func setupHubEventHandlers() { hub.AddEventHandler(hub.EventAdd, func(id string) { if id == gameClient { return } hub.Send(hub.MessageOut{ To: gameClient, Action: hub.EventAdd, Data: id, }) hub.Send(hub.MessageOut{ From: gameClient, To: id, Action: actionRedirect, Data: gs.GetCurrent(), }) }) hub.AddEventHandler(hub.EventResume, func(id string) { if id == gameClient { return } hub.Send(hub.MessageOut{ From: gameClient, To: id, Action: actionRedirect, Data: gs.GetCurrent(), }) }) hub.AddEventHandler(hub.EventDrop, func(id string) { if id == gameClient { return } hub.Send(hub.MessageOut{ To: gameClient, Action: hub.EventDrop, Data: id, }) }) hub.AddEventHandler(hub.EventUsernameChange, func(id string) { if id == gameClient { return } hub.Send(hub.MessageOut{ To: gameClient, Action: hub.ActionGetUsername, Data: id, }) }) }
func redirectToController(w http.ResponseWriter, r *http.Request) { currentGame := gs.GetCurrent() if currentGame != "" { http.Redirect(w, r, "/"+strings.ToLower(currentGame), http.StatusFound) } }