func translate(r rune) *terrain.Terrain { switch r { case '#': return terrain.New(terrain.Fauna["wall"]) case '&': return terrain.New(terrain.Fauna["bush"]) case '~': return terrain.New(terrain.Fauna["water"]) case '.': return terrain.New(terrain.Fauna["soil"]) default: return terrain.New(terrain.Fauna["soil"]) } }
// Area is a debug function to generate terrain. func Area(width, height int) area.Area { // Placeholder for terrain generation. var ms = []terrain.Terrain{ terrain.Fauna["soil"], terrain.Fauna["soil"], terrain.Fauna["soil"], terrain.Fauna["soil"], terrain.Fauna["soil"], terrain.Fauna["soil"], terrain.Fauna["soil"], terrain.Fauna["bush"], terrain.Fauna["wall"], terrain.Fauna["water"], terrain.Fauna["water"], terrain.Fauna["water"], terrain.Fauna["water"], terrain.Fauna["water"], terrain.Fauna["water"], } a := area.New(width, height) for x := 0; x < width; x++ { for y := 0; y < height; y++ { a.Terrain[x][y] = terrain.New(ms[util.RandInt(0, len(ms))]) } } return *a }