示例#1
0
func InsertVersusMenu(ui gui.WidgetParent, replace func(gui.WidgetParent) error) error {
	// return doChooserMenu(ui, makeChooseVersusMetaMenu, replace, inserter(insertGoalMenu))
	chooser, done, err := makeChooseVersusMetaMenu()
	if err != nil {
		return err
	}
	ui.AddChild(chooser)
	go func() {
		m := <-done
		ui.RemoveChild(chooser)
		if m != nil && len(m) == 1 {
			base.Log().Printf("Chose: %v", m)
			switch m[0] {
			case "Select House":
				ui.AddChild(MakeGamePanel("versus/basic.lua", nil, map[string]string{"map": "select"}, ""))
			case "Random House":
				ui.AddChild(MakeGamePanel("versus/basic.lua", nil, map[string]string{"map": "random"}, ""))
			case "Continue":
				ui.AddChild(MakeGamePanel("versus/basic.lua", nil, map[string]string{"map": "continue"}, ""))
			default:
				base.Error().Printf("Unknown meta choice '%s'", m[0])
				return
			}
		} else {
			err := replace(ui)
			if err != nil {
				base.Error().Printf("Error replacing menu: %v", err)
			}
		}
	}()
	return nil
}
示例#2
0
func InsertCreditsMenu(ui gui.WidgetParent) error {
	var cm CreditsMenu
	datadir := base.GetDataDir()
	err := base.LoadAndProcessObject(filepath.Join(datadir, "ui", "start", "credits", "layout.json"), "json", &cm.layout)
	if err != nil {
		return err
	}
	cm.buttons = []ButtonLike{
		&cm.layout.Back,
		&cm.layout.Up,
		&cm.layout.Down,
	}
	cm.layout.Back.f = func(interface{}) {
		ui.RemoveChild(&cm)
		InsertStartMenu(ui)
	}
	d := base.GetDictionary(cm.layout.Credits.Size)
	cm.layout.Credits.Scroll.Height = len(cm.layout.Credits.Lines) * int(d.MaxHeight())
	cm.layout.Down.valid_func = func() bool {
		return cm.layout.Credits.Scroll.Height > cm.layout.Credits.Scroll.Dy
	}
	cm.layout.Up.valid_func = cm.layout.Down.valid_func
	cm.layout.Down.f = func(interface{}) {
		cm.layout.Credits.Scroll.Down()
	}
	cm.layout.Up.f = func(interface{}) {
		cm.layout.Credits.Scroll.Up()
	}
	cm.ui = ui

	ui.AddChild(&cm)
	return nil
}
示例#3
0
func InsertStartMenu(ui gui.WidgetParent) error {
	var sm StartMenu
	datadir := base.GetDataDir()
	err := base.LoadAndProcessObject(filepath.Join(datadir, "ui", "start", "layout.json"), "json", &sm.layout)
	if err != nil {
		return err
	}
	sm.buttons = []ButtonLike{
		&sm.layout.Menu.Continue,
		&sm.layout.Menu.Versus,
		&sm.layout.Menu.Online,
		&sm.layout.Menu.Settings,
	}
	sm.layout.Menu.Continue.f = func(interface{}) {}
	sm.layout.Menu.Versus.f = func(interface{}) {
		ui.RemoveChild(&sm)
		ui.AddChild(MakeGamePanel("versus/basic.lua", nil, nil))
	}
	sm.layout.Menu.Settings.f = func(interface{}) {}
	sm.layout.Menu.Online.f = func(interface{}) {
		ui.RemoveChild(&sm)
		err := InsertOnlineMenu(ui)
		if err != nil {
			base.Error().Printf("Unable to make Online Menu: %v", err)
			return
		}
	}
	ui.AddChild(&sm)
	return nil
}
示例#4
0
func insertGoalMenu(ui gui.WidgetParent, replace replacer) error {
	chooser, done, err := makeChooseGoalMenu()
	if err != nil {
		return err
	}
	ui.AddChild(chooser)
	go func() {
		m := <-done
		ui.RemoveChild(chooser)
		if m != nil {
			base.Log().Printf("Chose: %v", m)
			err = insertGoalMenu(ui, replace)
			if err != nil {
				base.Error().Printf("Error making goal menu: %v", err)
			}
		} else {
			err := replace(ui)
			if err != nil {
				base.Error().Printf("Error replacing menu: %v", err)
			}
		}
	}()
	return nil
}
示例#5
0
func doChooserMenu(ui gui.WidgetParent, cm chooserMaker, r replacer, i inserter) error {
	chooser, done, err := cm()
	if err != nil {
		return err
	}
	ui.AddChild(chooser)
	go func() {
		m := <-done
		ui.RemoveChild(chooser)
		if m != nil {
			base.Log().Printf("Chose: %v", m)
			err = i(ui, r)
			if err != nil {
				base.Error().Printf("Error making menu: %v", err)
			}
		} else {
			err := r(ui)
			if err != nil {
				base.Error().Printf("Error replacing menu: %v", err)
			}
		}
	}()
	return nil
}
示例#6
0
func InsertOnlineMenu(ui gui.WidgetParent) error {
	var sm OnlineMenu
	datadir := base.GetDataDir()
	err := base.LoadAndProcessObject(filepath.Join(datadir, "ui", "start", "online", "layout.json"), "json", &sm.layout)
	if err != nil {
		return err
	}
	sm.buttons = []ButtonLike{
		&sm.layout.Back,
		&sm.layout.Unstarted.Up,
		&sm.layout.Unstarted.Down,
		&sm.layout.Active.Up,
		&sm.layout.Active.Down,
		&sm.layout.User,
		&sm.layout.NewGame,
	}
	sm.control.in = make(chan struct{})
	sm.control.out = make(chan struct{})
	sm.layout.Back.f = func(interface{}) {
		ui.RemoveChild(&sm)
		InsertStartMenu(ui)
	}
	sm.ui = ui

	var net_id mrgnet.NetId
	fmt.Sscanf(base.GetStoreVal("netid"), "%d", &net_id)
	if net_id == 0 {
		net_id = mrgnet.NetId(mrgnet.RandomId())
		base.SetStoreVal("netid", fmt.Sprintf("%d", net_id))
	}

	in_newgame := false
	sm.layout.NewGame.f = func(interface{}) {
		if in_newgame {
			return
		}
		in_newgame = true
		go func() {
			var req mrgnet.NewGameRequest
			req.Id = net_id
			var resp mrgnet.NewGameResponse
			done := make(chan bool, 1)
			go func() {
				mrgnet.DoAction("new", req, &resp)
				done <- true
			}()
			select {
			case <-done:
			case <-time.After(10 * time.Second):
				resp.Err = "Couldn't connect to server."
			}
			<-sm.control.in
			defer func() {
				in_newgame = false
				sm.control.out <- struct{}{}
			}()
			if resp.Err != "" {
				sm.layout.Error.err = resp.Err
				base.Error().Printf("Couldn't make new game: %v", resp.Err)
				return
			}
			ui.RemoveChild(&sm)
			err := InsertMapChooser(
				ui,
				func(name string) {
					ui.AddChild(MakeGamePanel(name, nil, nil, resp.Game_key))
				},
				InsertOnlineMenu,
			)
			if err != nil {
				base.Error().Printf("Error making Map Chooser: %v", err)
			}
		}()
	}

	for _, _glb := range []*gameListBox{&sm.layout.Active, &sm.layout.Unstarted} {
		glb := _glb
		glb.Up.f = func(interface{}) {
			glb.Scroll.Up()
		}
		glb.Down.f = func(interface{}) {
			glb.Scroll.Down()
		}

		glb.update = make(chan mrgnet.ListGamesResponse)
	}
	go func() {
		var resp mrgnet.ListGamesResponse
		mrgnet.DoAction("list", mrgnet.ListGamesRequest{Id: net_id, Unstarted: true}, &resp)
		sm.layout.Unstarted.update <- resp
	}()
	go func() {
		var resp mrgnet.ListGamesResponse
		mrgnet.DoAction("list", mrgnet.ListGamesRequest{Id: net_id, Unstarted: false}, &resp)
		sm.layout.Active.update <- resp
	}()

	sm.layout.User.Button.f = func(interface{}) {
		var req mrgnet.UpdateUserRequest
		req.Name = sm.layout.User.Entry.text
		req.Id = net_id
		var resp mrgnet.UpdateUserResponse
		go func() {
			mrgnet.DoAction("user", req, &resp)
			<-sm.control.in
			sm.layout.User.SetText(resp.Name)
			sm.update_alpha = 1.0
			sm.update_time = time.Now()
			sm.control.out <- struct{}{}
		}()
	}
	go func() {
		var resp mrgnet.UpdateUserResponse
		mrgnet.DoAction("user", mrgnet.UpdateUserRequest{Id: net_id}, &resp)
		<-sm.control.in
		sm.layout.User.SetText(resp.Name)
		sm.update_alpha = 1.0
		sm.update_time = time.Now()
		sm.control.out <- struct{}{}
	}()

	ui.AddChild(&sm)
	return nil
}
示例#7
0
func InsertMapChooser(ui gui.WidgetParent, chosen func(string), resert func(ui gui.WidgetParent) error) error {
	var bops []OptionBasic
	datadir := base.GetDataDir()
	err := base.LoadAndProcessObject(filepath.Join(datadir, "ui", "start", "versus", "map_select.json"), "json", &bops)
	if err != nil {
		base.Error().Printf("Unable to insert MapChooser: %v", err)
		return err
	}
	var opts []Option
	algorithm.Map2(bops, &opts, func(ob OptionBasic) Option { return &ob })
	for _, opt := range opts {
		base.Log().Printf(opt.String())
	}

	var ch Chooser
	err = base.LoadAndProcessObject(filepath.Join(datadir, "ui", "chooser", "layout.json"), "json", &ch.layout)
	if err != nil {
		base.Error().Printf("Unable to insert MapChooser: %v", err)
		return err
	}
	ch.options = opts
	ch.buttons = []*Button{
		&ch.layout.Up,
		&ch.layout.Down,
		&ch.layout.Back,
		&ch.layout.Next,
	}
	ch.non_scroll_buttons = []*Button{
		&ch.layout.Back,
		&ch.layout.Next,
	}
	ch.layout.Up.f = func(interface{}) {
		ch.layout.Options.Up()
	}
	ch.layout.Down.f = func(interface{}) {
		ch.layout.Options.Down()
	}
	ch.selected = make(map[int]bool)
	ch.layout.Back.f = func(interface{}) {
		ui.RemoveChild(&ch)
		err := resert(ui)
		if err != nil {
			base.Error().Printf("Unable to make Start Menu: %v", err)
			return
		}
	}
	ch.layout.Next.f = func(interface{}) {
		for i := range ch.options {
			if ch.selected[i] {
				ui.RemoveChild(&ch)
				chosen(ch.options[i].String())
			}
		}
	}
	ch.layout.Next.valid_func = func() bool {
		return ch.selector(-1, ch.selected, false)
	}
	ch.min, ch.max = 1, 1
	if ch.min == 1 && ch.max == 1 {
		ch.selector = SelectExactlyOne
	} else {
		ch.selector = SelectInRange(ch.min, ch.max)
	}
	ch.info_region = gui.Region{
		gui.Point{ch.layout.Info.X, ch.layout.Info.Y},
		gui.Dims{ch.layout.Info.Dx, ch.layout.Info.Dy},
	}
	ui.AddChild(&ch)
	return nil
}
示例#8
0
func InsertOnlineMenu(ui gui.WidgetParent) error {
	var sm OnlineMenu
	datadir := base.GetDataDir()
	err := base.LoadAndProcessObject(filepath.Join(datadir, "ui", "start", "online", "layout.json"), "json", &sm.layout)
	if err != nil {
		return err
	}
	sm.buttons = []ButtonLike{
		&sm.layout.Back,
		&sm.layout.Unstarted.Up,
		&sm.layout.Unstarted.Down,
		&sm.layout.Active.Up,
		&sm.layout.Active.Down,
		&sm.layout.User,
	}
	sm.layout.Back.f = func(interface{}) {
		ui.RemoveChild(&sm)
		InsertStartMenu(ui)
	}

	var net_id mrgnet.NetId
	fmt.Sscanf(base.GetStoreVal("netid"), "%d", &net_id)
	if net_id == 0 {
		net_id = mrgnet.NetId(mrgnet.RandomId())
		base.SetStoreVal("netid", fmt.Sprintf("%d", net_id))
	}

	for _, _glb := range []*gameListBox{&sm.layout.Active, &sm.layout.Unstarted} {
		glb := _glb
		glb.Up.f = func(interface{}) {
			glb.Scroll.Up()
		}
		glb.Down.f = func(interface{}) {
			glb.Scroll.Down()
		}

		glb.update = make(chan mrgnet.ListGamesResponse)
	}
	go func() {
		var resp mrgnet.ListGamesResponse
		mrgnet.DoAction("list", mrgnet.ListGamesRequest{Id: net_id, Unstarted: true}, &resp)
		sm.layout.Unstarted.update <- resp
	}()
	go func() {
		var resp mrgnet.ListGamesResponse
		mrgnet.DoAction("list", mrgnet.ListGamesRequest{Id: net_id, Unstarted: false}, &resp)
		sm.layout.Active.update <- resp
	}()

	sm.update_user = make(chan mrgnet.UpdateUserResponse)
	sm.layout.User.Button.f = func(interface{}) {
		var req mrgnet.UpdateUserRequest
		req.Name = sm.layout.User.Entry.text
		req.Id = net_id
		var resp mrgnet.UpdateUserResponse
		go func() {
			mrgnet.DoAction("user", req, &resp)
			sm.update_user <- resp
		}()
	}
	go func() {
		var resp mrgnet.UpdateUserResponse
		mrgnet.DoAction("user", mrgnet.UpdateUserRequest{Id: net_id}, &resp)
		sm.update_user <- resp
	}()

	ui.AddChild(&sm)
	return nil
}