// 处理客户端逻辑 // clientObj:客户端对象 func handleClientContent(clientObj *client.Client) { for { content, ok := clientObj.GetValidMessage() if !ok { break } // 处理数据,如果长度为0则表示心跳包 if len(content) == 0 { continue } else { chatBLL.HanleRequest(clientObj, content) } } }