkilled.ogg") if explode == nil { error("Can't load ogg sound") return } defer explode.Free() game.RenderCallback = func(r *sdl.Renderer) { drawShip(r) drawMissiles(r) drawObstacles(r) } lastObstacleTick := sdl.GetTicks() game.UpdateCallback = func(delta float64) { energy += EnergyRegainedPerSecond * delta if energy > 100. { energy = 100. } moveSpeed := delta * 100 keystate := sdl.GetKeyboardState() updateMissiles(moveSpeed * 3) updateObstacles(delta, explode) if sdl.GetTicks() > lastObstacleTick+500 && rand.Intn(20) == 0 { lastObstacleTick = sdl.GetTicks() size := rand.Float64()*20.0 + 10.0 y := rand.Float64() * SCREEN_HEIGHT x := SCREEN_WIDTH + size speed := rand.Float64()*80.0 + 50.0 obstacles = append(obstacles, Obstacle{x, y, speed, size, 0}) } if keystate[sdl.SCANCODE_W] != 0 { y -= moveSpeed } if keystate[sdl.SCANCODE_S] != 0 { y += moveSpeed } if keystate[sdl.SCANCODE_A] != 0 { x -= moveSpeed } if keystate[sdl.SCANCODE_D] != 0 { x += moveSpeed } if keystate[sdl.SCANCODE_RSHIFT] != 0 { currentTick := sdl.GetTicks() if currentTick > lastFire+300 && energy > EnergyCostPerShot { lastFire = currentTick missiles = append(missiles, FloatPoint{x + 32, y}) energy -= EnergyCostPerShot shoot.Play(1) } } } game.StatusCallback = func() string { return fmt.Sprintf("Energy: %3d Score: %d", int(energy), score) } game.MainLoop(renderer, font) }
} } game.StatusCallback = func() string { return fmt.Sprintf("Energy: %3d Score: %d", int(energy), score) } game.MainLoop(renderer, font) } type FloatPoint struct { X, Y float64 } var lastFire = sdl.GetTicks() var shipPoints = [...]sdl.Point{sdl.Point{30, 0}, sdl.Point{-20, -15}, sdl.Point{-20, 15}} func drawShip(r *sdl.Renderer) { ship := make([]sdl.Point, 4) for i := 0; i < 4; i++ { p := shipPoints[i%3] ship[i] = sdl.Point{p.X + int32(x), p.Y + int32(y)} } r.SetDrawColor(255, 255, 255, 255) err := r.DrawLines(ship) if err != 0 { error("Draw error") }
func main() { var window *sdl.Window var renderer *sdl.Renderer var event sdl.Event var running bool window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) if window == nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError()) os.Exit(1) } renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if renderer == nil { fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError()) os.Exit(2) } running = true lastPushTime := sdl.GetTicks() for running { // Push a UserEvent every second if lastPushTime+pushTime < sdl.GetTicks() { lastPushTime = sdl.GetTicks() pEvent := &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil} retVal := sdl.PushEvent(pEvent) // Here's where the event is actually pushed switch retVal { case 1: fmt.Println("PushEvent returned success") case 0: fmt.Println("PushEvent returned filtered") case -1: fmt.Printf("PushEvent returned error: %s\n", sdl.GetError) } } for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseMotionEvent: fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel) case *sdl.MouseButtonEvent: fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State) case *sdl.MouseWheelEvent: fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y) case *sdl.KeyUpEvent: fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) case *sdl.UserEvent: fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code) } } sdl.Delay(1000 / 30) } renderer.Destroy() window.Destroy() }
func main() { var window *sdl.Window var renderer *sdl.Renderer var event sdl.Event var running bool window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) if window == nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError()) os.Exit(1) } renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if renderer == nil { fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError()) os.Exit(2) } var peepArray []sdl.Event = make([]sdl.Event, 2) peepArray[0] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil} peepArray[1] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 10101, nil, nil} running = true lastPushTime := sdl.GetTicks() for running { if lastPushTime+pushTime < sdl.GetTicks() { lastPushTime = sdl.GetTicks() sdl.PumpEvents() numEventsHandled := sdl.PeepEvents(peepArray, sdl.ADDEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT) if numEventsHandled < 0 { fmt.Printf("PeepEvents error: %s\n", sdl.GetError()) } else { fmt.Printf("Successful push of %d events\n", numEventsHandled) } } for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseMotionEvent: fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel) case *sdl.MouseButtonEvent: fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State) case *sdl.MouseWheelEvent: fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y) case *sdl.KeyUpEvent: fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) case *sdl.UserEvent: fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code) } } sdl.Delay(1000 / 30) } renderer.Destroy() window.Destroy() }