func (w *upgradesteps) finaliseUpgrade(info *state.UpgradeInfo) error { if !w.isStateServer { return nil } if w.isMaster { // Tell other state servers that the master has completed its // upgrade steps. if err := info.SetStatus(state.UpgradeFinishing); err != nil { return errors.Annotate(err, "upgrade done but") } } if err := info.SetStateServerDone(w.tag.Id()); err != nil { return errors.Annotate(err, "upgrade done but failed to synchronise") } return nil }
func (c *upgradeWorkerContext) finaliseUpgrade(info *state.UpgradeInfo) error { if !c.isStateServer { return nil } if c.isMaster { // Tell other state servers that the master has completed its // upgrade steps. if err := info.SetStatus(state.UpgradeFinishing); err != nil { return errors.Annotate(err, "upgrade done but") } } if err := info.SetStateServerDone(c.machineId); err != nil { return errors.Annotate(err, "upgrade done but failed to synchronise") } return nil }
// runUpgrades runs the upgrade operations for each job type and // updates the updatedToVersion on success. func (c *upgradeWorkerContext) runUpgrades() error { from := version.Current from.Number = c.agentConfig.UpgradedToVersion() if from == version.Current { logger.Infof("upgrade to %v already completed.", version.Current) return nil } a := c.agent tag, ok := c.agentConfig.Tag().(names.MachineTag) if !ok { return errors.New("machine agent's tag is not a MachineTag") } machineId := tag.Id() isMaster, err := isMachineMaster(c.st, machineId) if err != nil { return errors.Trace(err) } var upgradeInfo *state.UpgradeInfo if c.isStateServer { upgradeInfo, err = c.st.EnsureUpgradeInfo(machineId, from.Number, version.Current.Number) if err != nil { return errors.Trace(err) } // State servers need to wait for other state servers to be // ready to run the upgrade. logger.Infof("waiting for other state servers to be ready for upgrade") if err := c.waitForOtherStateServers(upgradeInfo, isMaster); err != nil { if err == agentTerminating { logger.Warningf(`stopped waiting for other state servers: %v`, err) } else { logger.Errorf(`other state servers failed to come up for upgrade `+ `to %s - aborting: %v`, version.Current, err) a.setMachineStatus(c.apiState, params.StatusError, fmt.Sprintf("upgrade to %v aborted while waiting for other "+ "state servers: %v", version.Current, err)) // If master, trigger a rollback to the previous agent version. if isMaster { logger.Errorf("downgrading environment agent version to %v due to aborted upgrade", from.Number) if rollbackErr := c.st.SetEnvironAgentVersion(from.Number); rollbackErr != nil { logger.Errorf("rollback failed: %v", rollbackErr) return errors.Annotate(rollbackErr, "failed to roll back desired agent version") } } } return err } } err = a.ChangeConfig(func(agentConfig agent.ConfigSetter) error { var upgradeErr error a.setMachineStatus(c.apiState, params.StatusStarted, fmt.Sprintf("upgrading to %v", version.Current)) context := upgrades.NewContext(agentConfig, c.apiState, c.st) for _, job := range c.jobs { target := upgradeTarget(job, isMaster) if target == "" { continue } logger.Infof("starting upgrade from %v to %v for %v %q", from, version.Current, target, tag) attempts := getUpgradeRetryStrategy() for attempt := attempts.Start(); attempt.Next(); { upgradeErr = upgradesPerformUpgrade(from.Number, target, context) if upgradeErr == nil { break } if connectionIsDead(c.apiState) { // API connection has gone away - abort! return &apiLostDuringUpgrade{upgradeErr} } retryText := "will retry" if !attempt.HasNext() { retryText = "giving up" } logger.Errorf("upgrade from %v to %v for %v %q failed (%s): %v", from, version.Current, target, tag, retryText, upgradeErr) a.setMachineStatus(c.apiState, params.StatusError, fmt.Sprintf("upgrade to %v failed (%s): %v", version.Current, retryText, upgradeErr)) } } if upgradeErr != nil { return upgradeErr } agentConfig.SetUpgradedToVersion(version.Current.Number) return nil }) if err != nil { logger.Errorf("upgrade to %v failed: %v", version.Current, err) return err } if c.isStateServer { if isMaster { if err := upgradeInfo.SetStatus(state.UpgradeFinishing); err != nil { logger.Errorf("upgrade done but failed to set status: %v", err) return err } } if err := upgradeInfo.SetStateServerDone(machineId); err != nil { logger.Errorf("upgrade done but failed to synchronise: %v", err) return err } } logger.Infof("upgrade to %v completed successfully.", version.Current) a.setMachineStatus(c.apiState, params.StatusStarted, "") return nil }