示例#1
0
func (sm *OnlineMenu) Think(g *gui.Gui, t int64) {
	if sm.last_t == 0 {
		sm.last_t = t
		return
	}
	dt := t - sm.last_t
	sm.last_t = t
	if sm.mx == 0 && sm.my == 0 {
		sm.mx, sm.my = gin.In().GetCursor("Mouse").Point()
	}

	done := false
	for !done {
		select {
		case sm.control.in <- struct{}{}:
			<-sm.control.out
		default:
			done = true
		}
	}

	var net_id mrgnet.NetId
	fmt.Sscanf(base.GetStoreVal("netid"), "%d", &net_id)
	for _, glb := range []*gameListBox{&sm.layout.Active, &sm.layout.Unstarted} {
		select {
		case list := <-glb.update:
			glb.games = glb.games[0:0]
			for i := range list.Games {
				var b Button
				base.Log().Printf("Adding button: %s", list.Games[i].Name)
				b.Text.Justification = sm.layout.Text.Justification
				b.Text.Size = sm.layout.Text.Size
				if net_id == list.Games[i].Denizens_id {
					b.Text.String = fmt.Sprintf("%s vs %s as the Intruders", list.Games[i].Name, list.Games[i].Intruders_name)
				} else {
					b.Text.String = fmt.Sprintf("%s vs %s as the Denizens", list.Games[i].Name, list.Games[i].Denizens_name)
				}
				game_key := list.Game_keys[i]
				active := (glb == &sm.layout.Active)
				in_joingame := false
				b.f = func(interface{}) {
					if in_joingame {
						return
					}
					in_joingame = true
					if active {
						go func() {
							var req mrgnet.StatusRequest
							req.Id = net_id
							req.Game_key = game_key
							var resp mrgnet.StatusResponse
							done := make(chan bool, 1)
							go func() {
								mrgnet.DoAction("status", req, &resp)
								done <- true
							}()
							select {
							case <-done:
							case <-time.After(10 * time.Second):
								resp.Err = "Couldn't connect to server."
							}
							<-sm.control.in
							defer func() {
								in_joingame = false
								sm.control.out <- struct{}{}
							}()
							if resp.Err != "" || resp.Game == nil {
								sm.layout.Error.err = resp.Err
								base.Error().Printf("Couldn't join game: %v", resp.Err)
								return
							}
							sm.ui.RemoveChild(sm)
							sm.ui.AddChild(MakeGamePanel("", nil, nil, game_key))
						}()
					} else {
						go func() {
							var req mrgnet.JoinGameRequest
							req.Id = net_id
							req.Game_key = game_key
							var resp mrgnet.JoinGameResponse
							done := make(chan bool, 1)
							go func() {
								mrgnet.DoAction("join", req, &resp)
								done <- true
							}()
							select {
							case <-done:
							case <-time.After(10 * time.Second):
								resp.Err = "Couldn't connect to server."
							}
							<-sm.control.in
							defer func() {
								in_joingame = false
								sm.control.out <- struct{}{}
							}()
							if resp.Err != "" || !resp.Successful {
								sm.layout.Error.err = resp.Err
								base.Error().Printf("Couldn't join game: %v", resp.Err)
								return
							}
							sm.ui.RemoveChild(sm)
							sm.ui.AddChild(MakeGamePanel("", nil, nil, game_key))
						}()
					}
				}
				glb.games = append(glb.games, &b)
			}
			sort.Sort(onlineButtonSlice(glb.games))
			glb.Scroll.Height = int(base.GetDictionary(sm.layout.Text.Size).MaxHeight() * float64(len(list.Games)))

		default:
		}

		if (gui.Point{sm.mx, sm.my}.Inside(glb.Scroll.Region())) {
			for _, button := range glb.games {
				button.Think(sm.region.X, sm.region.Y, sm.mx, sm.my, dt)
			}
		} else {
			for _, button := range glb.games {
				button.Think(sm.region.X, sm.region.Y, 0, 0, dt)
			}
		}
		glb.Scroll.Think(dt)
	}

	if sm.update_alpha > 0.0 && time.Now().Sub(sm.update_time).Seconds() >= 2 {
		sm.update_alpha = doApproach(sm.update_alpha, 0.0, dt)
	}

	for _, button := range sm.buttons {
		button.Think(sm.region.X, sm.region.Y, sm.mx, sm.my, dt)
	}
}
示例#2
0
func (sm *OnlineMenu) Think(g *gui.Gui, t int64) {
	if sm.last_t == 0 {
		sm.last_t = t
		return
	}
	dt := t - sm.last_t
	sm.last_t = t
	if sm.mx == 0 && sm.my == 0 {
		sm.mx, sm.my = gin.In().GetCursor("Mouse").Point()
	}

	done := false
	for !done {
		select {
		case sm.control.in <- struct{}{}:
			<-sm.control.out
		default:
			done = true
		}
	}

	var net_id mrgnet.NetId
	fmt.Sscanf(base.GetStoreVal("netid"), "%d", &net_id)
	for i := range []*gameListBox{&sm.layout.Active, &sm.layout.Unstarted} {
		glb := []*gameListBox{&sm.layout.Active, &sm.layout.Unstarted}[i]
		select {
		case list := <-glb.update:
			glb.games = glb.games[0:0]
			for j := range list.Games {
				var b Button
				var name string
				base.Log().Printf("Adding button: %s", list.Games[j].Name)
				b.Text.Justification = sm.layout.Text.Justification
				b.Text.Size = sm.layout.Text.Size
				if net_id == list.Games[j].Denizens_id {
					name = list.Games[j].Name
				} else {
					name = list.Games[j].Name
				}
				b.Text.String = "Join!"
				game_key := list.Game_keys[j]
				active := (glb == &sm.layout.Active)
				in_joingame := false
				b.f = func(interface{}) {
					if in_joingame {
						return
					}
					in_joingame = true
					if active {
						go func() {
							var req mrgnet.StatusRequest
							req.Id = net_id
							req.Game_key = game_key
							var resp mrgnet.StatusResponse
							done := make(chan bool, 1)
							go func() {
								mrgnet.DoAction("status", req, &resp)
								done <- true
							}()
							select {
							case <-done:
							case <-time.After(5 * time.Second):
								resp.Err = "Couldn't connect to server."
							}
							<-sm.control.in
							defer func() {
								in_joingame = false
								sm.control.out <- struct{}{}
							}()
							if resp.Err != "" || resp.Game == nil {
								sm.layout.Error.err = resp.Err
								base.Error().Printf("Couldn't join game: %v", resp.Err)
								return
							}
							sm.ui.RemoveChild(sm)
							sm.ui.AddChild(MakeGamePanel("", nil, nil, game_key))
						}()
					} else {
						go func() {
							var req mrgnet.JoinGameRequest
							req.Id = net_id
							req.Game_key = game_key
							var resp mrgnet.JoinGameResponse
							done := make(chan bool, 1)
							go func() {
								mrgnet.DoAction("join", req, &resp)
								done <- true
							}()
							select {
							case <-done:
							case <-time.After(5 * time.Second):
								resp.Err = "Couldn't connect to server."
							}
							<-sm.control.in
							defer func() {
								in_joingame = false
								sm.control.out <- struct{}{}
							}()
							if resp.Err != "" || !resp.Successful {
								sm.layout.Error.err = resp.Err
								base.Error().Printf("Couldn't join game: %v", resp.Err)
								return
							}
							sm.ui.RemoveChild(sm)
							sm.ui.AddChild(MakeGamePanel("", nil, nil, game_key))
						}()
					}
				}
				if active {
					d := Button{}
					d.Text.String = "Delete!"
					d.Text.Justification = "right"
					d.Text.Size = sm.layout.Text.Size
					d.f = func(interface{}) {
						go func() {
							var req mrgnet.KillRequest
							req.Id = net_id
							req.Game_key = game_key
							var resp mrgnet.KillResponse
							done := make(chan bool, 1)
							go func() {
								mrgnet.DoAction("kill", req, &resp)
								done <- true
							}()
							select {
							case <-done:
							case <-time.After(5 * time.Second):
								resp.Err = "Couldn't connect to server."
							}
							<-sm.control.in
							if resp.Err != "" {
								sm.layout.Error.err = resp.Err
								base.Error().Printf("Couldn't kill game: %v", resp.Err)
							} else {
								algorithm.Choose2(&glb.games, func(gf gameField) bool {
									return gf.key != req.Game_key
								})
							}
							sm.control.out <- struct{}{}
						}()
					}
					glb.games = append(glb.games, gameField{&b, &d, name, list.Game_keys[j], list.Games[j]})
				} else {
					glb.games = append(glb.games, gameField{&b, nil, name, list.Game_keys[j], list.Games[j]})
				}
			}
			glb.Scroll.Height = int(base.GetDictionary(sm.layout.Text.Size).MaxHeight() * float64(len(list.Games)))

		default:
		}

		sm.hover_game = nil
		if (gui.Point{sm.mx, sm.my}.Inside(glb.Scroll.Region())) {
			for i := range glb.games {
				game := &glb.games[i]
				var region gui.Region
				region.X = game.join.(*Button).bounds.x
				region.Y = game.join.(*Button).bounds.y
				region.Dx = glb.Scroll.Dx
				region.Dy = int(base.GetDictionary(sm.layout.Text.Size).MaxHeight())
				if (gui.Point{sm.mx, sm.my}.Inside(region)) {
					sm.hover_game = game
				}
				game.join.Think(sm.region.X, sm.region.Y, sm.mx, sm.my, dt)
				if game.delete != nil {
					game.delete.Think(sm.region.X, sm.region.Y, sm.mx, sm.my, dt)
				}
			}
		} else {
			for _, game := range glb.games {
				game.join.Think(sm.region.X, sm.region.Y, 0, 0, dt)
				if game.delete != nil {
					game.delete.Think(sm.region.X, sm.region.Y, 0, 0, dt)
				}
			}
		}
		glb.Scroll.Think(dt)
	}

	if sm.update_alpha > 0.0 && time.Now().Sub(sm.update_time).Seconds() >= 2 {
		sm.update_alpha = doApproach(sm.update_alpha, 0.0, dt)
	}

	for _, button := range sm.buttons {
		button.Think(sm.region.X, sm.region.Y, sm.mx, sm.my, dt)
	}
}