// processMachine retrieves version and status information for the given machine. // It also returns deprecated legacy status information. func processMachine(machine *state.Machine) (out params.DetailedStatus) { statusInfo, err := common.MachineStatus(machine) populateStatusFromStatusInfoAndErr(&out, statusInfo, err) out.Life = processLife(machine) if t, err := machine.AgentTools(); err == nil { out.Version = t.Version.Number.String() } return }
// processMachine retrieves version and status information for the given machine. // It also returns deprecated legacy status information. func processMachine(machine *state.Machine) (out params.AgentStatus, compat params.AgentStatus) { out.Life = processLife(machine) if t, err := machine.AgentTools(); err == nil { out.Version = t.Version.Number.String() } populateStatusFromGetter(&out, machine) compat = out if out.Err != nil { return } if out.Status == params.StatusPending { // The status is pending - there's no point // in enquiring about the agent liveness. return } agentAlive, err := machine.AgentPresence() if err != nil { return } if machine.Life() != state.Dead && !agentAlive { // The agent *should* be alive but is not. Set status to // StatusDown and munge Info to indicate the previous status and // info. This is unfortunately making presentation decisions // on behalf of the client (crappy). // // This is munging is only being left in place for // compatibility with older clients. TODO: At some point we // should change this so that Info left alone. API version may // help here. // // Better yet, Status shouldn't be changed here in the API at // all! Status changes should only happen in State. One // problem caused by this is that this status change won't be // seen by clients using a watcher because it didn't happen in // State. if out.Info != "" { compat.Info = fmt.Sprintf("(%s: %s)", out.Status, out.Info) } else { compat.Info = fmt.Sprintf("(%s)", out.Status) } compat.Status = params.StatusDown } return }
func (s *MigrationImportSuite) AssertMachineEqual(c *gc.C, newMachine, oldMachine *state.Machine) { c.Assert(newMachine.Id(), gc.Equals, oldMachine.Id()) c.Assert(newMachine.Principals(), jc.DeepEquals, oldMachine.Principals()) c.Assert(newMachine.Series(), gc.Equals, oldMachine.Series()) c.Assert(newMachine.ContainerType(), gc.Equals, oldMachine.ContainerType()) newHardware, err := newMachine.HardwareCharacteristics() c.Assert(err, jc.ErrorIsNil) oldHardware, err := oldMachine.HardwareCharacteristics() c.Assert(err, jc.ErrorIsNil) c.Assert(newHardware, jc.DeepEquals, oldHardware) c.Assert(newMachine.Jobs(), jc.DeepEquals, oldMachine.Jobs()) c.Assert(newMachine.Life(), gc.Equals, oldMachine.Life()) newTools, err := newMachine.AgentTools() c.Assert(err, jc.ErrorIsNil) oldTools, err := oldMachine.AgentTools() c.Assert(err, jc.ErrorIsNil) c.Assert(newTools, jc.DeepEquals, oldTools) }
// processMachine retrieves version and status information for the given machine. // It also returns deprecated legacy status information. func processMachine(machine *state.Machine) (out params.AgentStatus) { out.Life = processLife(machine) if t, err := machine.AgentTools(); err == nil { out.Version = t.Version.Number.String() } populateStatusFromGetter(&out, machine) if out.Err != nil { return } if out.Status == params.StatusPending { // The status is pending - there's no point // in enquiring about the agent liveness. return } return }