func init() { game.RegisterAbility("pull", makePull) }
func init() { game.RegisterAbility("riftWalk", makeRiftWalk) }
func init() { game.RegisterAbility("burst", makeBurst) }
func init() { game.RegisterAbility("fire", makeFire) }
func init() { game.RegisterAbility("mine", makePlaceMine) }
func init() { game.RegisterAbility("nitro", makeNitro) }