示例#1
0
// On generates a maze on a given grid by using a sidewinder algorithm.
func (sw sidewinder) On(grid maze.Grid) {
	for _, row := range grid.EachRow() {
		run := make([]*maze.Cell, 0, len(row))

		for _, cell := range row {
			run = append(run, cell)

			atEasternBoundary := cell.East == nil
			atNorthanBoundary := cell.North == nil

			shouldCloseOut := atEasternBoundary ||
				(!atNorthanBoundary && sw.r.Intn(2) == 0)

			if shouldCloseOut {
				idx := sw.r.Intn(len(run))
				member := run[idx]
				if member.North != nil {
					member.Link(member.North)
				}
				run = run[:0]
			} else {
				cell.Link(cell.East)
			}
		}
	}
}
示例#2
0
// On generates a maze on a given grid by using a binary tree algorithm.
func (bt binaryTree) On(grid maze.Grid) {
	for _, cell := range grid.EachCell() {
		var neighbors []*maze.Cell
		if cell.North != nil {
			neighbors = append(neighbors, cell.North)
		}
		if cell.East != nil {
			neighbors = append(neighbors, cell.East)
		}

		if len(neighbors) < 1 {
			continue
		}

		idx := bt.r.Intn(len(neighbors))
		neighbor := neighbors[idx]
		cell.Link(neighbor)
	}
}
示例#3
0
文件: main.go 项目: skatsuta/mazes
func main() {
	var (
		grid maze.Grid
		al   alg.Algorithm
	)

	// choose grid type
	if dijkstra {
		grid = maze.NewDistanceGrid(row, col)
	} else {
		grid = maze.NewNormalGrid(row, col)
	}

	// choose algorithm to use
	switch flag.Arg(0) {
	case "binarytree":
		al = alg.NewBinaryTree()
	case "sidewinder":
		al = alg.NewSidewinder()
	case "recursivebacktracker":
		al = alg.NewRecursiveBacktracker(grid.Random())
	default:
		panic("unknown algorithm")
	}

	// generate a maze by al
	al.On(grid)
	fmt.Println(grid.String())
	fmt.Printf("%d dead-ends\n", len(grid.DeadEnds()))

	// braid
	grid.Braid(braid)

	if dijkstra {
		start := grid.Get(0, 0)
		grid.(*maze.DistanceGrid).Distances = start.Distances()
	}

	fmt.Println(grid.String())
	fmt.Printf("%d dead-ends\n", len(grid.DeadEnds()))
}