示例#1
0
func initScene() {
	halfW, halfH := float32(Width)*0.5, float32(Height)*0.5

	Projection = mgl.Ortho2D(-halfW, halfW, -halfH, halfH).Mul4(
		mgl.Translate3D(-halfW, -halfH, 0))

	ModelView = mgl.Ident4f().Mul4(mgl.Scale3D(100, 100, 0))
	MVP <- Projection.Mul4(ModelView)

	gl.Disable(gl.DEPTH_TEST)
	gl.DepthMask(false)

	program := Program(FragmentShader(fsh), VertexShader(vsh))
	gl.UseProgram(uint(program))
	uMVP = gl.GetUniformLocation(program, "uMVP")
	attrPos = gl.GetAttribLocation(program, "pos")
	attrColor = gl.GetAttribLocation(program, "color")

	gl.EnableVertexAttribArray(uint(attrPos))
	gl.EnableVertexAttribArray(uint(attrColor))
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)
	gl.VertexAttribPointer(uint(attrPos), 2, gl.FLOAT, false, 0, uintptr(gl.Void(&POSITION[0])))
	gl.VertexAttribPointer(uint(attrColor), 4, gl.FLOAT, false, 0, uintptr(gl.Void(&COLOR[0])))

}
示例#2
0
func reshape(w *glfw.Window, width, height int) {
	gl.Viewport(0, 0, width, height)
	halfW, halfH := float32(width)*0.5, float32(height)*0.5
	Projection = mgl.Ortho2D(-halfW, halfW, -halfH, halfH).Mul4(
		mgl.Translate3D(-halfW, -halfH, 0))

	go func(m mgl.Mat4f) { MVP <- m }(Projection.Mul4(ModelView))
}