示例#1
0
func init() {
	runtime.LockOSThread()
	sys = system.Make(gos.GetSystemInterface())

	datadir = filepath.Join(os.Args[0], "..", "..")
	base.SetDatadir(datadir)
	base.Log().Printf("Setting datadir: %s", datadir)
	wdx = 1024
	wdy = 768
	var key_binds base.KeyBinds
	base.LoadJson(filepath.Join(datadir, "key_binds.json"), &key_binds)
	fmt.Printf("Prething: %v\n", key_binds)
	key_map = key_binds.MakeKeyMap()
	base.SetDefaultKeyMap(key_map)
}
示例#2
0
文件: main.go 项目: dgthunder/magnus
func main() {
	fmt.Printf("%v\n", key_map)
	sys.Startup()
	err := gl.Init()
	if err != nil {
		panic(err)
	}

	render.Init()
	render.Queue(func() {
		sys.CreateWindow(10, 10, wdx, wdy)
		sys.EnableVSync(true)
		err := gl.Init()
		if err != nil {
			panic(err)
		}
	})
	base.InitShaders()
	runtime.GOMAXPROCS(2)
	ui, err = gui.Make(gin.In(), gui.Dims{wdx, wdy}, filepath.Join(datadir, "fonts", "skia.ttf"))
	if err != nil {
		panic(err)
	}
	sys.Think()
	for false && len(sys.GetActiveDevices()[gin.DeviceTypeController]) < 2 {
		time.Sleep(time.Millisecond * 100)
		sys.Think()
	}

	var ids []int
	var engine *cgf.Engine
	var room game.Room
	err = base.LoadJson(filepath.Join(base.GetDataDir(), "rooms/basic.json"), &room)
	if err != nil {
		panic(err)
	}
	if IsHost() {
		sys.Think()
		var g game.Game
		g.Rng = cmwc.MakeGoodCmwc()
		g.Rng.SeedWithDevRand()
		g.Dx = 900
		g.Dy = 600
		g.Friction = 0.97
		g.Friction_lava = 0.85
		g.Room = room
		var p game.Player
		p.Color.R = 255
		err := json.NewDecoder(bytes.NewBuffer([]byte(`
      {
        "Base": {
          "Max_turn": 0.07,
          "Max_acc": 0.2,
          "Mass": 750,
          "Max_rate": 10,
          "Influence": 75,
          "Health": 1000
        },
        "Dynamic": {
          "Health": 1000
        }
      }
    `))).Decode(&p.Stats)
		if err != nil {
			panic(err)
		}
		Nx := 2
		Ny := 1
		p.X = float64(g.Dx-Nx)/2 - 200
		p.Y = float64(g.Dy-Ny)/2 - 200
		for x := 0; x < Nx; x++ {
			for y := 0; y < Ny; y++ {
				p.X += float64(x * 25)
				p.Y += float64(y * 25)
				p.Gid++
				// p.Mass += float64(x+y) * 150
				p.Processes = make(map[int]game.Process)
				temp := p
				ids = append(ids, g.AddEnt(&temp))

				// p.Mass -= float64(x+y) * 150
				p.X -= float64(x * 25)
				p.Y -= float64(y * 25)
			}
		}
		g.Ents[0].(*game.Player).X = 500
		g.Ents[0].(*game.Player).Y = 300
		g.Ents[1].(*game.Player).X = 550
		g.Ents[1].(*game.Player).Y = 300
		g.SetLocalData()
		d := sys.GetActiveDevices()
		base.Log().Printf("%v\n", d)
		n := 0
		base.Log().Printf("%v\n", d[gin.DeviceTypeController])
		for _, index := range d[gin.DeviceTypeController] {
			// panic("ASD")
			g.SetLocalPlayer(g.Ents[n].(*game.Player), index)
			n++
			if n > 2 {
				break
			}
		}
		if len(d[gin.DeviceTypeController]) == 0 {
			g.SetLocalPlayer(g.Ents[0].(*game.Player), 0)
		}
		// g.Ents[0], g.Ents[(N*N)/2+(1-N%2)*N/2] = g.Ents[(N*N)/2+(1-N%2)*N/2], g.Ents[0]
		g.Init()
		// engine, err = cgf.NewLocalEngine(&g, 17, base.Log())
		engine, err = cgf.NewHostEngine(&g, 17, "", 1231, base.Log())
		if err != nil {
			panic(err.Error())
		}
		g.SetEngine(engine)
	} else {
		engine, err = cgf.NewClientEngine(17, "", 1231, base.Log())
		if err != nil {
			panic(err.Error())
		}
		engine.CopyState().(*game.Game).SetEngine(engine)
	}

	anchor := gui.MakeAnchorBox(gui.Dims{wdx, wdy})
	ui.AddChild(anchor)
	anchor.AddChild(&game.GameWindow{Engine: engine}, gui.Anchor{0.5, 0.5, 0.5, 0.5})
	var v float64
	var profile_output *os.File
	var num_mem_profiles int
	// ui.AddChild(base.MakeConsole())

	base.LoadAllDictionaries()

	for gin.In().GetKey(gin.AnyEscape).FramePressCount() == 0 {
		sys.Think()
		render.Queue(func() {
			ui.Draw()
		})
		render.Queue(func() {
			sys.SwapBuffers()
		})
		render.Purge()
		game.LocalThink()

		if IsHost() {
			for i := 0; i <= 0; i++ {
				// down_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Positive+1, gin.DeviceTypeController, gin.DeviceIndexAny)
				// up_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Negative+1, gin.DeviceTypeController, gin.DeviceIndexAny)
				// right_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Positive, gin.DeviceTypeController, gin.DeviceIndexAny)
				// left_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Negative, gin.DeviceTypeController, gin.DeviceIndexAny)
				// up := key_map[fmt.Sprintf("%dup", i)].FramePressAvg()
				// down := key_map[fmt.Sprintf("%ddown", i)].FramePressAvg()
				// left := key_map[fmt.Sprintf("%dleft", i)].FramePressAvg()
				// right := key_map[fmt.Sprintf("%dright", i)].FramePressAvg()
				// up = axisControl(up_axis.FramePressAmt())
				// down = axisControl(down_axis.FramePressAmt())
				// left = axisControl(left_axis.FramePressAmt())
				// right = axisControl(right_axis.FramePressAmt())
				// if up-down != 0 {
				// 	engine.ApplyEvent(game.Accelerate{ids[i], 2 * (up - down)})
				// }
				// if left-right != 0 {
				// 	engine.ApplyEvent(game.Turn{ids[i], (left - right)})
				// }

				// if key_map[fmt.Sprintf("%d-1", i)].FramePressCount() > 0 {
				// 	engine.ApplyEvent(game.Pull{ids[i], 0, 20000})
				// }
				// if key_map[fmt.Sprintf("%d-2", i)].FramePressCount() > 0 {
				// 	engine.ApplyEvent(game.MoonFire{ids[i], 1, 50, 50})
				// }
				// if gin.In().GetKeyFlat(gin.ControllerButton0, gin.DeviceTypeController, gin.DeviceTypeAny).FramePressCount() > 0 {
				// if key_map[fmt.Sprintf("%d-3", i)].FramePressCount() > 0 {
				// engine.ApplyEvent(game.Burst{ids[i], 2, 3, 100000})
				// }
			}
		}

		// TODO: Replace the 'P' key with an appropriate keybind
		if gin.In().GetKey(gin.AnyKeyP).FramePressCount() > 0 {
			if profile_output == nil {
				profile_output, err = os.Create(filepath.Join(datadir, "cpu.prof"))
				if err == nil {
					err = pprof.StartCPUProfile(profile_output)
					if err != nil {
						fmt.Printf("Unable to start CPU profile: %v\n", err)
						profile_output.Close()
						profile_output = nil
					}
					fmt.Printf("profout: %v\n", profile_output)
				} else {
					fmt.Printf("Unable to start CPU profile: %v\n", err)
				}
			} else {
				pprof.StopCPUProfile()
				profile_output.Close()
				profile_output = nil
			}
		}

		// TODO: Replace the 'M' key with an appropriate keybind
		if gin.In().GetKey(gin.AnyKeyM).FramePressCount() > 0 {
			f, err := os.Create(filepath.Join(datadir, fmt.Sprintf("mem.%d.prof", num_mem_profiles)))
			if err != nil {
				base.Error().Printf("Unable to write mem profile: %v", err)
			}
			pprof.WriteHeapProfile(f)
			f.Close()
			num_mem_profiles++
		}

		v += 0.01
	}
}