// rasterize returns the glyph mask and integer-pixel offset to render the // given glyph at the given sub-pixel offsets. // The 24.8 fixed point arguments fx and fy must be in the range [0, 1). func (c *Context) rasterize(glyph truetype.Index, fx, fy raster.Fix32) (*image.Alpha, image.Point, error) { if err := c.glyphBuf.Load(c.font, glyph); err != nil { return nil, image.ZP, err } // Calculate the integer-pixel bounds for the glyph. xmin := int(fx+c.FUnitToFix32(+int(c.glyphBuf.B.XMin))) >> 8 ymin := int(fy+c.FUnitToFix32(-int(c.glyphBuf.B.YMax))) >> 8 xmax := int(fx+c.FUnitToFix32(+int(c.glyphBuf.B.XMax))+0xff) >> 8 ymax := int(fy+c.FUnitToFix32(-int(c.glyphBuf.B.YMin))+0xff) >> 8 if xmin > xmax || ymin > ymax { return nil, image.ZP, errors.New("freetype: negative sized glyph") } // A TrueType's glyph's nodes can have negative co-ordinates, but the // rasterizer clips anything left of x=0 or above y=0. xmin and ymin // are the pixel offsets, based on the font's FUnit metrics, that let // a negative co-ordinate in TrueType space be non-negative in // rasterizer space. xmin and ymin are typically <= 0. fx += raster.Fix32(-xmin << 8) fy += raster.Fix32(-ymin << 8) // Rasterize the glyph's vectors. c.r.Clear() e0 := 0 for _, e1 := range c.glyphBuf.End { c.drawContour(c.glyphBuf.Point[e0:e1], fx, fy) e0 = e1 } a := image.NewAlpha(image.Rect(0, 0, xmax-xmin, ymax-ymin)) c.r.Rasterize(raster.NewAlphaSrcPainter(a)) return a, image.Point{xmin, ymin}, nil }
func main() { const ( n = 17 r = 256 * 80 ) s := raster.Fix32(r * math.Sqrt(2) / 2) t := raster.Fix32(r * math.Tan(math.Pi/8)) m := image.NewRGBA(image.Rect(0, 0, 800, 600)) draw.Draw(m, m.Bounds(), &image.Uniform{color.RGBA{63, 63, 63, 255}}, image.ZP, draw.Src) mp := raster.NewRGBAPainter(m) mp.SetColor(image.Black) z := raster.NewRasterizer(800, 600) for i := 0; i < n; i++ { cx := raster.Fix32(25600 + 51200*(i%4)) cy := raster.Fix32(2560 + 32000*(i/4)) c := raster.Point{cx, cy} theta := math.Pi * (0.5 + 0.5*float64(i)/(n-1)) dx := raster.Fix32(r * math.Cos(theta)) dy := raster.Fix32(r * math.Sin(theta)) d := raster.Point{dx, dy} // Draw a quarter-circle approximated by two quadratic segments, // with each segment spanning 45 degrees. z.Start(c) z.Add1(c.Add(raster.Point{r, 0})) z.Add2(c.Add(raster.Point{r, t}), c.Add(raster.Point{s, s})) z.Add2(c.Add(raster.Point{t, r}), c.Add(raster.Point{0, r})) // Add another quadratic segment whose angle ranges between 0 and 90 degrees. // For an explanation of the magic constants 22, 150, 181 and 256, read the // comments in the freetype/raster package. dot := 256 * d.Dot(raster.Point{0, r}) / (r * r) multiple := raster.Fix32(150 - 22*(dot-181)/(256-181)) z.Add2(c.Add(raster.Point{dx, r + dy}.Mul(multiple)), c.Add(d)) // Close the curve. z.Add1(c) } z.Rasterize(mp) for i := 0; i < n; i++ { cx := raster.Fix32(25600 + 51200*(i%4)) cy := raster.Fix32(2560 + 32000*(i/4)) for j := 0; j < n; j++ { theta := math.Pi * float64(j) / (n - 1) dx := raster.Fix32(r * math.Cos(theta)) dy := raster.Fix32(r * math.Sin(theta)) m.Set(int((cx+dx)/256), int((cy+dy)/256), color.RGBA{255, 255, 0, 255}) } } // Save that RGBA image to disk. f, err := os.Create("out.png") if err != nil { log.Println(err) os.Exit(1) } defer f.Close() b := bufio.NewWriter(f) err = png.Encode(b, m) if err != nil { log.Println(err) os.Exit(1) } err = b.Flush() if err != nil { log.Println(err) os.Exit(1) } fmt.Println("Wrote out.png OK.") }
func p(n node) raster.Point { x, y := 20+n.x/4, 380-n.y/4 return raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)} }
// FUnitToFix32 converts the given number of FUnits into fixed point units, // rounding to nearest. func (c *Context) FUnitToFix32(x int) raster.Fix32 { return raster.Fix32((x*c.scale + 128) >> 8) }
// Pt converts from a co-ordinate pair measured in pixels to a raster.Point // co-ordinate pair measured in raster.Fix32 units. func Pt(x, y int) raster.Point { return raster.Point{raster.Fix32(x << 8), raster.Fix32(y << 8)} }
// PointToFix32 converts the given number of points (as in ``a 12 point font'') // into fixed point units. func (c *Context) PointToFix32(x float64) raster.Fix32 { return raster.Fix32(x * float64(c.dpi) * (256.0 / 72.0)) }
func p(x, y int) raster.Point { return raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)} }