//OnDisconnect is connected when a player with a given socketID disconnects func OnDisconnect(socketID string, token *jwt.Token) { if token != nil { //player was logged in player := chelpers.GetPlayer(token) if player == nil { return } sessions.RemoveSocket(socketID, player.SteamID) id, _ := sessions.GetSpectating(socketID) if id != 0 { lob, _ := lobby.GetLobbyByID(id) lob.RemoveSpectator(player, true) } id, _ = player.GetLobbyID(true) //if player is in a waiting lobby, and hasn't connected for > 30 seconds, //remove him from it. Here, connected = player isn't connected from any tab/window if id != 0 && sessions.ConnectedSockets(player.SteamID) == 0 { sessions.AfterDisconnectedFunc(player.SteamID, time.Second*30, func() { lob, _ := lobby.GetLobbyByID(id) if lob.State == lobby.Waiting { lob.RemovePlayer(player) } }) } } }
//OnDisconnect is connected when a player with a given socketID disconnects func OnDisconnect(socketID string) { pprof.Clients.Add(-1) defer chelpers.DeauthenticateSocket(socketID) if chelpers.IsLoggedInSocket(socketID) { steamid := chelpers.GetSteamId(socketID) sessions.RemoveSocket(socketID, steamid) player, tperr := models.GetPlayerBySteamID(steamid) if tperr != nil || player == nil { logrus.Error(tperr.Error()) return } ids, tperr := player.GetSpectatingIds() if tperr != nil { logrus.Error(tperr.Error()) return } for _, id := range ids { //if this _specific_ socket is spectating this lobby, remove them from it //player might be spectating other lobbies in another tab, but we don't care if sessions.IsSpectating(socketID, id) { lobby, _ := models.GetLobbyByID(id) err := lobby.RemoveSpectator(player, true) if err != nil { logrus.Error(err.Error()) continue } sessions.RemoveSpectator(socketID) //logrus.Debug("removing %s from %d", player.SteamId, id) } } id, _ := player.GetLobbyID(true) //if player is in a waiting lobby, and hasn't connected for > 30 seconds, //remove him from it. Here, connected = player isn't connected from any tab/window if id != 0 && sessions.ConnectedSockets(player.SteamID) == 0 { time.AfterFunc(time.Second*30, func() { if !sessions.IsConnected(player.SteamID) { //player may have changed lobbies during this time //fetch lobby ID again id, err := player.GetLobbyID(true) if err != nil { return } lobby := &models.Lobby{} db.DB.First(lobby, id) lobby.RemovePlayer(player) } }) } } }