func New(c net.Conn) *Player { return &Player{ net: c, Conn: c, since: time.Now().Unix(), eid: id.Get(), } }
func (s *Server) doTick() { // This id *NEVER* gets released s.AddTicker(id.Get(), s) for _ = range time.Tick(50 * time.Millisecond) { s.TickAll(s.ticks) s.ticks++ } }