// Test the previous issues found by smat. func TestSmatHits(t *testing.T) { smatDebugPrev := smatDebug smatDebug = true // Use true when diagnosing a crash. for i := 0; i < len(smatHits); i += 2 { desc := smatHits[i] hit := []byte(smatHits[i+1]) log.Printf("testing smat hit: (%d) %s\n", i/2, desc) // fuzz the hit input smat.Fuzz(&smatContext{}, smat.ActionID('S'), smat.ActionID('T'), smatActionMap, hit) } smatDebug = smatDebugPrev }
// Test the previous crashers found by smat. func TestSmatCrashers(t *testing.T) { smatDebugPrev := smatDebug smatDebug = false // Use true when diagnosing a crash. // smat.Logger = log.New(os.Stderr, "smat ", log.LstdFlags) for i := 0; i < len(smatCrashers); i += 2 { desc := smatCrashers[i] crasher := []byte(smatCrashers[i+1]) log.Printf("testing smat crasher: (%d) %s", i/2, desc) // fuzz the crasher input smat.Fuzz(&smatContext{}, smat.ActionID('S'), smat.ActionID('T'), actionMap, crasher) } smatDebug = smatDebugPrev }
// fuzz test using state machine driven by byte stream. func Fuzz(data []byte) int { return smat.Fuzz(&smatContext{}, smat.ActionID('S'), smat.ActionID('T'), actionMap, data) }
// Fuzz using state machine driven by byte stream func Fuzz(data []byte) int { return smat.Fuzz(&context{}, setup, teardown, actionMap, data) }