// IntersectsBuffer returns true if the point (EPSG:4326) intersects the buffered // LimitTo geometry. func (c *Limiter) IntersectsBuffer(g *geos.Geos, x, y float64) bool { if c.bufferedPrep == nil { return true } if x < c.bufferedBbox.MinX || y < c.bufferedBbox.MinY || x > c.bufferedBbox.MaxX || y > c.bufferedBbox.MaxY { return false } p := g.Point(x, y) if p == nil { return false } defer g.Destroy(p) c.bufferedPrepMu.Lock() defer c.bufferedPrepMu.Unlock() return g.PreparedIntersects(c.bufferedPrep, p) }