示例#1
0
文件: main.go 项目: Nightgunner5/xgb
func main() {
	X, err := xgb.NewConn()
	if err != nil {
		log.Fatal(err)
	}

	// Get the window id of the root window.
	setup := xproto.Setup(X)
	root := setup.DefaultScreen(X).Root

	// Get the atom id (i.e., intern an atom) of "_NET_ACTIVE_WINDOW".
	aname := "_NET_ACTIVE_WINDOW"
	query1, buf := xproto.InternAtom(X, nil, true, uint16(len(aname)), aname)

	activeAtom, err := query1.Reply()
	if err != nil {
		log.Fatal(err)
	}

	// Get the atom id (i.e., intern an atom) of "_NET_WM_NAME".
	aname = "_NET_WM_NAME"
	query2, buf := xproto.InternAtom(X, buf, true, uint16(len(aname)),
		aname)
	nameAtom, err := query2.Reply()
	if err != nil {
		log.Fatal(err)
	}

	// Get the actual value of _NET_ACTIVE_WINDOW.
	// Note that 'reply.Value' is just a slice of bytes, so we use an
	// XGB helper function, 'Get32', to pull an unsigned 32-bit integer out
	// of the byte slice. We then convert it to an X resource id so it can
	// be used to get the name of the window in the next GetProperty request.
	query3, buf := xproto.GetProperty(X, buf, false, root, activeAtom.Atom,
		xproto.GetPropertyTypeAny, 0, (1<<32)-1)
	reply, err := query3.Reply()
	if err != nil {
		log.Fatal(err)
	}
	windowId := xproto.Window(xgb.Get32(reply.Value))
	fmt.Printf("Active window id: %X\n", windowId)

	// Now get the value of _NET_WM_NAME for the active window.
	// Note that this time, we simply convert the resulting byte slice,
	// reply.Value, to a string.
	query4, buf := xproto.GetProperty(X, buf, false, windowId, nameAtom.Atom,
		xproto.GetPropertyTypeAny, 0, (1<<32)-1)
	reply, err = query4.Reply()
	if err != nil {
		log.Fatal(err)
	}
	fmt.Printf("Active window name: %s\n", string(reply.Value))
}
示例#2
0
文件: main.go 项目: Nightgunner5/xgb
func main() {
	X, _ := xgb.NewConn()

	// Every extension must be initialized before it can be used.
	err := randr.Init(X)
	if err != nil {
		log.Fatal(err)
	}

	// Get the root window on the default screen.
	root := xproto.Setup(X).DefaultScreen(X).Root

	// Gets the current screen resources. Screen resources contains a list
	// of names, crtcs, outputs and modes, among other things.
	query1, buf := randr.GetScreenResources(X, nil, root)
	resources, err := query1.Reply()
	if err != nil {
		log.Fatal(err)
	}

	// Iterate through all of the outputs and show some of their info.
	for _, output := range resources.Outputs {
		var query2 randr.GetOutputInfoCookie
		query2, buf = randr.GetOutputInfo(X, buf, output, 0)
		info, err := query2.Reply()
		if err != nil {
			log.Fatal(err)
		}

		bestMode := info.Modes[0]
		for _, mode := range resources.Modes {
			if mode.Id == uint32(bestMode) {
				fmt.Printf("Width: %d, Height: %d\n", mode.Width, mode.Height)
			}
		}
	}

	fmt.Println("\n")

	// Iterate through all of the crtcs and show some of their info.
	for _, crtc := range resources.Crtcs {
		var query3 randr.GetCrtcInfoCookie
		query3, buf = randr.GetCrtcInfo(X, buf, crtc, 0)
		info, err := query3.Reply()
		if err != nil {
			log.Fatal(err)
		}
		fmt.Printf("X: %d, Y: %d, Width: %d, Height: %d\n",
			info.X, info.Y, info.Width, info.Height)
	}

	// Tell RandR to send us events. (I think these are all of them, as of 1.3.)
	query4, buf := randr.SelectInputChecked(X, buf, root,
		randr.NotifyMaskScreenChange|
			randr.NotifyMaskCrtcChange|
			randr.NotifyMaskOutputChange|
			randr.NotifyMaskOutputProperty)
	err = query4.Check()
	if err != nil {
		log.Fatal(err)
	}

	// Listen to events and just dump them to standard out.
	// A more involved approach will have to read the 'U' field of
	// RandrNotifyEvent, which is a union (really a struct) of type
	// RanrNotifyDataUnion.
	for {
		ev, err := X.WaitForEvent()
		if err != nil {
			log.Fatal(err)
		}
		fmt.Println(ev)
	}
}
示例#3
0
文件: main.go 项目: Nightgunner5/xgb
func main() {
	X, err := xgb.NewConn()
	if err != nil {
		fmt.Println(err)
		return
	}

	// xproto.Setup retrieves the Setup information from the setup bytes
	// gathered during connection.
	setup := xproto.Setup(X)

	// This is the default screen with all its associated info.
	screen := setup.DefaultScreen(X)

	// Any time a new resource (i.e., a window, pixmap, graphics context, etc.)
	// is created, we need to generate a resource identifier.
	// If the resource is a window, then use xproto.NewWindowId. If it's for
	// a pixmap, then use xproto.NewPixmapId. And so on...
	wid, _ := xproto.NewWindowId(X)

	// CreateWindow takes a boatload of parameters.
	xproto.CreateWindow(X, nil, screen.RootDepth, wid, screen.Root,
		0, 0, 500, 500, 0,
		xproto.WindowClassInputOutput, screen.RootVisual, 0, []uint32{})

	// This call to ChangeWindowAttributes could be factored out and
	// included with the above CreateWindow call, but it is left here for
	// instructive purposes. It tells X to send us events when the 'structure'
	// of the window is changed (i.e., when it is resized, mapped, unmapped,
	// etc.) and when a key press or a key release has been made when the
	// window has focus.
	// We also set the 'BackPixel' to white so that the window isn't butt ugly.
	xproto.ChangeWindowAttributes(X, nil, wid,
		xproto.CwBackPixel|xproto.CwEventMask,
		[]uint32{ // values must be in the order defined by the protocol
			0xffffffff,
			xproto.EventMaskStructureNotify |
				xproto.EventMaskKeyPress |
				xproto.EventMaskKeyRelease})

	// MapWindow makes the window we've created appear on the screen.
	// We demonstrated the use of a 'checked' request here.
	// A checked request is a fancy way of saying, "do error handling
	// synchronously." Namely, if there is a problem with the MapWindow request,
	// we'll get the error *here*. If we were to do a normal unchecked
	// request (like the above CreateWindow and ChangeWindowAttributes
	// requests), then we would only see the error arrive in the main event
	// loop.
	//
	// Typically, checked requests are useful when you need to make sure they
	// succeed. Since they are synchronous, they incur a round trip cost before
	// the program can continue, but this is only going to be noticeable if
	// you're issuing tons of requests in succession.
	//
	// Note that requests without replies are by default unchecked while
	// requests *with* replies are checked by default.
	query, buf := xproto.MapWindowChecked(X, nil, wid)
	err = query.Check()
	if err != nil {
		fmt.Printf("Checked Error for mapping window %d: %s\n", wid, err)
	} else {
		fmt.Printf("Map window %d successful!\n", wid)
	}

	// This is an example of an invalid MapWindow request and what an error
	// looks like.
	query, buf = xproto.MapWindowChecked(X, buf, 0)
	err = query.Check()
	if err != nil {
		fmt.Printf("Checked Error for mapping window 0x1: %s\n", err)
	} else { // neva
		fmt.Printf("Map window 0x1 successful!\n")
	}

	// Start the main event loop.
	for {
		// WaitForEvent either returns an event or an error and never both.
		// If both are nil, then something went wrong and the loop should be
		// halted.
		//
		// An error can only be seen here as a response to an unchecked
		// request.
		ev, xerr := X.WaitForEvent()
		if ev == nil && xerr == nil {
			fmt.Println("Both event and error are nil. Exiting...")
			return
		}

		if ev != nil {
			fmt.Printf("Event: %s\n", ev)
		}
		if xerr != nil {
			fmt.Printf("Error: %s\n", xerr)
		}
	}
}