func (s *GameScene) Load() { s.LoadTextures() engine.SetTitle("Zumbies") rand.Seed(time.Now().UnixNano()) Layers = make([]*Map, 0, 10) ArialFont, err := engine.NewFont("./data/Fonts/arial.ttf", 48) if err != nil { panic(err) } ArialFont2, err := engine.NewFont("./data/Fonts/arial.ttf", 24) if err != nil { panic(err) } _ = ArialFont2 _ = ArialFont GameSceneGeneral = s s.Camera = engine.NewCamera() cam := engine.NewGameObject("Camera") cam.AddComponent(s.Camera) cam.AddComponent(NewCameraCtl(100)) cam.Transform().SetScalef(1, 1) gui := engine.NewGameObject("GUI") gui.Transform().SetParent2(cam) Layer1 := engine.NewGameObject("Layer1") Layer2 := engine.NewGameObject("Layer2") Layer3 := engine.NewGameObject("Layer3") s.Layer1 = Layer1 s.Layer2 = Layer2 s.Layer3 = Layer3 Mouse = engine.NewGameObject("Mouse") Mouse.AddComponent(engine.NewMouse()) Mouse.Transform().SetParent2(gui) FPSDrawer := engine.NewGameObject("FPS") txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) fps := FPSDrawer.AddComponent(engine.NewFPS()).(*engine.FPS) fps.SetAction(func(fps float64) { txt.SetString("FPS: " + strconv.FormatFloat(fps, 'f', 2, 32)) }) FPSDrawer.Transform().SetParent2(gui) FPSDrawer.Transform().SetPositionf(60, float32(engine.Height)-20) FPSDrawer.Transform().SetScalef(20, 20) { Map := engine.NewGameObject("Map") uvs := engine.AnimatedUV{} for _, id := range TileIDs { uvs = append(uvs, engine.IndexUV(TileAtlas, id)) } m := NewMap(TileAtlas.Texture, uvs) Map.AddComponent(m) Map.Transform().SetPositionf(0, 0) Map.Transform().SetScalef(32, 32) ca4 := Tile(0).SetCollision(CollisionAll) l4 := Tile(0).SetLayerConnection(true) m.Tiles = []Tile{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, l4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} m.Width = int(60) m.Height = int(23) Layers = append(Layers, m) } { Map := engine.NewGameObject("Map") uvs := engine.AnimatedUV{} for _, id := range TileIDs { uvs = append(uvs, engine.IndexUV(TileAtlas, id)) } m := NewMap(TileAtlas.Texture, uvs) Map.AddComponent(m) Map.Transform().SetPositionf(0, 0) Map.Transform().SetScalef(32, 32) u5 := Tile(4).SetSide2(SideUp).SetType2(5) d5 := Tile(4).SetSide2(SideDown).SetType2(5) l5 := Tile(4).SetSide2(SideLeft).SetType2(5) r5 := Tile(4).SetSide2(SideRight).SetType2(5) dc5 := Tile(5).SetSide(SideDown).SetCollision(CollisionAll) l4 := Tile(4).SetLayerConnection(true) u6 := Tile(4).SetSide2(SideUp).SetType2(6) d6 := Tile(4).SetSide2(SideDown).SetType2(6) l6 := Tile(4).SetSide2(SideLeft).SetType2(6) r6 := Tile(4).SetSide2(SideRight).SetType2(6) _, _, _, _ = u5, d5, l5, r5 m.Tiles = []Tile{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l6, u5, u5, u5, u5, u5, u5, u5, u5, u5, u5, u5, u6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, l4, dc5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, d6, d5, d5, d5, d5, d5, d5, d5, d5, d5, d5, d5, r6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} m.Width = int(60) m.Height = int(23) Layers = append(Layers, m) } for i := len(Layers) - 1; i >= 0; i-- { Layers[i].Layer = int(1 << uint(i)) Layers[i].Transform().SetParent2(Layer1) } playerObject := engine.NewGameObject("Player") player := NewPlayer() playerObject.AddComponent(engine.NewSprite2(TileAtlas.Texture, engine.IndexUV(TileAtlas, PlayerID))) playerObject.AddComponent(player) playerObject.AddComponent(NewPlayerController(player)) playerObject.AddComponent(components.NewSmoothFollow(nil, 0, 200)) playerObject.AddComponent(engine.NewPhysicsCircle(false)) playerObject.Physics.Interpolate = true playerObject.Physics.Body.SetMoment(engine.Inf) playerObject.Transform().SetScalef(64, 64) playerObject.Transform().SetWorldPositionf(159.99995, 32) playerObject.Transform().SetDepth(1) MainPlayer = player //SPACCCEEEEE engine.Space.Gravity.Y = 0 engine.Space.Iterations = 10 s.AddGameObject(cam) s.AddGameObject(playerObject) s.AddGameObject(Layer1) s.AddGameObject(Layer2) s.AddGameObject(Layer3) //s.AddGameObject(shadowShader) fmt.Println("Scene loaded") }
func (s *LoginScene) Load() { engine.SetTitle("Space Cookies") LoadTextures() rand.Seed(time.Now().UnixNano()) LoginSceneGeneral = s s.Camera = engine.NewCamera() cam := engine.NewGameObject("Camera") cam.AddComponent(s.Camera) cam.Transform().SetPosition(engine.NewVector3(0, 0, -50)) cam.Transform().SetScalef(1, 1) background := engine.NewGameObject("Background") background.AddComponent(engine.NewSprite(backgroundTexture)) //background.Transform().SetScalef(float32(backgroung.Height()), float32(backgroung.Height()), 1) background.Transform().SetScalef(800, 800) background.Transform().SetPositionf(0, 0) background.Transform().SetDepth(-1) gui := engine.NewGameObject("GUI") gui.Transform().SetParent2(cam) mouse := engine.NewGameObject("Mouse") mouse.AddComponent(engine.NewMouse()) mouse.Transform().SetParent2(gui) FPSDrawer := engine.NewGameObject("FPS") FPSDrawer.Transform().SetParent2(gui) txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) fps := FPSDrawer.AddComponent(engine.NewFPS()).(*engine.FPS) fps.SetAction(func(fps float64) { txt.SetString("FPS: " + strconv.FormatFloat(fps, 'f', 2, 32)) }) txt.SetAlign(engine.AlignLeft) FPSDrawer.Transform().SetPositionf((float32(-engine.Width)/2)+20, (float32(engine.Height)/2)-20) FPSDrawer.Transform().SetScalef(20, 20) /* tween.Create(&tween.Tween{Target: FPSDrawer, From: []float32{1}, To: []float32{100}, Algo: tween.Linear, Type: tween.Scale, Time: time.Second * 3, Loop: tween.PingPong}) tween.Create(&tween.Tween{Target: FPSDrawer, From: []float32{400}, To: []float32{500}, Algo: tween.Linear, Type: tween.Position, Time: time.Second * 3, Loop: tween.PingPong, Format: "y"}) tween.Create(&tween.Tween{Target: FPSDrawer, From: []float32{0}, To: []float32{180}, Algo: tween.Linear, Type: tween.Rotation, Time: time.Second * 6, Loop: tween.PingPong}) txt.SetAlign(engine.AlignCenter) */ /* { FPSDrawer := engine.NewGameObject("FPS") FPSDrawer.Transform().SetParent2(gui) txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont, "")).(*components.UIText) fps := FPSDrawer.AddComponent(engine.NewFPS()).(*engine.FPS) fps.SetAction(func(fps float32) { txt.SetString("FPS: " + strconv.FormatFloat(float64(fps), 'f', 2, 32)) }) txt.SetAlign(engine.AlignLeft) FPSDrawer.Transform().SetPositionf(20, float32(engine.Height)-500) FPSDrawer.Transform().SetScalef(20, 20) } */ // tBox := engine.NewGameObject("TextBox") tBox.Transform().SetParent2(gui) txt2 := tBox.AddComponent(components.NewUIText(ArialFont2, "Type your name: ")).(*components.UIText) txt2.SetFocus(false) txt2.SetWritable(false) txt2.SetAlign(engine.AlignLeft) txt2.Transform().SetDepth(1) tBox.Transform().SetPositionf(-txt2.Width()*20, 0) tBox.Transform().SetScalef(20, 20) // input := engine.NewGameObject("TextBoxInput") input.Transform().SetParent2(gui) p := tBox.Transform().Position() p.X += txt2.Width() * 20 input.Transform().SetPosition(p) input.Transform().SetScalef(20, 20) input.Transform().SetDepth(1) name := input.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) name.SetFocus(true) name.SetWritable(true) name.SetAlign(engine.AlignLeft) // /* { input := engine.NewGameObject("TextBoxInput") input.Transform().SetParent2(gui) p := tBox.Transform().Position() p.X += txt2.Width() * 20 input.Transform().SetPosition(p) input.Transform().SetScalef(20, 20) name := input.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) name.SetFocus(true) name.SetWritable(true) name.SetAlign(engine.AlignTopCenter) } { input := engine.NewGameObject("TextBoxInput") input.Transform().SetParent2(gui) p := tBox.Transform().Position() p.X += txt2.Width() * 20 input.Transform().SetPosition(p) input.Transform().SetScalef(20, 20) name := input.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) name.SetFocus(true) name.SetWritable(true) name.SetAlign(engine.AlignBottomRight) } */ // errLabel := engine.NewGameObject("TextBoxInput") errLabel.Transform().SetParent2(gui) errLabel.Transform().SetPositionf(0, -100) errLabel.Transform().SetScalef(24, 24) errLabelTxt := errLabel.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) errLabelTxt.SetFocus(false) errLabelTxt.SetWritable(false) errLabelTxt.SetAlign(engine.AlignCenter) errLabelTxt.Color = engine.Color_White // LoginButton := engine.NewGameObject("LoginButton") LoginButton.Transform().SetParent2(cam) LoginButton.Transform().SetPositionf(0, -50) LoginButton.AddComponent(engine.NewSprite(button)) LoginButton.AddComponent(engine.NewPhysics(false)) LoginButton.Physics.Shape.IsSensor = true LoginButton.Transform().SetScalef(50, 50) LoginButton.Sprite.Color = engine.Color{0.5, 0.5, 0.5, 1} LoginButton.Transform().SetDepth(0) /* { LoginButton := engine.NewGameObject("LoginButton") LoginButton.Transform().SetParent2(cam) LoginButton.Transform().SetPositionf(float32(engine.Width)/2, float32(engine.Height)/2-50) LoginButton.AddComponent(engine.NewSprite(button)) LoginButton.AddComponent(engine.NewPhysics(false, 1, 1)) LoginButton.Physics.Shape.IsSensor = true LoginButton.Transform().SetScalef(50, 50) LoginButton.Sprite.Color = engine.Vector{0.5, 0.5, 0.5} LoginButton.Sprite.SetAlign(engine.AlignTopLeft) LoginButton.AddComponent(components.NewUIButton(nil, func(enter bool) { if enter { LoginButton.Sprite.Color = engine.Vector{0.4, 0.4, 0.4} } else { LoginButton.Sprite.Color = engine.Vector{0.5, 0.5, 0.5} } })) } { LoginButton := engine.NewGameObject("LoginButton") LoginButton.Transform().SetParent2(cam) LoginButton.Transform().SetPositionf(float32(engine.Width)/2, float32(engine.Height)/2-50) LoginButton.AddComponent(engine.NewSprite(button)) LoginButton.AddComponent(engine.NewPhysics(false, 1, 1)) LoginButton.Physics.Shape.IsSensor = true LoginButton.Transform().SetScalef(50, 50) LoginButton.Sprite.Color = engine.Vector{0.5, 0.5, 0.5} LoginButton.Sprite.SetAlign(engine.AlignBottomRight) LoginButton.AddComponent(components.NewUIButton(nil, func(enter bool) { if enter { LoginButton.Sprite.Color = engine.Vector{0.4, 0.4, 0.4} } else { LoginButton.Sprite.Color = engine.Vector{0.5, 0.5, 0.5} } })) } */ loginText := engine.NewGameObject("LoginButtonText") loginText.Transform().SetParent2(LoginButton) loginText.Transform().SetWorldScalef(24, 24) loginText.Transform().SetPositionf(0, 0.1) loginText.Transform().SetDepth(1) if game.MyClient != nil { game.MyClient.Socket.Close() game.MyClient = nil } var errChan chan error LoginButton.AddComponent(components.NewUIButton(func() { if errChan == nil && game.MyClient == nil { go game.Connect(name.String(), &errChan) errLabelTxt.SetString("Connecting...") } }, func(enter bool) { if enter { LoginButton.Sprite.Color = engine.Color{0.4, 0.4, 0.4, 1} } else { LoginButton.Sprite.Color = engine.Color{0.5, 0.5, 0.5, 1} } })) txt2 = loginText.AddComponent(components.NewUIText(ArialFont2, "Log in")).(*components.UIText) txt2.SetFocus(false) txt2.SetWritable(false) txt2.SetAlign(engine.AlignCenter) txt2.Color = engine.Color{1, 1, 1, 1} // cr.Start(func() { for { if errChan == nil { cr.Skip() continue } select { case loginErr := <-errChan: if loginErr != nil { errLabelTxt.SetString(loginErr.Error()) errChan = nil } default: } cr.Skip() } }) //SPACCCEEEEE engine.Space.Gravity.Y = 0 engine.Space.Iterations = 1 //cam.Transform().SetPositionf(float32(engine.Width)/2, float32(engine.Height)/2) // cam.AddComponent(audio.NewAudioListener()) clip, e := ibxm.NewClip("./data/LoginSong.xm") if e != nil { panic(e) } music := engine.NewGameObject("Music") as := audio.NewAudioSource(clip) music.AddComponent(as) s.AddGameObject(cam) s.AddGameObject(background) s.AddGameObject(music) fmt.Println("LoginScene loaded") }
func (s *GameScene) Load() { Players = make(map[server.ID]*engine.GameObject) LoadTextures() engine.SetTitle("Space Cookies") queenDead = false var e error fireSound, e = wav.NewClip("./data/laser5.wav") if e != nil { fmt.Println(e) } rand.Seed(time.Now().UnixNano()) GameSceneGeneral = s s.Camera = engine.NewCamera() cam := engine.NewGameObject("Camera") cam.AddComponent(s.Camera) cam.Transform().SetScalef(1, 1) gui := engine.NewGameObject("GUI") Layer1 := engine.NewGameObject("Layer1") Layer2 := engine.NewGameObject("Layer2") Layer3 := engine.NewGameObject("Layer3") Layer4 := engine.NewGameObject("Layer3") s.Layer1 = Layer1 s.Layer2 = Layer2 s.Layer3 = Layer3 s.Layer4 = Layer4 mouse := engine.NewGameObject("Mouse") mouse.AddComponent(engine.NewMouse()) mouse.AddComponent(NewMouseDebugger()) mouse.Transform().SetParent2(cam) FPSDrawer := engine.NewGameObject("FPS") FPSDrawer.Transform().SetParent2(cam) txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText) fps := FPSDrawer.AddComponent(engine.NewFPS()).(*engine.FPS) fps.SetAction(func(fps float64) { txt.SetString("FPS: " + strconv.FormatFloat(fps, 'f', 2, 32)) }) txt.SetAlign(engine.AlignLeft) FPSDrawer.Transform().SetPositionf(-float32(engine.Width)/2+20, +float32(engine.Height)/2-20) FPSDrawer.Transform().SetScalef(20, 20) /* label := engine.NewGameObject("Label") label.Transform().SetParent2(cam) label.Transform().SetPositionf(20, float32(engine.Height)-40) label.Transform().SetScalef(20, 20) txt2 := label.AddComponent(components.NewUIText(ArialFont2, "Input: ")).(*components.UIText) txt2.SetFocus(true) txt2.SetWritable(true) txt2.SetAlign(engine.AlignLeft) */ //SPACCCEEEEE engine.Space.Gravity.Y = 0 engine.Space.Iterations = 10 uvs, ind := engine.AnimatedGroupUVs(atlas, Explosion_ID) Explosion = engine.NewGameObject("Explosion") Explosion.AddComponent(engine.NewSprite3(atlas.Texture, uvs)) Explosion.Sprite.BindAnimations(ind) Explosion.Sprite.AnimationSpeed = 25 Explosion.Sprite.AnimationEndCallback = func(sprite *engine.Sprite) { sprite.GameObject().Destroy() } Explosion.Transform().SetScalef(30, 30) Explosion.Transform().SetDepth(1) missleGameObject := engine.NewGameObject("Missle") missleGameObject.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, Missle_A))) missleGameObject.AddComponent(engine.NewPhysics(false)) missleGameObject.Transform().SetScalef(20, 20) missleGameObject.AddComponent(NewDamageDealer(50)) missleGameObject.Physics.Shape.IsSensor = true missle = NewMissle(30000) missleGameObject.AddComponent(missle) missle.Explosion = Explosion ds := NewDestoyable(0, 1) ds.SetDestroyTime(1) missleGameObject.AddComponent(ds) ship := engine.NewGameObject("Ship") Player = ship Player.Transform().SetParent2(Layer2) Player.AddComponent(MyClient) /* Health := engine.NewGameObject("HP") Health.Transform().SetParent2(cam) Health.Transform().SetPositionf(150, 50) HealthGUI := engine.NewGameObject("HPGUI") HealthGUI.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, HPGUI_A))) HealthGUI.Transform().SetParent2(Health) HealthGUI.Transform().SetScalef(50, 50) HealthBar := engine.NewGameObject("HealthBar") HealthBar.Transform().SetParent2(Health) HealthBar.Transform().SetPositionf(-82, 0) HealthBar.Transform().SetScalef(100, 50) uvHP := engine.IndexUV(atlas, HP_A) HealthBarGUI := engine.NewGameObject("HealthBarGUI") HealthBarGUI.Transform().SetParent2(HealthBar) HealthBarGUI.AddComponent(engine.NewSprite2(atlas.Texture, uvHP)) HealthBarGUI.Transform().SetScalef(0.52, 1) HealthBarGUI.Transform().SetPositionf((uvHP.Ratio/2)*HealthBarGUI.Transform().Scale().X, 0) JetFire := engine.NewGameObject("Jet") JetFire.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, Jet_A))) ship.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, SpaceShip_A))) PlayerShip = ship.AddComponent(NewShipController()).(*ShipController) ship.Transform().SetParent2(Layer2) ship.Transform().SetPositionf(400, 200) ship.Transform().SetScalef(100, 100) shipHP := float32(1000) PlayerShip.HPBar = HealthBar PlayerShip.JetFire = JetFire PlayerShip.Missle = missle ship.AddComponent(NewDestoyable(shipHP, 1)) */ cookie = engine.NewGameObject("Cookie") cookie.AddComponent(engine.NewSprite(cir)) cookie.AddComponent(NewDestoyable(100, 2)) cookie.AddComponent(NewDamageDealer(20)) cookie.AddComponent(NewEnemeyAI(Player, Enemey_Cookie)) cookie.Transform().SetScalef(50, 50) cookie.Transform().SetPositionf(400, 400) cookie.AddComponent(engine.NewPhysicsShape(false, chipmunk.NewCircle(vect.Vect{0, 0}, 25))) cookie.Tag = CookieTag defender = engine.NewGameObject("Box") ds = NewDestoyable(30, 3) ds.SetDestroyTime(5) defender.AddComponent(ds) defender.AddComponent(engine.NewSprite(boxt)) defender.Tag = CookieTag defender.Transform().SetScalef(50, 50) phx := defender.AddComponent(engine.NewPhysics(false)).(*engine.Physics) phx.Body.SetMass(2.5) phx.Body.SetMoment(phx.Shape.Moment(2.5)) phx.Shape.SetFriction(0.5) //phx.Shape.Group = 2 phx.Shape.SetElasticity(0.5) QueenCookie := engine.NewGameObject("Cookie") QueenCookie.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, Queen_A))) QueenCookie.AddComponent(NewDestoyable(5000, 2)) QueenCookie.AddComponent(NewDamageDealer(200)) QueenCookie.AddComponent(NewEnemeyAI(Player, Enemey_Boss)) QueenCookie.Transform().SetParent2(Layer2) QueenCookie.Transform().SetScalef(300, 300) QueenCookie.Transform().SetPositionf(2000, 2000) QueenCookie.AddComponent(engine.NewPhysicsShape(false, chipmunk.NewCircle(vect.Vect{0, 0}, 25))) QueenCookie.Tag = CookieTag staticCookie := engine.NewGameObject("Cookie") staticCookie.AddComponent(engine.NewSprite(cir)) staticCookie.Transform().SetScalef(400, 400) staticCookie.Transform().SetPositionf(400, 400) staticCookie.AddComponent(NewDestoyable(float32(engine.Inf), 2)) staticCookie.AddComponent(engine.NewPhysicsShape(true, chipmunk.NewCircle(vect.Vect{0, 0}, 200))) staticCookie.Physics.Shape.SetElasticity(0) staticCookie.Physics.Body.SetMass(999999999999) staticCookie.Physics.Body.SetMoment(staticCookie.Physics.Shape.Moment(999999999999)) staticCookie.Tag = CookieTag uvs, ind = engine.AnimatedGroupUVs(atlasSpace, "s") Background := engine.NewGameObject("Background") Background.AddComponent(engine.NewSprite3(atlasSpace.Texture, uvs)) Background.Sprite.BindAnimations(ind) Background.Sprite.SetAnimation("s") Background.Sprite.AnimationSpeed = 0 Background.Transform().SetScalef(50, 50) Background.Transform().SetPositionf(400, 400) uvs, ind = engine.AnimatedGroupUVs(atlasPowerUp, PowerUps_ID) PowerUpGO = engine.NewGameObject("Background") //PowerUpGO.Transform().SetParent2(Layer2) PowerUpGO.AddComponent(engine.NewSprite3(atlasPowerUp.Texture, uvs)) PowerUpGO.AddComponent(engine.NewPhysics(false)) PowerUpGO.Physics.Shape.IsSensor = true PowerUpGO.Sprite.BindAnimations(ind) PowerUpGO.Sprite.SetAnimation(PowerUps_ID) PowerUpGO.Sprite.AnimationSpeed = 0 index := (rand.Int() % 6) + 6 PowerUpGO.Sprite.SetAnimationIndex(int(index)) PowerUpGO.Transform().SetScalef(61, 61) PowerUpGO.Transform().SetPositionf(0, 0) background := engine.NewGameObject("Background") background.AddComponent(engine.NewSprite(backgroung)) background.Transform().SetScalef(800, 800) background.Transform().SetPositionf(0, 0) background.Transform().SetDepth(-6) background.Transform().SetParent2(cam) for i := 0; i < 300; i++ { c := Background.Clone() c.Transform().SetParent2(Layer4) c.Transform().SetDepth(-5) size := 20 + rand.Float32()*50 p := engine.Vector{(rand.Float32() * 5000) - 1000, (rand.Float32() * 5000) - 1000, 1} index := rand.Int() % 7 Background.Sprite.SetAnimationIndex(int(index)) c.Transform().SetRotationf(rand.Float32() * 360) c.Transform().SetPosition(p) c.Transform().SetScalef(size, size) } for i := 0; i < 600; i++ { c := cookie.Clone() //c.Tag = CookieTag c.Transform().SetParent2(Layer2) size := 40 + rand.Float32()*100 p := engine.Vector{(rand.Float32() * 4000), (rand.Float32() * 4000), 1} if p.X < 1100 && p.Y < 800 { p.X += 1100 p.Y += 800 } c.Transform().SetPosition(p) c.Transform().SetScalef(size, size) } Wall = engine.NewGameObject("Wall") Wall.Transform().SetParent2(Layer2) for i := 0; i < (4000/400)+2; i++ { c := staticCookie.Clone() c.Transform().SetParent2(Wall) p := engine.Vector{float32(i) * 400, -200, 1} c.Transform().SetPosition(p) c.Transform().SetScalef(400, 400) } for i := 0; i < (4000/400)+2; i++ { c := staticCookie.Clone() c.Transform().SetParent2(Wall) p := engine.Vector{float32(i) * 400, 4200, 1} c.Transform().SetPosition(p) c.Transform().SetScalef(400, 400) } for i := 0; i < (4000/400)+2; i++ { c := staticCookie.Clone() c.Transform().SetParent2(Wall) p := engine.Vector{-200, float32(i) * 400, 1} c.Transform().SetPosition(p) c.Transform().SetScalef(400, 400) } for i := 0; i < (4000/400)+2; i++ { c := staticCookie.Clone() c.Transform().SetParent2(Wall) p := engine.Vector{4200, float32(i) * 400, 1} c.Transform().SetPosition(p) c.Transform().SetScalef(400, 400) } cam.AddComponent(audio.NewAudioListener()) clip, e := ibxm.NewClip("./data/GameSong.xm") if e != nil { panic(e) } music := engine.NewGameObject("GameSong") as := audio.NewAudioSource(clip) music.AddComponent(as) as.SetLooping(true) as.SetGain(0.3) s.AddGameObject(cam) s.AddGameObject(gui) s.AddGameObject(Layer1) s.AddGameObject(Layer2) s.AddGameObject(Layer3) s.AddGameObject(Layer4) s.AddGameObject(music) //s.AddGameObject(shadowShader) fmt.Println("GameScene loaded") }