// look up a Lua value by its full name. If idx is 0, then this name // is assumed to start in the global table, e.g. "string.gsub". // With non-zero idx, can be used to look up subfields of a table func Lookup(L *lua.State, path string, idx int) { parts := strings.Split(path, ".") if idx != 0 { L.PushValue(idx) } else { L.GetGlobal("_G") } for _, field := range parts { L.GetField(-1, field) L.Remove(-2) // remove table } }
func register(L *lua.State, table string, values Map, convertFun bool) { pop := true if table == "*" { pop = false } else if len(table) > 0 { L.GetGlobal(table) if L.IsNil(-1) { L.NewTable() L.SetGlobal(table) L.GetGlobal(table) } } else { L.GetGlobal("_G") } for name, val := range values { t := reflect.TypeOf(val) if t.Kind() == reflect.Func { if convertFun { L.PushGoFunction(GoLuaFunc(L, val)) } else { lf := val.(func(*lua.State) int) L.PushGoFunction(lf) } } else { GoToLua(L, t, valueOf(val)) } L.SetField(-2, name) } if pop { L.Pop(1) } }
// Add a callback to the lua state. func addCallback(L *lua.State, name string, args []interface{}) { L.GetGlobal("callbacks") luar.GoToLua(L, reflect.TypeOf(args), reflect.ValueOf(args)) L.SetField(-2, name) }