//OnDisconnect is connected when a player with a given socketID disconnects func OnDisconnect(socketID string, token *jwt.Token) { if token != nil { //player was logged in player := chelpers.GetPlayer(token) if player == nil { return } sessions.RemoveSocket(socketID, player.SteamID) id, _ := sessions.GetSpectating(socketID) if id != 0 { lob, _ := lobby.GetLobbyByID(id) lob.RemoveSpectator(player, true) } id, _ = player.GetLobbyID(true) //if player is in a waiting lobby, and hasn't connected for > 30 seconds, //remove him from it. Here, connected = player isn't connected from any tab/window if id != 0 && sessions.ConnectedSockets(player.SteamID) == 0 { sessions.AfterDisconnectedFunc(player.SteamID, time.Second*30, func() { lob, _ := lobby.GetLobbyByID(id) if lob.State == lobby.Waiting { lob.RemovePlayer(player) } }) } } }
func AfterLobbySpec(server *wsevent.Server, so *wsevent.Client, lobby *models.Lobby) { //remove socket from room of the previous lobby the socket was spectating (if any) lobbyID, ok := sessions.GetSpectating(so.ID) if ok { server.RemoveClient(so, fmt.Sprintf("%d_public", lobbyID)) sessions.RemoveSpectator(so.ID) } server.AddClient(so, fmt.Sprintf("%s_public", GetLobbyRoom(lobby.ID))) chelpers.BroadcastScrollback(so, lobby.ID) sessions.SetSpectator(so.ID, lobby.ID) }
func (Unauth) LobbySpectatorLeave(so *wsevent.Client, args struct { ID *uint `json:"id"` }) interface{} { id, ok := sessions.GetSpectating(so.ID) if ok { socket.UnauthServer.Leave(so, fmt.Sprintf("%d_public", id)) sessions.RemoveSpectator(so.ID) } return emptySuccess }
func AfterLobbySpec(server *wsevent.Server, so *wsevent.Client, player *player.Player, lob *lobby.Lobby) { //remove socket from room of the previous lobby the socket was spectating (if any) lobbyID, ok := sessions.GetSpectating(so.ID) if ok { server.Leave(so, fmt.Sprintf("%d_public", lobbyID)) sessions.RemoveSpectator(so.ID) if player != nil { prevLobby, _ := lobby.GetLobbyByID(lobbyID) prevLobby.RemoveSpectator(player, true) } } server.Join(so, fmt.Sprintf("%d_public", lob.ID)) chelpers.BroadcastScrollback(so, lob.ID) sessions.SetSpectator(so.ID, lob.ID) }