func (ls *Logic) ConnectFromIni(c *iniconfig.ConfigFile) { gts.Trace("connect from ini") //make some connection to game server for i := 1; i < 50; i++ { section := "Agent" + strconv.Itoa(i) if !c.HasSection(section) { continue } enabled, err := c.GetBool(section, "enabled") if err == nil && !enabled { continue } /* serverId, err := c.GetInt(section, "serverId") if err != nil { gts.Error(err.Error()) continue } gname, err := c.GetString(section, "name") if err != nil { gts.Error(err.Error()) continue } */ tcpAddr, err := c.GetString(section, "tcpAddr") if err != nil { gts.Error(err.Error()) continue } ls.ConnectAgent(tcpAddr) } }