// RunTui execute main logic func RunTui(history models.ScanHistory) subcommands.ExitStatus { scanHistory = history g, err := gocui.NewGui(gocui.OutputNormal) if err != nil { log.Errorf("%s", err) return subcommands.ExitFailure } defer g.Close() g.SetManagerFunc(layout) if err := keybindings(g); err != nil { log.Errorf("%s", err) return subcommands.ExitFailure } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.Cursor = true if err := g.MainLoop(); err != nil { g.Close() log.Errorf("%s", err) os.Exit(1) } return subcommands.ExitSuccess }
func main() { g, err := gocui.NewGui(gocui.OutputNormal) if err != nil { log.Panicln(err) } defer g.Close() g.Highlight = true g.SelFgColor = gocui.ColorRed help := NewHelpWidget("help", 1, 1, helpText) status := NewStatusbarWidget("status", 1, 7, 50) butdown := NewButtonWidget("butdown", 52, 7, "DOWN", statusDown(status)) butup := NewButtonWidget("butup", 58, 7, "UP", statusUp(status)) g.SetManager(help, status, butdown, butup) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } if err := g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, toggleButton); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { var err error proj, err = project.OpenProject("testprj/test.gop") if err != nil { log.Println(err) return } codecomplete.Init(proj) g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.ShowCursor = true err = g.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } g.SetLayout(layout) if err := g.SetKeybinding("main", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } g.SetLayout(layout) if err := g.SetKeybinding("main", gocui.KeyCtrlI, gocui.ModNone, overwrite); err != nil { log.Panicln(err) } g.Cursor = true g.Mouse = true if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } g.Close() fmt.Printf("VBUF:\n%s\n", vbuf) fmt.Printf("BUF:\n%s\n", buf) }
func main() { login() g = ui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } current = "cursor" defer g.Close() if err := keybindings(g); err != nil { log.Fatal(err) } g.Editor = ui.EditorFunc(commands) current = "nodes-cursor" g.SetLayout(layout) g.Cursor = true if err := g.MainLoop(); err != nil { if err != ui.ErrQuit { log.Fatal(err) } } }
func (gui *GUI) Setup(callback func(g *GUI)) { var err error g := gocui.NewGui() g.ShowCursor = true if err = g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) gui.Gocui = g registerKeybindings(gui) go func() { waitForMainLoop := time.NewTimer(time.Millisecond * 10) <-waitForMainLoop.C callback(gui) }() err = gui.Gocui.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { flag.Parse() if *showVersion { fmt.Printf("statsdaemon v%s (built w/%s)\n", VERSION, runtime.Version()) return } signalchan = make(chan os.Signal, 1) signal.Notify(signalchan, syscall.SIGTERM) *persistCountKeys = -1 * (*persistCountKeys) go udpListener() g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, 0, quit); err != nil { log.Panicln(err) } go updateViews(g) go monitor() err := g.MainLoop() if err != nil && err != gocui.ErrorQuit { log.Panicln(err) } }
func main() { log.Println("This is a test") g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } //g.SelBgColor = gocui.ColorGreen //g.SelFgColor = gocui.ColorBlack g.Cursor = true g.FgColor = gocui.ColorGreen if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
// RunTui execute main logic func RunTui(historyID string) subcommands.ExitStatus { var err error scanHistory, err = selectScanHistory(historyID) if err != nil { log.Fatal(err) return subcommands.ExitFailure } g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.Cursor = true if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) return subcommands.ExitFailure } return subcommands.ExitSuccess }
func main() { var err error if _, err := os.Stat(projFile); os.IsNotExist(err) { projects = Projects{} } else { projects = read(projFile) } g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack //g.ShowCursor = true err = g.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { flag.Parse() capnslog.SetFormatter(capnslog.NewGlogFormatter(os.Stderr)) client := startClient() client.MustDetectRemote() c := NewController(client) c.RefreshColumns() g := gocui.NewGui() if err := g.Init(); err != nil { log.Fatal(err) } g.SetLayout(c.layout) if err := initKeybindings(g, c); err != nil { log.Fatal(err) } err := g.MainLoop() if err != nil && err != gocui.Quit { g.Close() log.Fatal(err) } g.Close() }
func main() { var user, pass string flag.StringVar(&user, "u", "", "Username on stockfighter.io (or env SFJB_USER") flag.StringVar(&pass, "p", "", "Password on stockfighter.io (or env SFJB_PASS") flag.Parse() if user == "" { user = os.Getenv("SFJB_USER") } if pass == "" { pass = os.Getenv("SFJB_PASS") } if user == "" || pass == "" { fmt.Fprintf(os.Stderr, "provide -u user -p password\n") return } Session.URL = "https://www.stockfighter.io/trainer" if err := Session.login(user, pass); err != nil { fmt.Fprintf(os.Stderr, "login failed: %s\n", err) return } g = gocui.NewGui() if err := g.Init(); err != nil { return } defer g.Close() g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.Cursor = true boot() setBindings() // gocui takes over our keyboard, so listen for SIGHUP to panic // the process if it hangs c := make(chan os.Signal) go func() { _ = <-c panic("signal") }() signal.Notify(c, syscall.SIGHUP) if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { return } }
func main() { flag.Parse() g = gocui.NewGui() if err := g.Init(); err != nil { log.Exitf("gocui init error: %v", err) } defer g.Close() g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.ShowCursor = true g.SetLayout(layout) g.MainLoop() }
func main() { if len(os.Args) < 2 { fmt.Printf("Usage : %s </path/to/apache/access_log> \n ", os.Args[0]) os.Exit(1) } g := gocui.NewGui() g.ShowCursor = true if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } rawlog_output = make(chan RawLogEvent) alerts_output = make(chan string) averages_output = make(chan string) logdump_output = make(chan string) main_output = make(chan string) sparks_output = make(chan string) status_output = make(chan string) alert_state_chan = make(chan bool) ts = make([]*Bucket, 0) go updateTimeView(g) go updateMainView(g) go updateLogDumpView(g) go updateAlertsView(g) go updateStatusView(g) go updateSparksView(g) go updateAveragesView(g) go readLog() go bucketize() err := g.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { g, err := gocui.NewGui(gocui.OutputNormal) if err != nil { log.Panicln(err) } defer g.Close() g.SetManagerFunc(layout) if err := keybindings(g); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Fatalln(err) } defer g.Close() g.SetLayout(layout) if err := initKeybindings(g); err != nil { log.Fatalln(err) } g.Cursor = true if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Fatalln(err) } }
func main() { g, err := gocui.NewGui(gocui.OutputNormal) if err != nil { log.Panicln(err) } defer g.Close() g.SetManagerFunc(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.Cursor = true if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func runGUI() error { g = gocui.NewGui() if err := g.Init(); err != nil { return err } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { return err } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack err := g.MainLoop() if err != nil && err != gocui.Quit { return err } return nil }
func main() { g, err := gocui.NewGui() if err != nil { log.Fatalln(err) } defer g.Close() g.Cursor = true g.SetManagerFunc(layout) if err := initKeybindings(g); err != nil { log.Fatalln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Fatalln(err) } }
func (gc *GuiClient) Run() { gui := gocui.NewGui() if err := gui.Init(); err != nil { log.Panicln(err) } defer gui.Close() gc.gui = gui if err := gui.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } if err := gui.SetKeybinding("input", gocui.KeyEnter, gocui.ModNone, gc.readLine); err != nil { log.Panicln(err) } gui.ShowCursor = true gui.BgColor = gocui.ColorDefault gui.FgColor = gocui.ColorDefault gui.SetLayout(gc.layout) gc.conversations = make(map[string]*Conversation) gc.switchConversation(gc.myName) gc.dialer = &Dialer{ gui: gc, pki: gc.pki, myPublicKey: gc.myPublicKey, myPrivateKey: gc.myPrivateKey, } gc.dialer.Init() go func() { time.Sleep(500 * time.Millisecond) if err := gc.Connect(); err != nil { gc.Warnf("Failed to connect: %s\n", err) } gc.Warnf("Connected: %s\n", gc.pki.EntryServer) }() err := gui.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { var err error logWriter, err = syslog.New(syslog.LOG_INFO, "bsw") if err != nil { log.Fatal(err) } log.SetOutput(logWriter) flag.Parse() if conn, err = beanstalk.Dial("tcp", *host); err != nil { log.Fatal(err) } debugLog("Connected to beanstalk") //Use all tubes by default cTubes.UseAll() g := gocui.NewGui() if err := g.Init(); err != nil { log.Fatal(err) } defer g.Close() if err := setKeyBindings(g); err != nil { log.Fatal(err) } debugLog("Set keybindings") g.SetLayout(setLayout) debugLog("Set layout") g.Editor = gocui.EditorFunc(cmdEditor) debugLog("Set editor") g.Cursor = true go watchTubes(g) debugLog("Starting main loop") if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Fatal(err) } }
func (gui *Gui) startGui() { gui.g = gocui.NewGui() if err := gui.g.Init(); err != nil { log.Panicln(err) } defer gui.g.Close() gui.g.SetLayout(layout) if err := keybindings(); err != nil { log.Panicln(err) } gui.g.SelBgColor = gocui.ColorGreen gui.g.SelFgColor = gocui.ColorBlack gui.g.Cursor = true if err := gui.g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { runtime.LockOSThread() g := gocui.NewGui() if err := g.Init(); err != nil { log.Fatalln(err) } defer g.Close() g.SetLayout(layout) if err := initKeybindings(g); err != nil { log.Fatalln(err) } g.ShowCursor = true err := g.MainLoop() if err != nil && err != gocui.Quit { log.Fatalln(err) } }
func main() { var err error g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() renderState := render.NewConnectedRenderState(g.Flush) g.SetLayout(makeLayout(renderState)) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } g.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { var err error g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := initKeybindings(g); err != nil { log.Panicln(err) } if err := newView(g); err != nil { log.Panicln(err) } err = g.MainLoop() if err != nil && err != gocui.Quit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) g.Highlight = true g.SelFgColor = gocui.ColorRed if err := initKeybindings(g); err != nil { log.Panicln(err) } if err := newView(g); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }
func main() { g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.Highlight = true g.SelFgColor = gocui.ColorGreen g.SetLayout(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } if err := g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, nextView); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }