示例#1
0
// Function to call to update the information in the information Window.
func displayInfo(win *gc.Window, active, activeA int, userItems []*gc.MenuItem, userArticles map[string][]articleType) {
	win.Clear()
	win.MovePrint(1, 0, "Auteur : ", userItems[active].Name())
	win.MovePrint(2, 0, "Date : ", userArticles[userItems[active].Name()][activeA].date)
	win.MovePrint(4, 0, userArticles[userItems[active].Name()][activeA].url)
	win.Refresh()
}
示例#2
0
// Hello dialog. So the nooblets know the controls
func doHello(stdscr *gc.Window) {
	stdscr.Refresh()
	y, x := stdscr.MaxYX()
	center_x := int(x / 2)
	center_y := int(y / 2)
	stdscr.MovePrintln(center_y-6, center_x-4, "Controls:")
	stdscr.MovePrintln(center_y-5, center_x-12, "Escape: Exit the program.")
	stdscr.MovePrintln(center_y-4, center_x-30, "Tab: Switch between the input window and the Message window.")
	stdscr.MovePrintln(center_y-3, center_x-11, "Return: Send a message")
	stdscr.MovePrintln(center_y-2, center_x-44, `Shift + Right Arrow: put in a new line '\n' character (like shift+return in facebook chat)`)
	stdscr.MovePrintln(center_y-1, center_x-30, "Page-Up / Page-Down: Scroll up in the message history window")
}
示例#3
0
func printmenu(w *gc.Window, menu []string, active int) {
	y, x := 2, 2
	w.Box(0, 0)
	for i, s := range menu {
		if i == active {
			w.AttrOn(gc.A_REVERSE)
			w.MovePrint(y+i, x, s)
			w.AttrOff(gc.A_REVERSE)
		} else {
			w.MovePrint(y+i, x, s)
		}
	}
	w.Refresh()
}
// Prints messages to the message window
func printToMsgWindow(msg string, msgWin *gc.Window, amSending bool) {
	lines := int(len(msg)/(msgWinSize_x-1)) + 1
	if amSending == true {
		msgWin.Scroll(lines)
		msgWin.ColorOn(2)
		msgWin.MovePrint((msgWinSize_y - lines), 0, msg)
	} else {
		if strings.ContainsAny(msg, "\n") {
			printByLineBreakdown := strings.Split(msg, "\n")
			for i, val := range printByLineBreakdown {
				if i != 0 {
					msgWin.Scroll(1)
				}
				lines2 := int(len(val)/(msgWinSize_x-1)) + 1
				if lines2 > 1 {
					msgWin.Scroll(lines2)
					msgWin.ColorOn(1)
					msgWin.MovePrint((msgWinSize_y - lines2), int(msgWinSize_x*3/4), val)
				} else {
					msgWin.Scroll(lines2)
					msgWin.ColorOn(1)
					space_buf := (msgWinSize_x) - len(val)
					msgWin.MovePrint((msgWinSize_y - lines), space_buf, val)
					msgWin.Scroll(-1)
				}
			}
		} else {
			if lines > 1 {
				msgWin.Scroll(lines)
				msgWin.ColorOn(1)
				msgWin.MovePrint((msgWinSize_y - lines), int(msgWinSize_x*3/4), msg)
			} else {
				msgWin.Scroll(lines)
				msgWin.ColorOn(1)
				space_buf := (msgWinSize_x) - len(msg)
				msgWin.MovePrint((msgWinSize_y - lines), space_buf, msg)
				msgWin.Scroll(-1)
			}
		}
	}
	msgWin.Refresh()
	globalInputWin.Refresh()
}
示例#5
0
func main() {
	f, err := os.Create("err.log")
	if err != nil {
		log.Fatal(err)
	}
	defer f.Close()

	log.SetOutput(f)

	var stdscr *gc.Window
	stdscr, err = gc.Init()
	if err != nil {
		log.Println("Init:", err)
	}
	defer gc.End()

	rand.Seed(time.Now().Unix())
	gc.StartColor()
	gc.Cursor(0)
	gc.Echo(false)
	gc.HalfDelay(1)

	gc.InitPair(1, gc.C_WHITE, gc.C_BLACK)
	gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK)
	gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK)
	gc.InitPair(4, gc.C_RED, gc.C_BLACK)

	gc.InitPair(5, gc.C_BLUE, gc.C_BLACK)
	gc.InitPair(6, gc.C_GREEN, gc.C_BLACK)

	lines, cols := stdscr.MaxYX()
	pl, pc := lines, cols*3

	ship := newShip(lines/2, 5)
	objects = append(objects, ship)

	field := genStarfield(pl, pc)
	text := stdscr.Duplicate()

	c := time.NewTicker(time.Second / 2)
	c2 := time.NewTicker(time.Second / 16)
	px := 0

loop:
	for {
		text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life))
		stdscr.Erase()
		stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true)
		drawObjects(stdscr)
		stdscr.Overlay(text)
		stdscr.Refresh()
		select {
		case <-c.C:
			spawnAsteroid(stdscr.MaxYX())
			if px+cols >= pc {
				break loop
			}
			px++
		case <-c2.C:
			updateObjects(stdscr.MaxYX())
			drawObjects(stdscr)
		default:
			if !handleInput(stdscr, ship) || ship.Expired(-1, -1) {
				break loop
			}
		}
	}
	msg := "Game Over"
	end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2)
	if err != nil {
		log.Fatal("game over:", err)
	}
	end.MovePrint(2, 2, msg)
	end.Box(gc.ACS_VLINE, gc.ACS_HLINE)
	end.Refresh()
	gc.Nap(2000)
}
示例#6
0
func (cw *chatWin) handleInput(win *goncurses.Window) (line string) {
	k := win.GetChar()
	if k == 0 {
		return ""
	}

	// some systems send a DEL ASCII character instead of KEY_BACKSPACE
	// account for both just in case
	if k == 127 {
		k = goncurses.KEY_BACKSPACE
	}

	switch k {
	case goncurses.KEY_TAB: // tab
	// case goncurses.KEY_RETURN: // enter key vs. KEY_ENTER
	case goncurses.KEY_DOWN: // down arrow key
	case goncurses.KEY_UP: // up arrow key
	case goncurses.KEY_LEFT: // left arrow key
	case goncurses.KEY_RIGHT: // right arrow key
	case goncurses.KEY_HOME: // home key
	case goncurses.KEY_BACKSPACE: // backpace
		if len(cw.line) > 0 {
			cw.line = cw.line[:len(cw.line)-1]
		}
		y, x := win.CursorYX()
		// TODO: handle this more elegantly (e.g. tell ncurses not to print backspaces)
		// we have to do this three times because ncurses inserts two characters for backspace
		// this is likely wrong in some cases
		for i := 0; i < 3; i++ {
			y, x = cw.moveLeft(y, x)
			win.MoveDelChar(y, x)
		}
		win.Refresh()
	case goncurses.KEY_F1: // F1 key
	case goncurses.KEY_F2: // F2 key
	case goncurses.KEY_F3: // F3 key
	case goncurses.KEY_F4: // F4 key
	case goncurses.KEY_F5: // F5 key
	case goncurses.KEY_F6: // F6 key
	case goncurses.KEY_F7: // F7 key
	case goncurses.KEY_F8: // F8 key
	case goncurses.KEY_F9: // F9 key
	case goncurses.KEY_F10: // F10 key
	case goncurses.KEY_F11: // F11 key
	case goncurses.KEY_F12: // F12 key
	case goncurses.KEY_DL: // delete-line key
	case goncurses.KEY_IL: // insert-line key
	case goncurses.KEY_DC: // delete-character key
	case goncurses.KEY_IC: // insert-character key
	case goncurses.KEY_EIC: // sent by rmir or smir in insert mode
	case goncurses.KEY_CLEAR: // clear-screen or erase key3
	case goncurses.KEY_EOS: // clear-to-end-of-screen key
	case goncurses.KEY_EOL: // clear-to-end-of-line key
	case goncurses.KEY_SF: // scroll-forward key
	case goncurses.KEY_SR: // scroll-backward key
	case goncurses.KEY_PAGEDOWN: // page-down key (next-page)
	case goncurses.KEY_PAGEUP: // page-up key (prev-page)
	case goncurses.KEY_STAB: // set-tab key
	case goncurses.KEY_CTAB: // clear-tab key
	case goncurses.KEY_CATAB: // clear-all-tabs key
	case goncurses.KEY_RETURN: // enter key vs. KEY_ENTER
		fallthrough
	case goncurses.KEY_ENTER: // enter/send key
		line = cw.line
		cw.line = ""
		win.Erase()
		win.Print(PROMPT)
	case goncurses.KEY_PRINT: // print key
	case goncurses.KEY_LL: // lower-left key (home down)
	case goncurses.KEY_A1: // upper left of keypad
	case goncurses.KEY_A3: // upper right of keypad
	case goncurses.KEY_B2: // center of keypad
	case goncurses.KEY_C1: // lower left of keypad
	case goncurses.KEY_C3: // lower right of keypad
	case goncurses.KEY_BTAB: // back-tab key
	case goncurses.KEY_BEG: // begin key
	case goncurses.KEY_CANCEL: // cancel key
	case goncurses.KEY_CLOSE: // close key
	case goncurses.KEY_COMMAND: // command key
	case goncurses.KEY_COPY: // copy key
	case goncurses.KEY_CREATE: // create key
	case goncurses.KEY_END: // end key
	case goncurses.KEY_EXIT: // exit key
	case goncurses.KEY_FIND: // find key
	case goncurses.KEY_HELP: // help key
	case goncurses.KEY_MARK: // mark key
	case goncurses.KEY_MESSAGE: // message key
	case goncurses.KEY_MOVE: // move key
	case goncurses.KEY_NEXT: // next key
	case goncurses.KEY_OPEN: // open key
	case goncurses.KEY_OPTIONS: // options key
	case goncurses.KEY_PREVIOUS: // previous key
	case goncurses.KEY_REDO: // redo key
	case goncurses.KEY_REFERENCE: // reference key
	case goncurses.KEY_REFRESH: // refresh key
	case goncurses.KEY_REPLACE: // replace key
	case goncurses.KEY_RESTART: // restart key
	case goncurses.KEY_RESUME: // resume key
	case goncurses.KEY_SAVE: // save key
	case goncurses.KEY_SBEG: // shifted begin key
	case goncurses.KEY_SCANCEL: // shifted cancel key
	case goncurses.KEY_SCOMMAND: // shifted command key
	case goncurses.KEY_SCOPY: // shifted copy key
	case goncurses.KEY_SCREATE: // shifted create key
	case goncurses.KEY_SDC: // shifted delete-character key
	case goncurses.KEY_SDL: // shifted delete-line key
	case goncurses.KEY_SELECT: // select key
	case goncurses.KEY_SEND: // shifted end key
	case goncurses.KEY_SEOL: // shifted clear-to-end-of-line key
	case goncurses.KEY_SEXIT: // shifted exit key
	case goncurses.KEY_SFIND: // shifted find key
	case goncurses.KEY_SHELP: // shifted help key
	case goncurses.KEY_SHOME: // shifted home key
	case goncurses.KEY_SIC: // shifted insert-character key
	case goncurses.KEY_SLEFT: // shifted left-arrow key
	case goncurses.KEY_SMESSAGE: // shifted message key
	case goncurses.KEY_SMOVE: // shifted move key
	case goncurses.KEY_SNEXT: // shifted next key
	case goncurses.KEY_SOPTIONS: // shifted options key
	case goncurses.KEY_SPREVIOUS: // shifted previous key
	case goncurses.KEY_SPRINT: // shifted print key
	case goncurses.KEY_SREDO: // shifted redo key
	case goncurses.KEY_SREPLACE: // shifted replace key
	case goncurses.KEY_SRIGHT: // shifted right-arrow key
	case goncurses.KEY_SRSUME: // shifted resume key
	case goncurses.KEY_SSAVE: // shifted save key
	case goncurses.KEY_SSUSPEND: // shifted suspend key
	case goncurses.KEY_SUNDO: // shifted undo key
	case goncurses.KEY_SUSPEND: // suspend key
	case goncurses.KEY_UNDO: // undo key
	case goncurses.KEY_MOUSE: // any mouse event
	case goncurses.KEY_RESIZE: // Terminal resize event
	//case goncurses.KEY_EVENT: // We were interrupted by an event
	case goncurses.KEY_MAX:
	default:
		cw.line += goncurses.KeyString(k)
	}
	return
}
示例#7
0
// handles keyboard input
func inputHandler(inputWin *gc.Window, stdscr *gc.Window, contactsMenuWin *gc.Window, contactMenu *gc.Menu, msgWin *gc.Window) {
	var NLlocate = map[int]newLine{}
	var c gc.Char
	var rawInput gc.Key
	max_y, max_x := inputWin.MaxYX()
	for {
		rawInput = inputWin.GetChar()
		c = gc.Char(rawInput)
		// debugLog.Println(rawInput)
		// debugLog.Println(c)

		//Escape to Quit
		if c == gc.Char(27) {
			break
		} else if rawInput == gc.KEY_BACKSPACE || c == gc.Char(127) {
			//Delete Key
			y, x := inputWin.CursorYX()
			var del = byte('F')
			if x != 0 {
				inputWin.MoveDelChar(y, x-1)
				del = inputBuffer[placer]
				copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:])
				inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
				placer--
				if del != byte('\n') && NLlocate[y+scroll]._cursorX > x {
					temp := newLine{NLlocate[y+scroll]._cursorX - 1, NLlocate[y+scroll]._placer - 1}
					NLlocate[y+scroll] = temp
				}
				//debugLog.Println(inputBuffer)
			} else if y != 0 { //when x==0 and y!=0
				inputWin.Move(y-1, max_x-1)
				inputWin.MoveDelChar(y-1, max_x-1)
				del = inputBuffer[placer]
				copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:])
				inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
				//debugLog.Println(inputBuffer)
				placer--
			}
			if del == byte('\n') {
				inputWin.Erase()
				inputWin.Print(string(inputBuffer))
				inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
				temp, check := NLlocate[y+scroll]
				var temp_cursor = temp._cursorX
				var temp_placer = temp._placer
				if check && NLlocate[y-1+scroll]._cursorX+temp_cursor >= max_x {
					_newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor - max_x, NLlocate[y+scroll]._placer - 1}
					NLlocate[y+scroll] = _newLine
					delete(NLlocate, y-1)
				} else if check { // check if there are any '\n' this line
					var largest = -1          // if yes, select all '\n' and move
					for i := range NLlocate { // placer by 1 and adjust cursor
						if i >= y+scroll { // accordingly
							if next_nl, ok := NLlocate[i+1]; ok {
								new_nl := newLine{next_nl._cursorX, next_nl._placer - 1}
								NLlocate[i] = new_nl
							}
						}
						if i > largest {
							largest = i
						}
					}
					delete(NLlocate, largest) // delete last map entry
					_newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor, NLlocate[y-1+scroll]._placer + temp_placer - 1}
					NLlocate[y-1+scroll] = _newLine
				} else {
					delete(NLlocate, y-1+scroll)
				}
			}
		} else if c == gc.KEY_PAGEDOWN {
			//debugLog.Println("HIT DOWN")
			msgWin.Scroll(-10)
			msgWin.Refresh()
			inputWin.Refresh()
		} else if c == gc.KEY_PAGEUP {
			//debugLog.Println("HIT UP")
			msgWin.Scroll(10)
			msgWin.Refresh()
			inputWin.Refresh()
		} else if c == gc.KEY_LEFT {
			y, x := inputWin.CursorYX()
			if x != 0 {
				inputWin.Move(y, x-1)
				placer--
			} else if y != 0 {
				inputWin.Move(y-1, max_x-1)
				placer--
			}
			if len(inputBuffer) > 0 && inputBuffer[placer+1] == byte('\n') {
				inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
			}
		} else if c == gc.KEY_RIGHT {
			y, x := inputWin.CursorYX()
			placer++
			if inputBuffer == nil || placer == len(inputBuffer) {
				inputBuffer = append(inputBuffer, byte(' '))
			}
			if inputBuffer[placer] == byte('\n') || x >= max_x-1 {
				inputWin.Move(y+1, 0)
			} else {
				inputWin.Move(y, x+1)
			}
		} else if c == gc.KEY_UP {
			y, x := inputWin.CursorYX()
			if y == 0 && placer == 0 {
				continue
			} else if y == 0 && scroll > 0 {
				inputWin.Move(0, x)
				inputWin.Scroll(-1)
				scroll -= 1
				if NLlocate[y-2+scroll]._placer != 0 {
					inputWin.Erase()
					inputWin.Print(string(inputBuffer[(NLlocate[y-2+scroll]._placer):]))
				} else if placer-max_x-x > 0 {
					inputWin.Erase()
					inputWin.Print(string(inputBuffer[(placer - x - max_x):]))
				} else {
					inputWin.Erase()
					inputWin.Print(string(inputBuffer))
				}
			}
			if y != 0 {
				inputWin.Move(y-1, x)
				placer -= max_x
				if placer < 0 {
					placer = 0
				}
			}
			if NLlocate[y-1+scroll]._placer != 0 {
				if NLlocate[y-1+scroll]._cursorX < x {
					placer = NLlocate[y-1+scroll]._placer
					inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
				} else {
					placer = NLlocate[y-1+scroll]._placer - (NLlocate[y-1+scroll]._cursorX - x)
				}
			}
		} else if c == gc.KEY_DOWN {
			y, x := inputWin.CursorYX()
			if y != max_y {
				inputWin.Move(y+1, x)
				if NLlocate[y+scroll]._placer == 0 {
					placer += max_x
				} else {
					placer = NLlocate[y+scroll]._placer + x + 1
				}
			} else if y == max_y {
				inputWin.Scroll(1)
				scroll += 1
				inputWin.Move(max_y-1, x)
				if NLlocate[y+scroll]._placer == 0 {
					placer += max_x
				} else {
					placer = NLlocate[y+scroll]._placer + x + 1
				}
			}
			if placer >= len(inputBuffer) {
				for i := len(inputBuffer); i < placer+1; i++ {
					inputBuffer = append(inputBuffer, byte(' '))
				}
			}
		} else if rawInput == gc.KEY_TAB {
			y, x := inputWin.CursorYX()
			gc.Cursor(0)
			escapeHandler := contactsWindowNavigation(contactsMenuWin, contactMenu)
			if escapeHandler == 1 {
				return
			}
			gc.Cursor(1)
			inputWin.Move(y, x)
		} else if rawInput == gc.KEY_RETURN {
			placer = -1
			for i := range NLlocate {
				delete(NLlocate, i)
			}
			sendMsg(inputWin, globalMsgWin)
		} else if rawInput == gc.KEY_SRIGHT {
			y, x := inputWin.CursorYX()
			if inputBuffer == nil || placer == len(inputBuffer)-1 {
				if y == max_y-1 {
					scroll++
				}
				inputWin.Print("\n")
				temp := newLine{x, placer}
				NLlocate[y+scroll] = temp
				placer++
				inputBuffer = append(inputBuffer, byte('\n'))
			} else {
				inputWin.Erase()
				inputBuffer = append(inputBuffer, byte('\n'))
				copy(inputBuffer[placer+1:], inputBuffer[placer:])
				inputBuffer[placer+1] = byte('\n')
				inputWin.Print(string(inputBuffer))
				temp := newLine{x, placer}
				placer++
				nextholder, check := NLlocate[y+1+scroll]
				if check {
					for i := range NLlocate {
						if i == y+scroll {
							_newLine := newLine{NLlocate[i]._cursorX + 1 - x, NLlocate[i]._placer + 1}
							nextholder := NLlocate[i+1]
							_ = nextholder
							NLlocate[i+1] = _newLine
						} else if i > y {
							temp := NLlocate[i+1]
							NLlocate[i+1] = nextholder
							nextholder = temp
						}
					}
				}
				NLlocate[y+scroll] = temp
				inputWin.Move(y+1, 0)
			}
		} else if rawInput == gc.KEY_SLEFT {
		} else {
			y, x := inputWin.CursorYX()
			if inputBuffer == nil || placer == len(inputBuffer)-1 {
				inputWin.Print(string(c))
				inputBuffer = append(inputBuffer, byte(c))
			} else {
				inputWin.Erase()
				inputBuffer = append(inputBuffer, byte(c))
				copy(inputBuffer[placer+1:], inputBuffer[placer:])
				inputBuffer[placer+1] = byte(c)
				inputWin.Print(string(inputBuffer))
				for i := range NLlocate {
					if i > y+scroll {
						tempLine := newLine{NLlocate[i]._cursorX, NLlocate[i]._placer + 1}
						NLlocate[i] = tempLine
					}
				}
				if NLlocate[y+scroll]._cursorX >= x {
					if NLlocate[y+scroll]._cursorX == max_x {
						copy(inputBuffer[NLlocate[y+scroll]._placer:len(inputBuffer)-1], inputBuffer[NLlocate[y+scroll]._placer+1:])
						inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
						delete(NLlocate, y)
					} else {
						temp := newLine{NLlocate[y+scroll]._cursorX + 1, NLlocate[y+scroll]._placer + 1}
						NLlocate[y+scroll] = temp
					}
				}
			}
			placer++
			inputWin.Move(y, x+1)
		}
	}
}