func InitNcurseUi() (ui *NcurseUi) { ui = &NcurseUi{} var err error ui.contents, err = goncurses.Init() HandleErr(err) y, x := ui.contents.MaxYX() ui.initColors() ui.contents.Resize(y-1, x-MENU_WIDTH) ui.contents.MoveWindow(1, MENU_WIDTH) ui.contents.Keypad(true) ui.titleBar, err = goncurses.NewWindow(1, x, 0, 0) HandleErr(err) ui.menuBar, err = goncurses.NewWindow(y-1, MENU_WIDTH, 1, 0) HandleErr(err) ui.menuBar.Border(' ', '|', ' ', ' ', ' ', '|', ' ', ' ') ui.titleBar.ColorOn(10) ui.titleBar.SetBackground(goncurses.Char('.') | goncurses.ColorPair(10)) return }
//creates the three Main big windows that make up the GUI func createMainWindows(stdscr *gc.Window) (*gc.Window, *gc.Window, *gc.Window, *gc.Window, *gc.Window) { rows, cols := stdscr.MaxYX() height, width := rows, int(float64(cols)*.2) var contactsWin, messageWinBorder, inputBorderWin, inputWin *gc.Window var err error contactsWin, err = gc.NewWindow(height, width, 0, 0) if err != nil { log.Fatal("Failed to create Contact Window:", err) } err = contactsWin.Border('|', '|', '-', '-', '+', '+', '+', '+') if err != nil { log.Fatal("Failed to create Border of Contact Window:", err) } // messageWinBorder is just the border. msgWin is the actual input window // doing this simplifies handling text a fair amount. // also the derived function never errors. Which seems dangerous begin_x := width + 1 height = int(float64(rows) * .8) width = int(float64(cols) * .8) messageWinBorder, err = gc.NewWindow(height, width, 0, begin_x) if err != nil { log.Fatal("Failed to create Message Border Window:", err) } err = messageWinBorder.Border('|', '|', '-', '-', '+', '+', '+', '+') if err != nil { log.Fatal("Failed to create Border of Message Window:", err) } msgWin, err := gc.NewWindow((height - 2), (width - 2), 1, (begin_x + 1)) if err != nil { log.Fatal("Failed to create the message Window:", err) } begin_y := int(float64(rows)*.8) + 1 height = int(float64(rows) * .2) inputBorderWin, err = gc.NewWindow(height, width, begin_y, begin_x) if err != nil { log.Fatal("Failed to create InputBorder Window:", err) } err = inputBorderWin.Border('|', '|', '-', '-', '+', '+', '+', '+') if err != nil { log.Fatal("Failed to create Border of the InputBorder Window:", err) } // inputBorderWin is just the border. InputWin is the actual input window // doing this simplifies handling text a fair amount. // also the derived function never errors. Which seems dangerous inputWin, err = gc.NewWindow((height - 2), (width - 2), (begin_y + 1), (begin_x + 1)) if err != nil { log.Fatal("Failed to create the inputWin Window:", err) } inputWin.ScrollOk(true) inputWin.Keypad(true) msgWin.ScrollOk(true) return contactsWin, messageWinBorder, msgWin, inputBorderWin, inputWin }
func (cw *chatWin) dialog(messages chan message) { stdscr, err := goncurses.Init() if err != nil { log.Fatal("init:", err) } defer goncurses.End() goncurses.Raw(false) stdscr.ScrollOk(true) rows, cols := stdscr.MaxYX() chats, err := goncurses.NewWindow(rows-MESSAGE_WIN_SIZE, cols, 0, 0) if err != nil { log.Fatal("Error setting up chat window") } chats.ScrollOk(true) chats.Box(goncurses.ACS_VLINE, goncurses.ACS_HLINE) chats.Refresh() messageWin, err := goncurses.NewWindow(MESSAGE_WIN_SIZE, cols, rows-MESSAGE_WIN_SIZE, 0) if err != nil { log.Fatal("Error setting up chat window") } cw.msgRows, cw.msgCols = messageWin.MaxYX() // allow special characters to come through (e.g. arrow keys) messageWin.Keypad(true) // sets terminal to non-blocking // this also seems to print characters as they're typed, which causes some weird workarounds goncurses.HalfDelay(1) messageWin.Print(PROMPT) for { select { case msg := <-messages: y, _ := chats.CursorYX() chats.MovePrint(y+1, 1, fmt.Sprintf("%s: %s", msg.From, msg.Message)) chats.Refresh() messageWin.Refresh() default: line := cw.handleInput(messageWin) if line != "" { log.Println("Entered message:", line) msg := message{From: cw.username, Message: line} // TODO: uncomment once turnpike is fixed to not send events to the sender // y, _ := chats.CursorYX() // chats.MovePrint(y+1, 1, fmt.Sprintf("%s: %s", msg.From, msg.Message)) // chats.Refresh() cw.msgs <- msg } } } }
func (fp *FilePanel) Draw() { window, _ := gc.NewWindow(fp.Height, fp.Width, fp.Y, fp.X) window.Box(0, 0) files, _ := ioutil.ReadDir(fp.Directory) fp.Files = files PrintHiglighted(window, 1, 1, 0, fp.Selected, "..", fp.IsActive) for i, f := range files { PrintHiglighted(window, i+2, 1, i, fp.Selected-1, RowOutput(f.Name(), f.Size(), f.Mode().IsDir(), fp.Width), fp.IsActive) } var msg = " [ " + fp.Directory + " ] " if fp.IsActive { window.AttrOn(gc.A_BOLD) window.AttrOn(gc.A_STANDOUT) } window.MovePrint(0, (fp.Width-len(msg))/2, msg) if fp.IsActive { window.AttrOff(gc.A_BOLD) window.AttrOff(gc.A_STANDOUT) } fp.Panel = gc.NewPanel(window) }
func spawnAsteroid(my, mx int) { var y, x, sy, sx int switch rand.Intn(4) { case 0: y, x = 1, rand.Intn(mx-2)+1 sy, sx = speeds[5:][rand.Intn(4)], speeds[rand.Intn(9)] case 1: y, x = rand.Intn(my-2)+1, 1 sy, sx = speeds[rand.Intn(9)], speeds[5:][rand.Intn(4)] case 2: y, x = rand.Intn(my-2)+1, mx-2 sy, sx = speeds[rand.Intn(9)], speeds[rand.Intn(4)] case 3: y, x = my-2, rand.Intn(mx-2)+1 sy, sx = speeds[rand.Intn(4)], speeds[rand.Intn(9)] } w, err := gc.NewWindow(1, 1, y, x) if err != nil { log.Println("spawnAsteroid:", err) } a := &Asteroid{Window: w, alive: true, sy: sy, sx: sx, y: y * 100, x: x * 100} a.ColorOn(2) a.Print("@") objects = append(objects, a) }
func newBullet(y, x int) *Bullet { w, err := gc.NewWindow(1, 1, y, x) if err != nil { log.Println("newBullet:", err) } w.AttrOn(gc.A_BOLD | gc.ColorPair(4)) w.Print("-") return &Bullet{w, true} }
func newShip(y, x int) *Ship { w, err := gc.NewWindow(5, 7, y, x) if err != nil { log.Fatal("newShip:", err) } for i := 0; i < len(ship_ascii); i++ { w.MovePrint(i, 0, ship_ascii[i]) } return &Ship{w, 5} }
func (c *Circuit) display() { stdscr, err := gc.Init() if err != nil { log.Println(err) } defer gc.End() rows, cols := stdscr.MaxYX() height, width := len(c.circuit)+1, len(c.circuit[0])+1 y, x := (rows-height)/2, (cols-width)/2 var win *gc.Window win, err = gc.NewWindow(height, width, y, x) if err != nil { log.Println(err) } defer win.Delete() win.Timeout(500) for i := 0; i != height-1; i++ { for j := 0; j != width-1; j++ { if c.circuit[i][j] == "" { continue } char := gc.Char([]rune(c.circuit[i][j])[0]) win.MoveAddChar(i, j, char) } } main: for { for _, com := range c.Components { com.Update() } for _, com := range c.Components { cx, cy, _, _ := com.Space() for coord, out := range com.Visual() { char := gc.Char([]rune(*out)[0]) win.MoveAddChar(cx+coord.X, cy+coord.Y, char) } } win.NoutRefresh() gc.Update() switch win.GetChar() { case 'q': break main } } }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.StartColor() gc.CBreak(true) gc.Echo(true) stdscr.Keypad(true) stdscr.Print("Hit 'tab' to cycle through windows, 'q' to quit") gc.InitPair(1, gc.C_RED, gc.C_BLACK) gc.InitPair(2, gc.C_GREEN, gc.C_BLACK) gc.InitPair(3, gc.C_BLUE, gc.C_BLACK) gc.InitPair(4, gc.C_CYAN, gc.C_BLACK) var panels [3]*gc.Panel y, x := 4, 10 for i := 0; i < 3; i++ { h, w := 10, 40 title := "Window Number %d" window, _ := gc.NewWindow(h, w, y+(i*4), x+(i*10)) window.Box(0, 0) window.MoveAddChar(2, 0, gc.ACS_LTEE) window.HLine(2, 1, gc.ACS_HLINE, w-2) window.MoveAddChar(2, w-1, gc.ACS_RTEE) window.ColorOn(int16(i + 1)) window.MovePrintf(1, (w/2)-(len(title)/2), title, i+1) window.ColorOff(int16(i + 1)) panels[i] = gc.NewPanel(window) } active := 2 for { gc.UpdatePanels() gc.Update() switch stdscr.GetChar() { case 'q': return case gc.KEY_TAB: active += 1 if active > 2 { active = 0 } panels[active].Top() } } }
func newExplosion(y, x int) *Explosion { w, err := gc.NewWindow(3, 3, y-1, x-1) if err != nil { log.Println("newExplosion:", err) } w.ColorOn(4) w.MovePrint(0, 0, `\ /`) w.AttrOn(gc.A_BOLD) w.MovePrint(1, 0, ` X `) w.AttrOn(gc.A_DIM) w.MovePrint(2, 0, `/ \`) return &Explosion{w, 5} }
// Returns a new Menu containing the items and a new Window containing the menu. func newFeatureMenu(items []*gc.MenuItem, h, w, y, x int) (menu *gc.Menu, menuWin *gc.Window, err error) { if menu, err = gc.NewMenu(items); err != nil { return } if menuWin, err = gc.NewWindow(h, w, y, x); err != nil { return } menuWin.Keypad(true) menu.SetWindow(menuWin) menu.SubWindow(menuWin.Derived(h-2, w-2, 1, 1)) menu.Format(h-2, 1) menu.Mark("") menuWin.Box(0, 0) return }
func main() { stdscr, _ := gc.Init() defer gc.End() var panels [3]*gc.Panel y, x := 2, 4 for i := 0; i < 3; i++ { window, _ := gc.NewWindow(10, 40, y+i, x+(i*5)) window.Box(0, 0) panels[i] = gc.NewPanel(window) } gc.UpdatePanels() gc.Update() stdscr.GetChar() }
func createWindow(h, w, y, x, bgColor int, borders bool) func() { win, err := gc.NewWindow(h, w, y, x) if err != nil { log.Fatal(err) } if bgColor != 0 { win.SetBackground(gc.Char(' ') | gc.ColorPair(int16(bgColor))) } if borders { win.Box(gc.ACS_VLINE, gc.ACS_HLINE) } win.NoutRefresh() return func() { win.Erase() win.SetBackground(gc.Char(' ')) win.NoutRefresh() win.Delete() } }
// Returns an articleType that can be downloaded and displayed. func ncurses(articles map[string][]articleType) (article articleType, err error) { // Initialize the standard screen stdscr, err := gc.Init() if err != nil { return } defer gc.End() h, w := stdscr.MaxYX() // Initialize the library gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) // Build the user menu items userItems := make([]*gc.MenuItem, len(articles)) i := 0 for val := range articles { userItems[i], err = gc.NewItem(val, "") if err != nil { return } defer userItems[i].Free() i++ } // Build the first user's article items articleItems := make([]*gc.MenuItem, len(articles[userItems[0].Name()])) i = 0 for _, val := range articles[userItems[0].Name()] { articleItems[i], err = gc.NewItem(val.title, "") if err != nil { return } defer articleItems[i].Free() i++ } // Create the user menu userMenu, userMenuWin, err := newFeatureMenu(userItems, h, w/2, 0, 0) if err != nil { return } // Post the user menu and refresh the user window userMenu.Post() defer userMenu.UnPost() userMenuWin.Refresh() // Create the article menu articleMenu, articleMenuWin, err := newFeatureMenu(articleItems, h/2, w/2, 0, w/2) if err != nil { return } // Post the article menu and refresh the article window articleMenu.Post() defer articleMenu.UnPost() articleMenuWin.Refresh() // Create the information window used to display article information aInfoWin, err := gc.NewWindow(h/2+1, w/2, h/2, w/2+1) if err != nil { return } displayInfo(aInfoWin, 0, 0, userItems, articles) active := 0 activeA := 0 currentMenuWin := userMenuWin currentMenu := userMenu for { gc.Update() ch := currentMenuWin.GetChar() switch ch { case 'q': return case gc.KEY_UP: if currentMenu == userMenu { if active != 0 { active-- articleItems = make([]*gc.MenuItem, len(articles[userItems[active].Name()])) i = 0 for _, val := range articles[userItems[active].Name()] { articleItems[i], _ = gc.NewItem(val.title, "") defer articleItems[i].Free() i++ } articleMenu.UnPost() articleMenu.SetItems(articleItems) articleMenu.Post() articleMenuWin.Refresh() displayInfo(aInfoWin, active, activeA, userItems, articles) } } else { if activeA != 0 { activeA-- displayInfo(aInfoWin, active, activeA, userItems, articles) } } currentMenu.Driver(gc.DriverActions[ch]) case gc.KEY_DOWN: if currentMenu == userMenu { if active != len(userItems)-1 { active++ articleItems = make([]*gc.MenuItem, len(articles[userItems[active].Name()])) i = 0 for _, val := range articles[userItems[active].Name()] { articleItems[i], _ = gc.NewItem(val.title, "") defer articleItems[i].Free() i++ } articleMenu.UnPost() articleMenu.SetItems(articleItems) articleMenu.Post() articleMenuWin.Refresh() displayInfo(aInfoWin, active, activeA, userItems, articles) } } else { if activeA != len(articleItems)-1 { activeA++ aInfoWin.MovePrint(1, 1, "Auteur : ", userItems[active].Name()) aInfoWin.Refresh() displayInfo(aInfoWin, active, activeA, userItems, articles) } } currentMenu.Driver(gc.DriverActions[ch]) case gc.KEY_LEFT: // If the LEFT key is pressed, then set the active menu and active // menu window to the user ones. Also resets the current article counter if currentMenu == articleMenu { currentMenu = userMenu currentMenuWin = userMenuWin activeA = 0 } case gc.KEY_RIGHT: // If the RIGHT key is pressed, then set the active menu and active // menu window to the article one. if currentMenu == userMenu { currentMenu = articleMenu currentMenuWin = articleMenuWin } case gc.KEY_ENTER, gc.KEY_RETURN, gc.Key('\r'): // If one of the Enter/Return key is pressed, depending on the current // menu, switch to the article menu or start downloading the selected // article. if currentMenu == userMenu { currentMenu = articleMenu currentMenuWin = articleMenuWin activeA = 0 } else { article = articles[userItems[active].Name()][activeA] return } default: currentMenu.Driver(gc.DriverActions[ch]) } } }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.StartColor() gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) gc.InitPair(1, gc.C_RED, gc.C_BLACK) gc.InitPair(2, gc.C_CYAN, gc.C_BLACK) // build the menu items menu_items := []string{ "Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5", "Choice 6", "Choice 7", "Choice 8", "Choice 9", "Choice 10", "Exit"} items := make([]*gc.MenuItem, len(menu_items)) for i, val := range menu_items { items[i], _ = gc.NewItem(val, "") defer items[i].Free() } // create the menu menu, _ := gc.NewMenu(items) defer menu.Free() menuwin, _ := gc.NewWindow(HEIGHT, WIDTH, 4, 14) menuwin.Keypad(true) menu.SetWindow(menuwin) dwin := menuwin.Derived(6, 38, 3, 1) menu.SubWindow(dwin) menu.Format(5, 1) menu.Mark(" * ") // Print centered menu title title := "My Menu" menuwin.Box(0, 0) menuwin.ColorOn(1) menuwin.MovePrint(1, (WIDTH/2)-(len(title)/2), title) menuwin.ColorOff(1) menuwin.MoveAddChar(2, 0, gc.ACS_LTEE) menuwin.HLine(2, 1, gc.ACS_HLINE, WIDTH-2) menuwin.MoveAddChar(2, WIDTH-1, gc.ACS_RTEE) y, _ := stdscr.MaxYX() stdscr.ColorOn(2) stdscr.MovePrint(y-3, 1, "Use up/down arrows or page up/down to navigate. 'q' to exit") stdscr.ColorOff(2) stdscr.Refresh() menu.Post() defer menu.UnPost() menuwin.Refresh() for { gc.Update() if ch := menuwin.GetChar(); ch == 'q' { return } else { menu.Driver(gc.DriverActions[ch]) } } }
func main() { f, err := os.Create("err.log") if err != nil { log.Fatal(err) } defer f.Close() log.SetOutput(f) var stdscr *gc.Window stdscr, err = gc.Init() if err != nil { log.Println("Init:", err) } defer gc.End() rand.Seed(time.Now().Unix()) gc.StartColor() gc.Cursor(0) gc.Echo(false) gc.HalfDelay(1) gc.InitPair(1, gc.C_WHITE, gc.C_BLACK) gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK) gc.InitPair(4, gc.C_RED, gc.C_BLACK) gc.InitPair(5, gc.C_BLUE, gc.C_BLACK) gc.InitPair(6, gc.C_GREEN, gc.C_BLACK) lines, cols := stdscr.MaxYX() pl, pc := lines, cols*3 ship := newShip(lines/2, 5) objects = append(objects, ship) field := genStarfield(pl, pc) text := stdscr.Duplicate() c := time.NewTicker(time.Second / 2) c2 := time.NewTicker(time.Second / 16) px := 0 loop: for { text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life)) stdscr.Erase() stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true) drawObjects(stdscr) stdscr.Overlay(text) stdscr.Refresh() select { case <-c.C: spawnAsteroid(stdscr.MaxYX()) if px+cols >= pc { break loop } px++ case <-c2.C: updateObjects(stdscr.MaxYX()) drawObjects(stdscr) default: if !handleInput(stdscr, ship) || ship.Expired(-1, -1) { break loop } } } msg := "Game Over" end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2) if err != nil { log.Fatal("game over:", err) } end.MovePrint(2, 2, msg) end.Box(gc.ACS_VLINE, gc.ACS_HLINE) end.Refresh() gc.Nap(2000) }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.StartColor() gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) gc.InitPair(1, gc.C_RED, gc.C_BLACK) // build the menu items menu_items := []string{"Choice 1", "Choice 2", "Choice 3", "Choice 4", "Exit"} items := make([]*gc.MenuItem, len(menu_items)) for i, val := range menu_items { items[i], _ = gc.NewItem(val, "") defer items[i].Free() } // create the menu menu, _ := gc.NewMenu(items) defer menu.Free() menuwin, _ := gc.NewWindow(10, 40, 4, 14) menuwin.Keypad(true) menu.SetWindow(menuwin) dwin := menuwin.Derived(6, 38, 3, 1) menu.SubWindow(dwin) menu.Mark(" * ") // Print centered menu title y, x := menuwin.MaxYX() title := "My Menu" menuwin.Box(0, 0) menuwin.ColorOn(1) menuwin.MovePrint(1, (x/2)-(len(title)/2), title) menuwin.ColorOff(1) menuwin.MoveAddChar(2, 0, gc.ACS_LTEE) menuwin.HLine(2, 1, gc.ACS_HLINE, x-3) menuwin.MoveAddChar(2, x-2, gc.ACS_RTEE) y, x = stdscr.MaxYX() stdscr.MovePrint(y-2, 1, "'q' to exit") stdscr.Refresh() menu.Post() defer menu.UnPost() menuwin.Refresh() for { gc.Update() ch := menuwin.GetChar() switch ch { case 'q': return case gc.KEY_DOWN: menu.Driver(gc.REQ_DOWN) case gc.KEY_UP: menu.Driver(gc.REQ_UP) } } }
func main() { var active int menu := []string{"Choice 1", "Choice 2", "Choice 3", "Choice 4", "Exit"} stdscr, err := gc.Init() if err != nil { log.Fatal("init:", err) } defer gc.End() gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) y, x := 5, 2 win, err := gc.NewWindow(HEIGHT, WIDTH, y, x) if err != nil { log.Fatal("new_window:", err) } stdscr.MovePrint(0, 0, "Use up/down arrow keys, enter to "+ "select or 'q' to quit") stdscr.MovePrint(1, 0, "You may also left mouse click on an entry to select") stdscr.Refresh() printmenu(win, menu, active) // Check to see if the Mouse is available. This function was not available // in older versions of ncurses (5.7 and older) and may return false even // if the mouse is in fact avaiable for use. if gc.MouseOk() { stdscr.MovePrint(3, 0, "WARN: Mouse support not detected.") } // Adjust the default mouse-click sensitivity to make it more responsive gc.MouseInterval(50) // If, for example, you are temporarily disabling the mouse or are // otherwise altering mouse button detection temporarily, you could // pass a pointer to a MouseButton object as the 2nd argument to // record that information. Invocation may look something like: var prev gc.MouseButton gc.MouseMask(gc.M_B1_PRESSED, nil) // only detect left mouse clicks gc.MouseMask(gc.M_ALL, &prev) // temporarily enable all mouse clicks gc.MouseMask(prev, nil) // change it back for { ch := stdscr.GetChar() switch ch { case 'q': return case gc.KEY_UP: if active == 0 { active = len(menu) - 1 } else { active -= 1 } case gc.KEY_DOWN: if active == len(menu)-1 { active = 0 } else { active += 1 } case gc.KEY_MOUSE: /* pull the mouse event off the queue */ md := gc.GetMouse() new := getactive(x, y, md.X, md.Y, menu) if new != -1 { active = new } stdscr.MovePrintf(23, 0, "Choice #%d: %s selected", active+1, menu[active]) stdscr.ClearToEOL() stdscr.Refresh() case gc.KEY_RETURN, gc.KEY_ENTER, gc.Key('\r'): stdscr.MovePrintf(23, 0, "Choice #%d: %s selected", active+1, menu[active]) stdscr.ClearToEOL() stdscr.Refresh() default: stdscr.MovePrintf(23, 0, "Character pressed = %3d/%c", ch, ch) stdscr.ClearToEOL() stdscr.Refresh() } printmenu(win, menu, active) } }
func windw() { stdscr, err := gc.Init() if err != nil { log.Fatal(err) } defer gc.End() // Turn off character echo, hide the cursor and disable input buffering gc.Echo(false) gc.CBreak(true) gc.Cursor(0) stdscr.Print("Use arrow keys to move the window. Press 'q' to exit") stdscr.NoutRefresh() // Determine the center of the screen and offset those coordinates by // half of the window size we are about to create. These coordinates will // be used to move our window around the screen rows, cols := stdscr.MaxYX() height, width := 20, 40 y, x := (rows-height)/2, (cols-width)/2 // Create a new window centered on the screen and enable the use of the // keypad on it so the arrow keys are available var win *gc.Window win, err = gc.NewWindow(height, width, y, x) if err != nil { log.Fatal(err) } win.Keypad(true) windw: for { // Clear the section of screen where the box is currently located so // that it is blanked by calling Erase on the window and refreshing it // so that the chances are sent to the virtual screen but not actually // output to the terminal win.Erase() win.NoutRefresh() // Move the window to it's new location (if any) and redraw it win.MoveWindow(y, x) win.Box(gc.ACS_VLINE, gc.ACS_HLINE) win.NoutRefresh() // Update will flush only the characters which have changed between the // physical screen and the virtual screen, minimizing the number of // characters which must be sent gc.Update() // In order for the window to display correctly, we must call GetChar() // on it rather than stdscr switch win.GetChar() { case 'q': break windw case 'h': if x > 0 { x-- } case 'l': if x < cols-width { x++ } case 'k': if y > 1 { y-- } case 'j': if y < rows-height { y++ } } } win.Delete() }