func (p *ProtocolV2) REQ(client *ClientV2, params [][]byte) ([]byte, error) { state := atomic.LoadInt32(&client.State) if state != nsq.StateSubscribed && state != nsq.StateClosing { return nil, util.NewFatalClientErr(nil, "E_INVALID", "cannot REQ in current state") } if len(params) < 3 { return nil, util.NewFatalClientErr(nil, "E_INVALID", "REQ insufficient number of params") } id := *(*nsq.MessageID)(unsafe.Pointer(¶ms[1][0])) timeoutMs, err := util.ByteToBase10(params[2]) if err != nil { return nil, util.NewFatalClientErr(err, "E_INVALID", fmt.Sprintf("REQ could not parse timeout %s", params[2])) } timeoutDuration := time.Duration(timeoutMs) * time.Millisecond if timeoutDuration < 0 || timeoutDuration > maxTimeout { return nil, util.NewFatalClientErr(nil, "E_INVALID", fmt.Sprintf("REQ timeout %d out of range 0-%d", timeoutDuration, maxTimeout)) } err = client.Channel.RequeueMessage(client.ID, id, timeoutDuration) if err != nil { return nil, util.NewClientErr(err, "E_REQ_FAILED", fmt.Sprintf("REQ %s failed %s", id, err.Error())) } client.RequeuedMessage() return nil, nil }
func (p *ProtocolV2) TOUCH(client *ClientV2, params [][]byte) ([]byte, error) { state := atomic.LoadInt32(&client.State) if state != nsq.StateSubscribed && state != nsq.StateClosing { return nil, util.NewFatalClientErr(nil, "E_INVALID", "cannot TOUCH in current state") } if len(params) < 2 { return nil, util.NewFatalClientErr(nil, "E_INVALID", "TOUCH insufficient number of params") } id := *(*nsq.MessageID)(unsafe.Pointer(¶ms[1][0])) err := client.Channel.TouchMessage(client.ID, id) if err != nil { return nil, util.NewClientErr(err, "E_TOUCH_FAILED", fmt.Sprintf("TOUCH %s failed %s", id, err.Error())) } return nil, nil }