示例#1
0
// rayHitsObject returns whether the ray intersects one object in the scene.
func (s *Scene) rayHitsObject(ray geom.Line) bool {
	for i := range s.Objects {
		_, _, ok := geom.SphereLineIntersection(s.Objects[i].Sphere, ray)
		if ok {
			return true
		}
	}
	return false
}
示例#2
0
// castRay finds the nearest intersection point between the ray and the scene
// objects.  On return, obj is nil if there is no intersection.
func (s *Scene) castRay(ray geom.Line) (obj *Sphere, intersection geom.Point) {
	var pmin geom.Point
	tmin := math.MaxFloat64
	imin := -1
	for i := range s.Objects {
		p, t, ok := geom.SphereLineIntersection(s.Objects[i].Sphere, ray)
		if ok {
			if t < tmin {
				tmin = t
				pmin = p
				imin = i
			}
		}
	}

	if imin == -1 {
		return nil, geom.Origin
	}

	return &s.Objects[imin], pmin
}