示例#1
0
文件: sdl.go 项目: remogatto/gospeccy
func initSDLSubSystems(app *spectrum.Application) error {
	if sdl.Init(sdl.INIT_VIDEO|sdl.INIT_AUDIO|sdl.INIT_JOYSTICK) != 0 {
		return errors.New(sdl.GetError())
	}
	if ttf.Init() != 0 {
		return errors.New(sdl.GetError())
	}
	if sdl.NumJoysticks() > 0 {
		// Open joystick
		joystick = sdl.JoystickOpen(DEFAULT_JOYSTICK_ID)
		if joystick != nil {
			if app.Verbose {
				app.PrintfMsg("Opened Joystick %d", DEFAULT_JOYSTICK_ID)
				app.PrintfMsg("Name: %s", sdl.JoystickName(DEFAULT_JOYSTICK_ID))
				app.PrintfMsg("Number of Axes: %d", joystick.NumAxes())
				app.PrintfMsg("Number of Buttons: %d", joystick.NumButtons())
				app.PrintfMsg("Number of Balls: %d", joystick.NumBalls())
			}
		} else {
			return errors.New("Couldn't open Joystick!")
		}
	}
	sdl.WM_SetCaption("GoSpeccy - ZX Spectrum Emulator", "")
	sdl.EnableUNICODE(1)
	return nil
}
示例#2
0
func newSDLSurface(app *spectrum.Application, w, h int) *SDLSurface {
	surface := sdl.CreateRGBSurface(sdl.SWSURFACE, w, h, 32, 0, 0, 0, 0)
	if surface == nil {
		app.PrintfMsg("%s", sdl.GetError())
		app.RequestExit()
		return nil
	}
	return &SDLSurface{surface}
}
示例#3
0
func playbackLoop(app *spectrum.Application, audio *SDLAudio) {
	for audioData := range audio.playback {
		audio.bufferRemove()
		audio.render(audioData)
	}

	if app.Verbose {
		app.PrintfMsg("audio playback loop: exit")
	}
	audio.playbackLoopFinished <- 0
}
示例#4
0
func NewSDLScreen2x(app *spectrum.Application) *SDLScreen2x {
	SDL_screen := &SDLScreen2x{
		screenChannel:   make(chan *spectrum.DisplayData),
		screenSurface:   NewSDLSurface2x(app),
		unscaledDisplay: newUnscaledDisplay(),
		updatedRectsCh:  make(chan []sdl.Rect),
		app:             app,
	}

	go screenRenderLoop(app.NewEventLoop(), SDL_screen.screenChannel, SDL_screen)

	return SDL_screen
}
示例#5
0
// The composer's command loop.
// This function runs in a separate goroutine.
func (composer *SDLSurfaceComposer) commandLoop(app *spectrum.Application) {
	evtLoop := app.NewEventLoop()

	shutdown.Add(1)
	for {
		select {
		case <-evtLoop.Pause:
			evtLoop.Pause <- 0

		case <-evtLoop.Terminate:
			// Terminate this goroutine
			if app.Verbose {
				app.PrintfMsg("surface compositing loop: exit")
			}
			evtLoop.Terminate <- 0
			shutdown.Done()
			return

		case untyped_cmd := <-composer.commandChannel:
			switch cmd := untyped_cmd.(type) {
			case cmd_add:
				composer.add(app, cmd.surface, cmd.x, cmd.y, cmd.updatedRectsCh)

			case cmd_remove:
				composer.remove(cmd.surface, cmd.done)

			case cmd_removeAll:
				composer.removeAll(cmd.done)

			case cmd_setPosition:
				composer.setPosition(cmd.surface, cmd.x, cmd.y)

			case cmd_replaceOutputSurface:
				composer.output_orNil = cmd.surface_orNil
				cmd.done <- 0

			case cmd_showPaintedRegions:
				composer.showPaintedRegions = cmd.enable
				composer.repaintTheWholeOutputSurface()

			case cmd_update:
				composer.performCompositing(cmd.surface.x, cmd.surface.y, cmd.rects)
			}
		}
	}
}
示例#6
0
// Opens SDL audio.
// If 'playbackFrequency' is 0, the frequency will be equivalent to PLAYBACK_FREQUENCY.
func NewSDLAudio(app *spectrum.Application, playbackFrequency uint, hqAudio bool) (*SDLAudio, error) {
	if playbackFrequency == 0 {
		playbackFrequency = PLAYBACK_FREQUENCY
	}

	if playbackFrequency < MIN_PLAYBACK_FREQUENCY {
		return nil, errors.New(fmt.Sprintf("playback frequency of %d Hz is too low", playbackFrequency))
	}

	// Open SDL audio
	var spec sdl_audio.AudioSpec
	{
		spec.Freq = int(playbackFrequency)
		spec.Format = sdl_audio.AUDIO_S16SYS
		spec.Channels = 1
		spec.Samples = uint16(2048 * float32(playbackFrequency) / PLAYBACK_FREQUENCY)
		if sdl_audio.OpenAudio(&spec, &spec) != 0 {
			return nil, errors.New(sdl.GetError())
		}
		if app.Verbose {
			app.PrintfMsg("%#v", spec)
		}
	}

	audio := &SDLAudio{
		data:                  make(chan *spectrum.AudioData),
		playback:              make(chan *spectrum.AudioData, 2*BUFSIZE_IDEAL), // Use a buffered Go channel
		playbackLoopFinished:  make(chan byte),
		forwarderLoopFinished: nil,
		sdlAudioUnpaused:      false,
		bufSize:               0,
		freq:                  uint(spec.Freq),
		virtualFreq:           uint(spec.Freq),
		hqAudio:               hqAudio,
	}

	go forwarderLoop(app.NewEventLoop(), audio)
	go playbackLoop(app, audio)

	return audio, nil
}
示例#7
0
func (composer *SDLSurfaceComposer) add(app *spectrum.Application, surface *sdl.Surface, x, y int, updatedRectsCh <-chan []sdl.Rect) {
	newInput := &input_surface_t{
		surface:        surface,
		updatedRectsCh: updatedRectsCh,
		forwarderLoop:  app.NewEventLoop(),
		x:              x,
		y:              y,
	}
	composer.inputs = append(composer.inputs, newInput)

	updateRect := sdl.Rect{
		X: int16(0),
		Y: int16(0),
		W: uint16(newInput.surface.W),
		H: uint16(newInput.surface.H),
	}

	composer.performCompositing(x, y, []sdl.Rect{updateRect})

	go composer.forwarderLoop(newInput)
}
示例#8
0
文件: sdl.go 项目: remogatto/gospeccy
func newAppSurface(app *spectrum.Application, scale2x, fullscreen bool) SDLSurfaceAccessor {
	var sdlMode int64
	if fullscreen {
		scale2x = true
		sdlMode |= sdl.FULLSCREEN
		sdl.ShowCursor(sdl.DISABLE)
	} else {
		sdl.ShowCursor(sdl.ENABLE)
		sdlMode |= sdl.SWSURFACE
	}

	<-composer.ReplaceOutputSurface(nil)

	surface := sdl.SetVideoMode(int(width(scale2x, fullscreen)), int(height(scale2x, fullscreen)), 32, uint32(sdlMode))
	if app.Verbose {
		app.PrintfMsg("video surface resolution: %dx%d", surface.W, surface.H)
	}

	<-composer.ReplaceOutputSurface(surface)

	return &wrapSurface{surface}
}
示例#9
0
文件: sdl.go 项目: remogatto/gospeccy
func Main() {
	var init_waitGroup *sync.WaitGroup
	init_waitGroup = env.WaitName("init WaitGroup").(*sync.WaitGroup)
	init_waitGroup.Add(1)

	var app *spectrum.Application
	app = env.Wait(reflect.TypeOf(app)).(*spectrum.Application)

	var speccy *spectrum.Spectrum48k
	speccy = env.Wait(reflect.TypeOf(speccy)).(*spectrum.Spectrum48k)

	if !*enableSDL {
		return
	}

	uiSettings = &InitialSettings{
		scale2x:            Scale2x,
		fullscreen:         Fullscreen,
		showPaintedRegions: ShowPaintedRegions,
		audio:              Audio,
		audioFreq:          AudioFreq,
		hqAudio:            HQAudio,
	}

	composer = NewSDLSurfaceComposer(app)
	composer.ShowPaintedRegions(*ShowPaintedRegions)

	// SDL subsystems init
	if err := initSDLSubSystems(app); err != nil {
		app.PrintfMsg("%s", err)
		app.RequestExit()
		return
	}

	// Setup the display
	r = NewSDLRenderer(app, speccy, *Scale2x, *Fullscreen, *Audio, *HQAudio, *AudioFreq)
	setUI(r)
	initCLI()

	// Setup the audio
	if *Audio {
		audio, err := NewSDLAudio(app, *AudioFreq, *HQAudio)
		if err == nil {
			speccy.CommandChannel <- spectrum.Cmd_AddAudioReceiver{audio}
		} else {
			app.PrintfMsg("%s", err)
		}
	}

	// Start the SDL event loop
	go sdlEventLoop(app, speccy, *verboseInput)

	init_waitGroup.Done()

	hint := "Hint: Press F10 to invoke the built-in console.\n"
	hint += "      Input an empty line in the console to display available commands.\n"
	fmt.Print(hint)

	// Wait for all event loops to terminate, and then call 'sdl.Quit()'
	shutdown.Wait()
	if r.app.Verbose {
		r.app.PrintfMsg("SDL: sdl.Quit()")
	}
	sdl.Quit()
}
示例#10
0
文件: sdl.go 项目: remogatto/gospeccy
// A Go routine for processing SDL events.
func sdlEventLoop(app *spectrum.Application, speccy *spectrum.Spectrum48k, verboseInput bool) {
	evtLoop := app.NewEventLoop()

	consoleIsVisible := false

	shutdown.Add(1)
	for {
		select {
		case <-evtLoop.Pause:
			evtLoop.Pause <- 0

		case <-evtLoop.Terminate:
			// Terminate this Go routine
			if app.Verbose {
				app.PrintfMsg("SDL event loop: exit")
			}
			evtLoop.Terminate <- 0
			shutdown.Done()
			return

		case event := <-sdl.Events:
			switch e := event.(type) {
			case sdl.QuitEvent:
				if app.Verbose {
					app.PrintfMsg("SDL quit -> request[exit the application]")
				}
				app.RequestExit()

			case sdl.JoyAxisEvent:
				if verboseInput {
					app.PrintfMsg("[Joystick] Axis: %d, Value: %d", e.Axis, e.Value)
				}
				if e.Axis == 0 {
					if e.Value > 0 {
						speccy.Joystick.KempstonDown(spectrum.KEMPSTON_RIGHT)
					} else if e.Value < 0 {
						speccy.Joystick.KempstonDown(spectrum.KEMPSTON_LEFT)
					} else {
						speccy.Joystick.KempstonUp(spectrum.KEMPSTON_RIGHT)
						speccy.Joystick.KempstonUp(spectrum.KEMPSTON_LEFT)
					}
				} else if e.Axis == 1 {
					if e.Value > 0 {
						speccy.Joystick.KempstonDown(spectrum.KEMPSTON_UP)
					} else if e.Value < 0 {
						speccy.Joystick.KempstonDown(spectrum.KEMPSTON_DOWN)
					} else {
						speccy.Joystick.KempstonUp(spectrum.KEMPSTON_UP)
						speccy.Joystick.KempstonUp(spectrum.KEMPSTON_DOWN)
					}
				}

			case sdl.JoyButtonEvent:
				if verboseInput {
					app.PrintfMsg("[Joystick] Button: %d, State: %d", e.Button, e.State)
				}
				if e.Button == 0 {
					if e.State > 0 {
						speccy.Joystick.KempstonDown(spectrum.KEMPSTON_FIRE)
					} else {
						speccy.Joystick.KempstonUp(spectrum.KEMPSTON_FIRE)
					}
				}

			case sdl.KeyboardEvent:
				keyName := sdl.GetKeyName(sdl.Key(e.Keysym.Sym))

				if verboseInput {
					app.PrintfMsg("\n")
					app.PrintfMsg("%v: %v", e.Keysym.Sym, keyName)
					app.PrintfMsg("Type: %02x Which: %02x State: %02x\n", e.Type, e.Which, e.State)
					app.PrintfMsg("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode)
				}

				if (keyName == "escape") && (e.Type == sdl.KEYDOWN) {
					if app.Verbose {
						app.PrintfMsg("escape key -> request[exit the application]")
					}
					app.RequestExit()

				} else if (keyName == "f10") && (e.Type == sdl.KEYDOWN) {
					//if app.Verbose {
					//	app.PrintfMsg("f10 key -> toggle console")
					//}
					if !r.toggling {
						r.toggling = true

						if r.cliSurface_orNil == nil {
							done := make(chan bool)
							r.cliSurfaceCh <- cmd_newCliSurface{newCLISurface(r.scale2x, r.fullscreen), done}
							<-done
						}

						anim := clingon.NewSliderAnimation(0.500, 1.0)

						var targetState int
						if consoleIsVisible {
							targetState = HIDE
						} else {
							targetState = SHOW
						}

						r.sliderCh <- cmd_newSlider{anim, targetState}
						anim.Start()

						consoleIsVisible = !consoleIsVisible
					}
				} else {
					if r.cliSurface_orNil != nil {
						cliSurface := r.cliSurface_orNil

						if (keyName == "page up") && (e.Type == sdl.KEYDOWN) {
							cliSurface.EventCh() <- clingon.Cmd_Scroll{clingon.SCROLL_UP}
						} else if (keyName == "page down") && (e.Type == sdl.KEYDOWN) {
							cliSurface.EventCh() <- clingon.Cmd_Scroll{clingon.SCROLL_DOWN}
						} else if (keyName == "up") && (e.Type == sdl.KEYDOWN) {
							cli.PutReadline(clingon.HISTORY_PREV)
						} else if (keyName == "down") && (e.Type == sdl.KEYDOWN) {
							cli.PutReadline(clingon.HISTORY_NEXT)
						} else if (keyName == "left") && (e.Type == sdl.KEYDOWN) {
							cli.PutReadline(clingon.CURSOR_LEFT)
						} else if (keyName == "right") && (e.Type == sdl.KEYDOWN) {
							cli.PutReadline(clingon.CURSOR_RIGHT)
						} else {
							unicode := e.Keysym.Unicode
							if unicode > 0 {
								cli.PutUnicode(unicode)
							}
						}
					} else {
						sequence, haveMapping := spectrum.SDL_KeyMap[keyName]

						if haveMapping {
							switch e.Type {
							case sdl.KEYDOWN:
								// Normal order
								for i := 0; i < len(sequence); i++ {
									speccy.Keyboard.KeyDown(sequence[i])
								}
							case sdl.KEYUP:
								// Reverse order
								for i := len(sequence) - 1; i >= 0; i-- {
									speccy.Keyboard.KeyUp(sequence[i])
								}
							}
						}
					}
				}
			}
		}
	}
}