func (h *HGE) Music_SetChannelVolume(music *sound.Music, channel, volume int) { music.SetChannelVolume(channel, volume) }
func (h *HGE) Music_GetChannelVolume(music *sound.Music, channel int) int { return music.ChannelVolume(channel) }
func (h *HGE) Music_SetInstrVolume(music *sound.Music, instr int, volume int) { music.SetInstrVolume(instr, volume) }
func (h *HGE) Music_GetInstrVolume(music *sound.Music, instr int) int { return music.InstrVolume(instr) }
func (h *HGE) Music_SetPos(music *sound.Music, order, row int) { music.SetPos(order, row) }
func (h *HGE) Music_GetPos(music *sound.Music) (order, row int, ok bool) { return music.Pos() }
func (h *HGE) Music_GetLength(music *sound.Music) int { return music.Len() }
func (h *HGE) Music_GetAmplification(music *sound.Music) int { return music.Amplification() }
func (h *HGE) Music_SetAmplification(music *sound.Music, ampl int) { music.SetAmplification(ampl) }
func (h *HGE) Music_Play(music *sound.Music, loop bool, a ...interface{}) sound.Channel { return music.Play(loop, a...) }
func (h *HGE) Music_Free(music *sound.Music) { music.Free() }