// call implements Call but with settable retries func (p *Pacer) call(fn Paced, retries int) (err error) { var retry bool for i := 0; i < retries; i++ { p.beginCall() retry, err = fn() p.endCall(retry) if !retry { break } } if retry { err = fs.RetryError(err) } return err }
// call implements Call but with settable retries func (p *Pacer) call(fn Paced, retries int) (err error) { var retry bool for i := 1; i <= retries; i++ { p.beginCall() retry, err = fn() p.endCall(retry) if !retry { break } fs.Debug("pacer", "low level retry %d/%d (error %v)", i, retries, err) } if retry { err = fs.RetryError(err) } return err }