func (this *packetServerClientSettingsCodec17) Encode(writer io.Writer, util []byte, encode packet.Packet) (err error) { packetServerClientSettings := encode.(*PacketServerClientSettings) err = packet.WriteString(writer, util, packetServerClientSettings.Locale) if err != nil { return } err = packet.WriteUint8(writer, util, packetServerClientSettings.ViewDistance) if err != nil { return } err = packet.WriteUint8(writer, util, packetServerClientSettings.ChatFlags) if err != nil { return } err = packet.WriteBool(writer, util, packetServerClientSettings.ChatColours) if err != nil { return } err = packet.WriteUint8(writer, util, packetServerClientSettings.difficulty17) if err != nil { return } err = packet.WriteBool(writer, util, packetServerClientSettings.ShowCape) return }
func (this *packetClientJoinGameCodec) Encode(writer io.Writer, util []byte, encode packet.Packet) (err error) { packetClientJoinGame := encode.(*PacketClientJoinGame) err = packet.WriteInt32(writer, util, packetClientJoinGame.EntityId) if err != nil { return } err = packet.WriteInt8(writer, util, packetClientJoinGame.Gamemode) if err != nil { return } err = packet.WriteInt8(writer, util, packetClientJoinGame.Dimension) if err != nil { return } err = packet.WriteInt8(writer, util, packetClientJoinGame.Difficulty) if err != nil { return } err = packet.WriteInt8(writer, util, packetClientJoinGame.MaxPlayers) if err != nil { return } err = packet.WriteString(writer, util, packetClientJoinGame.LevelType) if err != nil { return } err = packet.WriteBool(writer, util, packetClientJoinGame.ReducedDebugInfo) return }
func (this *requestNotifyPlayerCodec) Encode(writer io.Writer, util []byte, request Request) (err error) { requestNotifyPlayer := request.(*RequestNotifyPlayer) err = packet.WriteBool(writer, util, requestNotifyPlayer.Add) if err != nil { return } err = packet.WriteString(writer, util, requestNotifyPlayer.Player) return }
func (this *packetClientPlayerListCodec17) Encode(writer io.Writer, encode packet.Packet) (err error) { packetClientPlayerList := encode.(*PacketClientPlayerList17) err = packet.WriteString(writer, packetClientPlayerList.Name) if err != nil { return } err = packet.WriteBool(writer, packetClientPlayerList.Online) if err != nil { return } err = packet.WriteInt16(writer, packetClientPlayerList.Ping) return }
func (this *PacketClientPlayerListItemCodec) Encode(writer io.Writer, util []byte, encode packet.Packet) (err error) { packetClientPlayerListItem := encode.(*PacketClientPlayerListItem) err = packet.WriteString(writer, util, packetClientPlayerListItem.Name) if err != nil { return } err = packet.WriteBool(writer, util, packetClientPlayerListItem.Online) if err != nil { return } err = packet.WriteInt16(writer, util, packetClientPlayerListItem.Ping) return }
func (this *packetServerClientSettingsCodec) Encode(writer io.Writer, encode packet.Packet) (err error) { packetServerClientSettings := encode.(*PacketServerClientSettings) err = packet.WriteString(writer, packetServerClientSettings.Locale) if err != nil { return } err = packet.WriteUint8(writer, packetServerClientSettings.ViewDistance) if err != nil { return } err = packet.WriteUint8(writer, packetServerClientSettings.ChatFlags) if err != nil { return } err = packet.WriteBool(writer, packetServerClientSettings.ChatColours) if err != nil { return } err = packet.WriteUint8(writer, packetServerClientSettings.SkinParts) return }
func (this *resultGetPlayersCodec) Encode(writer io.Writer, result Result) (err error) { resultGetPlayers := result.(*ResultGetPlayers) err = packet.WriteBool(writer, resultGetPlayers.List) if err != nil { return } err = packet.WriteUint16(writer, resultGetPlayers.CurrentPlayers) if err != nil { return } err = packet.WriteUint16(writer, resultGetPlayers.MaxPlayers) if resultGetPlayers.List { var i uint16 for i = 0; i < resultGetPlayers.CurrentPlayers; i++ { if err != nil { return } err = packet.WriteString(writer, resultGetPlayers.Players[i]) } } return }
func (this *packetServerEventCodec) Encode(writer io.Writer, encode packet.Packet) (err error) { packetServerEvent := encode.(*PacketServerEvent) err = packet.WriteBool(writer, packetServerEvent.Add) if err != nil { return } err = packet.WriteString(writer, packetServerEvent.Server) if packetServerEvent.Add { if err != nil { return } err = packet.WriteString(writer, packetServerEvent.SecurityKey) if err != nil { return } err = packet.WriteString(writer, packetServerEvent.Address) if err != nil { return } err = packet.WriteUint16(writer, packetServerEvent.Port) } return }
func (this *packetClientPlayerListCodec) Encode(writer io.Writer, encode packet.Packet) (err error) { packetClientPlayerList := encode.(*PacketClientPlayerList) err = packet.WriteVarInt(writer, packetClientPlayerList.Action) if err != nil { return } err = packet.WriteVarInt(writer, len(packetClientPlayerList.Items)) if err != nil { return } for _, item := range packetClientPlayerList.Items { err = packet.WriteUUID(writer, item.UUID) if err != nil { return } switch packetClientPlayerList.Action { case PACKET_CLIENT_PLAYER_LIST_ACTION_ADD: addPlayer := item.Info.(PacketClientPlayerListAddPlayer) err = packet.WriteString(writer, addPlayer.Name) if err != nil { return } err = packet.WriteVarInt(writer, len(addPlayer.Properties)) if err != nil { return } for _, property := range addPlayer.Properties { err = packet.WriteString(writer, property.Name) if err != nil { return } err = packet.WriteString(writer, property.Value) if err != nil { return } if property.Signature == "" { err = packet.WriteBool(writer, false) if err != nil { return } } else { err = packet.WriteBool(writer, true) if err != nil { return } err = packet.WriteString(writer, property.Signature) if err != nil { return } } } err = packet.WriteVarInt(writer, addPlayer.Gamemode) if err != nil { return } err = packet.WriteVarInt(writer, addPlayer.Latency) if err != nil { return } if addPlayer.DisplayName == "" { err = packet.WriteBool(writer, false) if err != nil { return } } else { err = packet.WriteBool(writer, true) if err != nil { return } err = packet.WriteString(writer, addPlayer.DisplayName) if err != nil { return } } case PACKET_CLIENT_PLAYER_LIST_ACTION_UPDATE_GAMEMODE: updateGamemode := item.Info.(PacketClientPlayerListUpdateGamemode) err = packet.WriteVarInt(writer, updateGamemode.Gamemode) if err != nil { return } case PACKET_CLIENT_PLAYER_LIST_ACTION_UPDATE_LATENCY: updateLatency := item.Info.(PacketClientPlayerListUpdateLatency) err = packet.WriteVarInt(writer, updateLatency.Latency) if err != nil { return } case PACKET_CLIENT_PLAYER_LIST_ACTION_UPDATE_DISPLAY_NAME: updateDisplayName := item.Info.(PacketClientPlayerListUpdateDisplayName) if updateDisplayName.DisplayName == "" { err = packet.WriteBool(writer, false) if err != nil { return } } else { err = packet.WriteBool(writer, true) if err != nil { return } err = packet.WriteString(writer, updateDisplayName.DisplayName) if err != nil { return } } case PACKET_CLIENT_PLAYER_LIST_ACTION_REMOVE: // no payload default: err = errors.New(fmt.Sprintf("Encode, PacketClientPlayerList action is not valid: %d", packetClientPlayerList.Action)) } } return }
func (this *requestGetPlayersCodec) Encode(writer io.Writer, request Request) (err error) { err = packet.WriteBool(writer, request.(*RequestGetPlayers).List) return }