示例#1
0
func (*agentEntityWatcherSuite) TestWatch(c *gc.C) {
	st := &fakeState{
		entities: map[names.Tag]entityWithError{
			u("x/0"): &fakeAgentEntityWatcher{fetchError: "x0 fails"},
			u("x/1"): &fakeAgentEntityWatcher{},
			u("x/2"): &fakeAgentEntityWatcher{},
		},
	}
	getCanWatch := func() (common.AuthFunc, error) {
		x0 := u("x/0")
		x1 := u("x/1")
		return func(tag names.Tag) bool {
			return tag == x0 || tag == x1
		}, nil
	}
	resources := common.NewResources()
	a := common.NewAgentEntityWatcher(st, resources, getCanWatch)
	entities := params.Entities{[]params.Entity{
		{"unit-x-0"}, {"unit-x-1"}, {"unit-x-2"}, {"unit-x-3"},
	}}
	result, err := a.Watch(entities)
	c.Assert(err, jc.ErrorIsNil)
	c.Assert(result, gc.DeepEquals, params.NotifyWatchResults{
		Results: []params.NotifyWatchResult{
			{Error: &params.Error{Message: "x0 fails"}},
			{"1", nil},
			{Error: apiservertesting.ErrUnauthorized},
			{Error: apiservertesting.ErrUnauthorized},
		},
	})
}
示例#2
0
func (*agentEntityWatcherSuite) TestWatchError(c *gc.C) {
	getCanWatch := func() (common.AuthFunc, error) {
		return nil, fmt.Errorf("pow")
	}
	resources := common.NewResources()
	a := common.NewAgentEntityWatcher(
		&fakeState{},
		resources,
		getCanWatch,
	)
	_, err := a.Watch(params.Entities{[]params.Entity{{"x0"}}})
	c.Assert(err, gc.ErrorMatches, "pow")
}
示例#3
0
func (*agentEntityWatcherSuite) TestWatchNoArgsNoError(c *gc.C) {
	getCanWatch := func() (common.AuthFunc, error) {
		return nil, fmt.Errorf("pow")
	}
	resources := common.NewResources()
	a := common.NewAgentEntityWatcher(
		&fakeState{},
		resources,
		getCanWatch,
	)
	result, err := a.Watch(params.Entities{})
	c.Assert(err, jc.ErrorIsNil)
	c.Assert(result.Results, gc.HasLen, 0)
}
示例#4
0
func NewFacade(backend Backend, resources *common.Resources, authorizer common.Authorizer) (*Facade, error) {
	if !authorizer.AuthModelManager() {
		return nil, common.ErrPerm
	}
	expect := names.NewModelTag(backend.ModelUUID())
	getCanAccess := func() (common.AuthFunc, error) {
		return func(tag names.Tag) bool {
			return tag == expect
		}, nil
	}
	life := common.NewLifeGetter(backend, getCanAccess)
	watch := common.NewAgentEntityWatcher(backend, resources, getCanAccess)
	return &Facade{
		LifeGetter:         life,
		AgentEntityWatcher: watch,
	}, nil
}
示例#5
0
文件: machiner.go 项目: kapilt/juju
// NewMachinerAPI creates a new instance of the Machiner API.
func NewMachinerAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*MachinerAPI, error) {
	if !authorizer.AuthMachineAgent() {
		return nil, common.ErrPerm
	}
	getCanModify := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	getCanRead := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	return &MachinerAPI{
		LifeGetter:         common.NewLifeGetter(st, getCanRead),
		StatusSetter:       common.NewStatusSetter(st, getCanModify),
		DeadEnsurer:        common.NewDeadEnsurer(st, getCanModify),
		AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, getCanRead),
		APIAddresser:       common.NewAPIAddresser(st, resources),
		st:                 st,
		auth:               authorizer,
		getCanModify:       getCanModify,
	}, nil
}
示例#6
0
文件: uniter.go 项目: zhouqt/juju
// NewUniterAPI creates a new instance of the Uniter API.
func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			serviceName := entity.ServiceName()
			serviceTag := names.NewServiceTag(serviceName)
			return func(tag names.Tag) bool {
				return tag == serviceTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessUnitOrService := common.AuthEither(accessUnit, accessService)

	return &UniterAPI{
		LifeGetter:         common.NewLifeGetter(st, accessUnitOrService),
		StatusSetter:       common.NewStatusSetter(st, accessUnit),
		DeadEnsurer:        common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:       common.NewAPIAddresser(st, resources),
		EnvironWatcher:     common.NewEnvironWatcher(st, resources, authorizer),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
	}, nil
}
示例#7
0
文件: uniter.go 项目: bac/juju
// NewUniterAPIV4 creates a new instance of the Uniter API, version 3.
func NewUniterAPIV4(st *state.State, resources facade.Resources, authorizer facade.Authorizer) (*UniterAPIV3, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	var unit *state.Unit
	var err error
	switch tag := authorizer.GetAuthTag().(type) {
	case names.UnitTag:
		unit, err = st.Unit(tag.Id())
		if err != nil {
			return nil, errors.Trace(err)
		}
	default:
		return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			applicationName := entity.ApplicationName()
			applicationTag := names.NewApplicationTag(applicationName)
			return func(tag names.Tag) bool {
				return tag == applicationTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessMachine := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			machineId, err := entity.AssignedMachineId()
			if err != nil {
				return nil, errors.Trace(err)
			}
			machineTag := names.NewMachineTag(machineId)
			return func(tag names.Tag) bool {
				return tag == machineTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	storageAPI, err := newStorageAPI(getStorageState(st), resources, accessUnit)
	if err != nil {
		return nil, err
	}
	msAPI, err := meterstatus.NewMeterStatusAPI(st, resources, authorizer)
	if err != nil {
		return nil, errors.Annotate(err, "could not create meter status API handler")
	}
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	return &UniterAPIV3{
		LifeGetter:                 common.NewLifeGetter(st, accessUnitOrService),
		DeadEnsurer:                common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher:         common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:               common.NewAPIAddresser(st, resources),
		ModelWatcher:               common.NewModelWatcher(st, resources, authorizer),
		RebootRequester:            common.NewRebootRequester(st, accessMachine),
		LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
		MeterStatus:                msAPI,
		// TODO(fwereade): so *every* unit should be allowed to get/set its
		// own status *and* its service's? This is not a pleasing arrangement.
		StatusAPI: NewStatusAPI(st, accessUnitOrService),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
		accessMachine: accessMachine,
		unit:          unit,
		StorageAPI:    *storageAPI,
	}, nil
}
示例#8
0
文件: firewaller.go 项目: bac/juju
// NewFirewallerAPI creates a new server-side FirewallerAPI facade.
func NewFirewallerAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
) (*FirewallerAPI, error) {
	if !authorizer.AuthModelManager() {
		// Firewaller must run as environment manager.
		return nil, common.ErrPerm
	}
	// Set up the various authorization checkers.
	accessEnviron := common.AuthFuncForTagKind(names.ModelTagKind)
	accessUnit := common.AuthFuncForTagKind(names.UnitTagKind)
	accessService := common.AuthFuncForTagKind(names.ApplicationTagKind)
	accessMachine := common.AuthFuncForTagKind(names.MachineTagKind)
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	accessUnitServiceOrMachine := common.AuthEither(accessUnitOrService, accessMachine)

	// Life() is supported for units, services or machines.
	lifeGetter := common.NewLifeGetter(
		st,
		accessUnitServiceOrMachine,
	)
	// ModelConfig() and WatchForModelConfigChanges() are allowed
	// with unrestriced access.
	modelWatcher := common.NewModelWatcher(
		st,
		resources,
		authorizer,
	)
	// Watch() is supported for applications only.
	entityWatcher := common.NewAgentEntityWatcher(
		st,
		resources,
		accessService,
	)
	// WatchUnits() is supported for machines.
	unitsWatcher := common.NewUnitsWatcher(st,
		resources,
		accessMachine,
	)
	// WatchModelMachines() is allowed with unrestricted access.
	machinesWatcher := common.NewModelMachinesWatcher(
		st,
		resources,
		authorizer,
	)
	// InstanceId() is supported for machines.
	instanceIdGetter := common.NewInstanceIdGetter(
		st,
		accessMachine,
	)

	environConfigGetter := stateenvirons.EnvironConfigGetter{st}
	cloudSpecAPI := cloudspec.NewCloudSpec(environConfigGetter.CloudSpec, common.AuthFuncForTag(st.ModelTag()))

	return &FirewallerAPI{
		LifeGetter:           lifeGetter,
		ModelWatcher:         modelWatcher,
		AgentEntityWatcher:   entityWatcher,
		UnitsWatcher:         unitsWatcher,
		ModelMachinesWatcher: machinesWatcher,
		InstanceIdGetter:     instanceIdGetter,
		CloudSpecAPI:         cloudSpecAPI,
		st:                   st,
		resources:            resources,
		authorizer:           authorizer,
		accessUnit:           accessUnit,
		accessService:        accessService,
		accessMachine:        accessMachine,
		accessEnviron:        accessEnviron,
	}, nil
}
示例#9
0
// newUniterBaseAPI creates a new instance of the uniter base API.
func newUniterBaseAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*uniterBaseAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	var unit *state.Unit
	var err error
	switch tag := authorizer.GetAuthTag().(type) {
	case names.UnitTag:
		unit, err = st.Unit(tag.Id())
		if err != nil {
			return nil, errors.Trace(err)
		}
	default:
		return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			serviceName := entity.ServiceName()
			serviceTag := names.NewServiceTag(serviceName)
			return func(tag names.Tag) bool {
				return tag == serviceTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessMachine := func() (common.AuthFunc, error) {
		machineId, err := unit.AssignedMachineId()
		if err != nil {
			return nil, errors.Trace(err)
		}
		machine, err := st.Machine(machineId)
		if err != nil {
			return nil, errors.Trace(err)
		}
		return func(tag names.Tag) bool {
			return tag == machine.Tag()
		}, nil
	}

	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	return &uniterBaseAPI{
		LifeGetter:                 common.NewLifeGetter(st, accessUnitOrService),
		DeadEnsurer:                common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher:         common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:               common.NewAPIAddresser(st, resources),
		EnvironWatcher:             common.NewEnvironWatcher(st, resources, authorizer),
		RebootRequester:            common.NewRebootRequester(st, accessMachine),
		LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),

		// TODO(fwereade): so *every* unit should be allowed to get/set its
		// own status *and* its service's? This is not a pleasing arrangement.
		StatusAPI: NewStatusAPI(st, accessUnitOrService),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
		unit:          unit,
	}, nil
}
示例#10
0
// NewFirewallerAPI creates a new server-side FirewallerAPI facade.
func NewFirewallerAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*FirewallerAPI, error) {
	if !authorizer.AuthEnvironManager() {
		// Firewaller must run as environment manager.
		return nil, common.ErrPerm
	}
	// Set up the various authorization checkers.
	accessEnviron := common.AuthFuncForTagKind(names.EnvironTagKind)
	accessUnit := common.AuthFuncForTagKind(names.UnitTagKind)
	accessService := common.AuthFuncForTagKind(names.ServiceTagKind)
	accessMachine := common.AuthFuncForTagKind(names.MachineTagKind)
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	accessUnitServiceOrMachine := common.AuthEither(accessUnitOrService, accessMachine)

	// Life() is supported for units, services or machines.
	lifeGetter := common.NewLifeGetter(
		st,
		accessUnitServiceOrMachine,
	)
	// EnvironConfig() and WatchForEnvironConfigChanges() are allowed
	// with unrestriced access.
	environWatcher := common.NewEnvironWatcher(
		st,
		resources,
		authorizer,
	)
	// Watch() is supported for services only.
	entityWatcher := common.NewAgentEntityWatcher(
		st,
		resources,
		accessService,
	)
	// WatchUnits() is supported for machines.
	unitsWatcher := common.NewUnitsWatcher(st,
		resources,
		accessMachine,
	)
	// WatchEnvironMachines() is allowed with unrestricted access.
	machinesWatcher := common.NewEnvironMachinesWatcher(
		st,
		resources,
		authorizer,
	)
	// InstanceId() is supported for machines.
	instanceIdGetter := common.NewInstanceIdGetter(
		st,
		accessMachine,
	)

	return &FirewallerAPI{
		LifeGetter:             lifeGetter,
		EnvironWatcher:         environWatcher,
		AgentEntityWatcher:     entityWatcher,
		UnitsWatcher:           unitsWatcher,
		EnvironMachinesWatcher: machinesWatcher,
		InstanceIdGetter:       instanceIdGetter,
		st:                     st,
		resources:              resources,
		authorizer:             authorizer,
		accessUnit:             accessUnit,
		accessService:          accessService,
		accessMachine:          accessMachine,
		accessEnviron:          accessEnviron,
	}, nil
}