func loadAllRegistries() { house.LoadAllFurnitureInDir(filepath.Join(datadir, "furniture")) house.LoadAllWallTexturesInDir(filepath.Join(datadir, "textures")) house.LoadAllRoomsInDir(filepath.Join(datadir, "rooms")) house.LoadAllDoorsInDir(filepath.Join(datadir, "doors")) house.LoadAllHousesInDir(filepath.Join(datadir, "houses")) game.LoadAllGearInDir(filepath.Join(datadir, "gear")) game.RegisterActions() status.RegisterAllConditions() }
func TestAllSpecs(t *testing.T) { status.RegisterAllConditions() r := gospec.NewRunner() r.AddSpec(ConditionsSpec) gospec.MainGoTest(r, t) }