package main import ( "github.com/Nightgunner5/agwycctmiatstsycbmrm/util" "github.com/nsf/termbox-go" ) var ( mainmenuTitle = util.SplitForUI("a game where you command crafters to make items and then sell them so you can buy more raw materials") mainmenuVersion = []rune("v" + util.Version) /* 13:41 < Nightgunner5> guys I need a word that means the same thing as "normal difficulty" but is moderately funny 13:42 < Nightgunner5> I'll even take punny if that's all you can do 13:42 < avagrant> Average 13:42 < Nightgunner5> so far my difficulties are "boring", , "rude", and "the game mode that sets everything on fire" 13:42 < Zed_Beeonova> vanilla 13:43 < avagrant> 6 inches 13:43 < avagrant> (it's normal) 13:43 < Nightgunner5> should I call it autistic to mess with everyone? 13:43 < Broodlines> 6 inches 13:44 < Nightgunner5> okay, it looks like 6 inches is winning 13:44 <@AngriestIBM> autist and non-autist modes 13:44 < Chase_Mobile> Autustic should be hard 13:44 < Nightgunner5> autistic before or after rude? 13:44 < Chase_Mobile> Or the highest difficulty 13:44 <@AngriestIBM> grump difficulty */ mainmenuGameModes = [][][]rune{ util.SplitForUI("grump"),
package main import ( "fmt" "github.com/Nightgunner5/agwycctmiatstsycbmrm/state" "github.com/Nightgunner5/agwycctmiatstsycbmrm/util" "github.com/nsf/termbox-go" "time" ) var ( difficultyDescription = [][][]rune{ util.SplitForUI("Grump mode, for when you're down in the grumps. Alternatively, it can be used for your gramps. Grandpa! No! That is not the right button. Grandpa, stop. You're horrible at this. No Grandpa, you can't check your AOL on this. It's a video game. No, that is not a film projector."), util.SplitForUI("Six inches is a normal mode for normal people. Alternatively, you can replace 'normal' with 'boring'. Six inches is a boring mode for boring people. See what I did there? Get it? Wh- why are you walking away? Guys?"), util.SplitForUI("This game mode is rude. It does rude things and brings its rude friends to be rude near you. Recommended for torture-seekers. And rude people."), util.SplitForUI("AAAAAAAAAAAAAAAAAAAAAAAAA PUT IT OUT PUT IT OUT PUT IT OUT AAAAAAAAAAAAAAAAAA MAKE IT STOP IT BURNS AAAAAAAAAAAAAAAAAAAA HELP ME SOMEONE HELP AAAAAAAAAAAAAAAA HELP ME EVERYTHING IS ON FIRE"), util.SplitForUI("Hey guys let's make a game where you play a game and then there's space and stuff and then you get items or something but really the whole thing is a metaphor for the triviality of life. Ooh, the pizza is here."), } difficultyStartingMoney = []rune("Starting Cash") difficultyGimmick = []rune("Gimmick") difficultyDayLength = []rune("Day Length") difficultyTuning = []struct { startingmoney uint64 gimmick [][]rune dayLength time.Duration }{ { startingmoney: 1000000000, gimmick: util.SplitForUI("grandpa-friendly"),