func main() { if len(os.Args) < 2 { fmt.Println("Please provide a filepath to open") return } g := tl.NewGame() c := tl.BackgroundCanvasFromFile(os.Args[1]) g.AddEntity(NewImage(c)) g.Start() }
func main() { g := tl.NewGame() level := tl.NewBaseLevel(tl.Cell{ Bg: tl.ColorBlack, }) background := tl.NewEntityFromCanvas(-50, -50, *tl.BackgroundCanvasFromFile("artwork/background/forest.png")) level.AddEntity(background) charSelect := "m_mage" var playerCanvases []*tl.Canvas for i := 0; i < 12; i++ { playerCanvases = append(playerCanvases, tl.BackgroundCanvasFromFile(fmt.Sprintf("artwork/sprites/player/%s/%d.png", charSelect, i))) } playerSprite := NewSprite(playerCanvases, 3, 2, 7, 0, 0, 14, 28, level) level.AddEntity(playerSprite) var enemyCanvases []*tl.Canvas for i := 0; i < 12; i++ { enemyCanvases = append(enemyCanvases, tl.BackgroundCanvasFromFile(fmt.Sprintf("artwork/sprites/enemy/flower/%d.png", i))) } enemySprite := NewSprite(enemyCanvases, 3, 2, 7, 70, 15, 14, 28, level) enemySprite.enemy = NewEnemy(5, 10) level.AddEntity(enemySprite) portrait := tl.BackgroundCanvasFromFile(fmt.Sprintf("artwork/sprites/player/%s/portrait.png", charSelect)) var spellCanvases []*tl.Canvas for i := 0; i < 4; i++ { spellCanvases = append(spellCanvases, tl.BackgroundCanvasFromFile(fmt.Sprintf("artwork/spells/fireball/%d.png", i))) } player := NewPlayer(portrait, spellCanvases, playerSprite) playerSprite.player = player level.AddEntity(player) g.Screen().SetLevel(level) g.Start() }