// rasterize returns the glyph mask and integer-pixel offset to render the // given glyph at the given sub-pixel offsets. // The 24.8 fixed point arguments fx and fy must be in the range [0, 1). func (c *Context) rasterize(glyph truetype.Index, fx, fy raster.Fix32) (*image.Alpha, image.Point, error) { if err := c.glyphBuf.Load(c.font, glyph); err != nil { return nil, image.ZP, err } // Calculate the integer-pixel bounds for the glyph. xmin := int(fx+c.FUnitToFix32(+int(c.glyphBuf.B.XMin))) >> 8 ymin := int(fy+c.FUnitToFix32(-int(c.glyphBuf.B.YMax))) >> 8 xmax := int(fx+c.FUnitToFix32(+int(c.glyphBuf.B.XMax))+0xff) >> 8 ymax := int(fy+c.FUnitToFix32(-int(c.glyphBuf.B.YMin))+0xff) >> 8 if xmin > xmax || ymin > ymax { return nil, image.ZP, errors.New("freetype: negative sized glyph") } // A TrueType's glyph's nodes can have negative co-ordinates, but the // rasterizer clips anything left of x=0 or above y=0. xmin and ymin // are the pixel offsets, based on the font's FUnit metrics, that let // a negative co-ordinate in TrueType space be non-negative in // rasterizer space. xmin and ymin are typically <= 0. fx += raster.Fix32(-xmin << 8) fy += raster.Fix32(-ymin << 8) // Rasterize the glyph's vectors. c.r.Clear() e0 := 0 for _, e1 := range c.glyphBuf.End { c.drawContour(c.glyphBuf.Point[e0:e1], fx, fy) e0 = e1 } a := image.NewAlpha(image.Rect(0, 0, xmax-xmin, ymax-ymin)) c.r.Rasterize(raster.NewAlphaSrcPainter(a)) return a, image.Point{xmin, ymin}, nil }
// FUnitToFix32 converts the given number of FUnits into fixed point units, // rounding to nearest. func (c *Context) FUnitToFix32(x int) raster.Fix32 { return raster.Fix32((x*c.scale + 128) >> 8) }
// Pt converts from a co-ordinate pair measured in pixels to a raster.Point // co-ordinate pair measured in raster.Fix32 units. func Pt(x, y int) raster.Point { return raster.Point{raster.Fix32(x << 8), raster.Fix32(y << 8)} }
// PointToFix32 converts the given number of points (as in ``a 12 point font'') // into fixed point units. func (c *Context) PointToFix32(x float64) raster.Fix32 { return raster.Fix32(x * float64(c.dpi) * (256.0 / 72.0)) }