示例#1
0
func (Lobby) ServerVerify(so *wsevent.Client, args struct {
	Server  *string `json:"server"`
	Rconpwd *string `json:"rconpwd"`
}) interface{} {

	if !validAddress.MatchString(*args.Server) {
		return helpers.NewTPError("Invalid Server Address", -1)
	}

	var count int
	db.DB.Table("server_records").Where("host = ?", *args.Server).Count(&count)
	if count != 0 {
		return helpers.NewTPError("A lobby is already using this server.", -1)
	}

	info := &models.ServerRecord{
		Host:         *args.Server,
		RconPassword: *args.Rconpwd,
	}
	db.DB.Save(info)
	defer db.DB.Where("host = ?", info.Host).Delete(models.ServerRecord{})

	err := models.VerifyInfo(*info)
	if err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	return chelpers.EmptySuccessJS
}
示例#2
0
文件: lobby.go 项目: UnnoTed/Helen
func (lobby *Lobby) TrySettingUp() *helpers.TPError {
	if _, ok := LobbyServerSettingUp[lobby.ID]; ok {
		return helpers.NewTPError("Lobby setup already in progress", -1)
	}

	if lobby.Server == nil {
		return helpers.NewTPError("Lobby doesn't have a server attached", -1)
	}

	LobbyServerSettingUp[lobby.ID] = time.Now()

	err := lobby.Server.Setup()

	delete(LobbyServerSettingUp, lobby.ID)

	if err != nil {
		lobby.Close()
		return helpers.NewTPError(err.Error(), -1)
	}

	lobby.State = LobbyStateWaiting
	db.DB.Save(lobby)

	return nil
}
示例#3
0
文件: lobby.go 项目: demipixel/Helen
func removePlayerFromLobby(lobbyId uint, steamId string) (*models.Lobby, *models.Player, *helpers.TPError) {
	player, tperr := models.GetPlayerBySteamId(steamId)
	if tperr != nil {
		return nil, nil, tperr
	}

	lob, tperr := models.GetLobbyById(lobbyId)
	if tperr != nil {
		return nil, nil, tperr
	}

	switch lob.State {
	case models.LobbyStateInProgress:
		return lob, player, helpers.NewTPError("Lobby is in progress.", 1)
	case models.LobbyStateEnded:
		return lob, player, helpers.NewTPError("Lobby has closed.", 1)
	}

	_, err := lob.GetPlayerSlot(player)
	if err != nil {
		return lob, player, helpers.NewTPError("Player not playing", 2)
	}

	if err := lob.RemovePlayer(player); err != nil {
		return lob, player, err
	}

	return lob, player, lob.AddSpectator(player)
}
示例#4
0
func (Lobby) LobbyClose(so *wsevent.Client, args struct {
	Id *uint `json:"id"`
}) interface{} {

	player := chelpers.GetPlayerFromSocket(so.ID)
	lob, tperr := models.GetLobbyByIDServer(uint(*args.Id))
	if tperr != nil {
		return tperr
	}

	if player.SteamID != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin {
		return helpers.NewTPError("Player not authorized to close lobby.", -1)

	}

	if lob.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby already closed.", -1)
	}

	lob.Close(true)

	notify := fmt.Sprintf("Lobby closed by %s", player.Name)
	models.SendNotification(notify, int(lob.ID))

	return chelpers.EmptySuccessJS
}
示例#5
0
func (Lobby) LobbyServerReset(so *wsevent.Client, args struct {
	ID *uint `json:"id"`
}) interface{} {

	player := chelpers.GetPlayerFromSocket(so.ID)
	lobby, tperr := models.GetLobbyByID(*args.ID)

	if player.SteamID != lobby.CreatedBySteamID || player.Role != helpers.RoleAdmin {
		return helpers.NewTPError("Player not authorized to reset server.", -1)
	}

	if tperr != nil {
		return tperr
	}

	if lobby.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby has ended", 1)
	}

	if err := models.ReExecConfig(lobby.ID); err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	return chelpers.EmptySuccessJS

}
示例#6
0
文件: chat.go 项目: gpittarelli/Helen
func (Chat) ChatDelete(so *wsevent.Client, args struct {
	ID   *int  `json:"id"`
	Room *uint `json:"room"`
}) interface{} {

	if err := chelpers.CheckPrivilege(so, helpers.ActionDeleteChat); err != nil {
		return err
	}

	message := &models.ChatMessage{}
	err := db.DB.Table("chat_messages").Where("room = ? AND id = ?", args.Room, args.ID).First(message).Error
	if message.Bot {
		return helpers.NewTPError("Cannot delete notification messages", -1)
	}
	if err != nil {
		return helpers.NewTPError("Can't find message", -1)
	}

	player, _ := models.GetPlayerByID(message.PlayerID)
	message.Deleted = true
	message.Timestamp = message.CreatedAt.Unix()
	message.Save()
	message.Message = "<deleted>"
	message.Player = models.DecoratePlayerSummary(player)
	message.Player.Tags = append(message.Player.Tags, "deleted")
	message.Send()

	return chelpers.EmptySuccessJS
}
示例#7
0
文件: chat.go 项目: demipixel/Helen
func (Chat) ChatSend(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Message *string `json:"message"`
		Room    *int    `json:"room"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if tperr != nil {
		return tperr.Encode()
	}

	//helpers.Logger.Debug("received chat message: %s %s", *args.Message, player.Name)

	if *args.Room > 0 {
		spec := player.IsSpectatingId(uint(*args.Room))
		//Check if player has either joined, or is spectating lobby
		lobbyId, tperr := player.GetLobbyId()

		if tperr != nil && !spec && lobbyId != uint(*args.Room) {
			return helpers.NewTPError("Player is not in the lobby.", 5).Encode()
		}
	} else {
		// else room is the lobby list room
		*args.Room, _ = strconv.Atoi(config.Constants.GlobalChatRoom)
	}
	if (*args.Message)[0] == '\n' {
		return helpers.NewTPError("Cannot send messages prefixed with newline", 4).Encode()
	}

	if len(*args.Message) > 120 {
		return helpers.NewTPError("Message too long", 4).Encode()
	}

	message := models.NewChatMessage(*args.Message, *args.Room, player)
	db.DB.Save(message)
	bytes, _ := json.Marshal(message)
	broadcaster.SendMessageToRoom(fmt.Sprintf("%s_public",
		chelpers.GetLobbyRoom(uint(*args.Room))),
		"chatReceive", string(bytes))

	if strings.HasPrefix(*args.Message, "!admin") {
		chelpers.SendToSlack(*args.Message, player.Name, player.SteamId)
	}

	return chelpers.EmptySuccessJS
}
示例#8
0
文件: chat.go 项目: gpittarelli/Helen
func (Chat) ChatSend(so *wsevent.Client, args struct {
	Message *string `json:"message"`
	Room    *int    `json:"room"`
}) interface{} {

	playerID := chelpers.GetPlayerID(so.ID)
	now := time.Now().Unix()
	if now-lastChatTime[playerID] == 0 {
		return helpers.NewTPError("You're sending messages too quickly", -1)
	}

	lastChatTime[playerID] = now
	player, _ := models.GetPlayerByID(playerID)

	//logrus.Debug("received chat message: %s %s", *args.Message, player.Name)

	if *args.Room > 0 {
		var count int
		spec := player.IsSpectatingID(uint(*args.Room))
		//Check if player has either joined, or is spectating lobby
		db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", *args.Room, player.ID).Count(&count)

		if !spec && count == 0 {
			return helpers.NewTPError("Player is not in the lobby.", 5)
		}
	} else {
		// else room is the lobby list room
		*args.Room, _ = strconv.Atoi(config.GlobalChatRoom)
	}
	switch {
	case len(*args.Message) == 0:
		return helpers.NewTPError("Cannot send an empty message", 4)

	case (*args.Message)[0] == '\n':
		return helpers.NewTPError("Cannot send messages prefixed with newline", 4)

	case len(*args.Message) > 150:
		return helpers.NewTPError("Message too long", 4)
	}

	message := models.NewChatMessage(*args.Message, *args.Room, player)
	message.Save()

	if strings.HasPrefix(*args.Message, "!admin") {
		chelpers.SendToSlack(*args.Message, player.Name, player.SteamID)
		return chelpers.EmptySuccessJS
	}

	message.Send()

	return chelpers.EmptySuccessJS
}
示例#9
0
func LobbyGetPlayerSlot(lobbytype LobbyType, teamStr string, classStr string) (int, *helpers.TPError) {
	team, ok := teamMap[teamStr]
	if !ok {
		return -1, helpers.NewTPError("Invalid team", -1)
	}

	class, ok := TypeClassMap[lobbytype][classStr]
	if !ok {
		return -1, helpers.NewTPError("Invalid class", -1)
	}

	return team*NumberOfClassesMap[lobbytype] + class, nil
}
示例#10
0
func (Lobby) LobbyBan(so *wsevent.Client, args struct {
	Id      *uint   `json:"id"`
	Steamid *string `json:"steamid"`
}) interface{} {

	steamId := *args.Steamid
	selfSteamId := chelpers.GetSteamId(so.ID)

	if steamId == selfSteamId {
		return helpers.NewTPError("Player can't kick himself.", -1)
	}
	if ok, tperr := playerCanKick(*args.Id, selfSteamId); !ok {
		return tperr
	}

	lob, player, tperr := removePlayerFromLobby(*args.Id, steamId)
	if tperr != nil {
		return tperr
	}

	lob.BanPlayer(player)

	hooks.AfterLobbyLeave(lob, player)

	// broadcaster.SendMessage(steamId, "sendNotification",
	// 	fmt.Sprintf(`{"notification": "You have been removed from Lobby #%d"}`, *args.Id))

	return chelpers.EmptySuccessJS
}
示例#11
0
文件: lobby.go 项目: UnnoTed/Helen
func (lobby *Lobby) RemoveSpectator(player *Player) *helpers.TPError {
	err := db.DB.Model(lobby).Association("Spectators").Delete(player).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	return nil
}
示例#12
0
文件: lobby.go 项目: demipixel/Helen
func (Lobby) ServerVerify(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		Server  *string `json:"server"`
		Rconpwd *string `json:"rconpwd"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	var count int
	db.DB.Table("server_records").Where("host = ?", *args.Server).Count(&count)
	if count != 0 {
		return helpers.NewTPError("A lobby is already using this server.", -1).Encode()
	}

	info := models.ServerRecord{
		Host:         *args.Server,
		RconPassword: *args.Rconpwd,
	}
	err := models.VerifyInfo(info)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	return chelpers.EmptySuccessJS
}
示例#13
0
func (Player) PlayerSettingsSet(so *wsevent.Client, args struct {
	Key   *string `json:"key"`
	Value *string `json:"value"`
}) interface{} {

	player, _ := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID))

	err := player.SetSetting(*args.Key, *args.Value)
	if err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	switch *args.Key {
	case "siteAlias":
		profile := models.DecoratePlayerProfileJson(player)
		so.EmitJSON(helpers.NewRequest("playerProfile", profile))

		if lobbyID, _ := player.GetLobbyID(true); lobbyID != 0 {
			lobby, _ := models.GetLobbyByID(lobbyID)
			lobbyData := lobby.LobbyData(true)
			lobbyData.Send()
		}
	case "mumbleNick":
		if !reMumbleNick.MatchString(*args.Value) {
			return helpers.NewTPError("Invalid Mumble nick.", -1)
		}
	}

	return chelpers.EmptySuccessJS
}
示例#14
0
func (Player) PlayerNotReady(so *wsevent.Client, _ struct{}) interface{} {
	player, tperr := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID))

	if tperr != nil {
		return tperr
	}

	lobbyid, tperr := player.GetLobbyID(false)
	if tperr != nil {
		return tperr
	}

	lobby, tperr := models.GetLobbyByID(lobbyid)
	if tperr != nil {
		return tperr
	}

	if lobby.State != models.LobbyStateReadyingUp {
		return helpers.NewTPError("Lobby hasn't been filled up yet.", 4)
	}

	tperr = lobby.UnreadyPlayer(player)
	lobby.RemovePlayer(player)
	hooks.AfterLobbyLeave(lobby, player)
	lobby.AddSpectator(player)
	hooks.AfterLobbySpec(socket.AuthServer, so, lobby)

	if tperr != nil {
		return tperr
	}

	lobby.UnreadyAllPlayers()
	return chelpers.EmptySuccessJS
}
示例#15
0
文件: lobby.go 项目: demipixel/Helen
func (lobby *Lobby) AddSpectator(player *Player) *helpers.TPError {
	err := db.DB.Model(lobby).Association("Spectators").Append(player).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	lobby.OnChange(false)
	return nil
}
示例#16
0
文件: lobby.go 项目: demipixel/Helen
func (lobby *Lobby) IsPlayerReady(player *Player) (bool, *helpers.TPError) {
	var ready []bool
	err := db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).Pluck("ready", &ready).Error
	if err != nil {
		return false, helpers.NewTPError("Player is not in the lobby.", 5)
	}
	return (len(ready) != 0 && ready[0]), nil
}
示例#17
0
文件: lobby.go 项目: demipixel/Helen
func (lobby *Lobby) ReadyPlayer(player *Player) *helpers.TPError {
	err := db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).UpdateColumn("ready", true).Error
	if err != nil {
		return helpers.NewTPError("Player is not in the lobby.", 5)
	}
	lobby.OnChange(false)
	return nil
}
示例#18
0
文件: player.go 项目: N1xx1/Helen
func GetPlayerBySteamId(steamid string) (*Player, *helpers.TPError) {
	var player = Player{}
	err := db.DB.Where("steam_id = ?", steamid).First(&player).Error
	if err != nil {
		return nil, helpers.NewTPError("Player is not in the database", -1)
	}
	return &player, nil
}
示例#19
0
文件: lobby.go 项目: mcapu/Helen
func (lobby *Lobby) IsPlayerReady(player *Player) (bool, *helpers.TPError) {
	slot := &LobbySlot{}
	err := db.DB.Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).First(slot).Error
	if err != nil {
		return false, helpers.NewTPError("Player is not in the lobby.", 5)
	}
	return slot.Ready, nil
}
示例#20
0
文件: lobby.go 项目: UnnoTed/Helen
func (lobby *Lobby) RemovePlayer(player *Player) *helpers.TPError {
	err := db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobby.ID).Delete(&LobbySlot{}).Error
	lobby.updateServerAllowedPlayers()
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	return nil
}
示例#21
0
// shitlord
func CheckPrivilege(so *wsevent.Client, action authority.AuthAction) (err *helpers.TPError) {
	//Checks if the client has the neccesary authority to perform action
	player, _ := models.GetPlayerBySteamID(GetSteamId(so.ID))
	if !player.Role.Can(action) {
		return helpers.NewTPError("You are not authorized to perform this action", -1)
	}
	return
}
示例#22
0
文件: lobby.go 项目: mcapu/Helen
func (lobby *Lobby) RemovePlayer(player *Player) *helpers.TPError {
	err := db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobby.ID).Delete(&LobbySlot{}).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}

	lobby.OnChange(true)
	return nil
}
示例#23
0
文件: admin.go 项目: demipixel/Helen
func (Admin) AdminChangeRole(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Steamid *string `json:"steamid"`
		Role    *string `json:"role"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	role, ok := helpers.RoleMap[*args.Role]
	if !ok || role == helpers.RoleAdmin {
		return helpers.NewTPError("Invalid role parameter", 0).Encode()
	}

	otherPlayer, err := models.GetPlayerBySteamId(*args.Steamid)
	if err != nil {
		return helpers.NewTPError("Player not found.", 0).Encode()
	}

	currPlayer, _ := chelpers.GetPlayerSocket(so.Id())

	models.LogAdminAction(currPlayer.ID, helpers.ActionChangeRole, otherPlayer.ID)

	// actual change happens
	otherPlayer.Role = role
	db.DB.Save(&otherPlayer)

	// rewrite session data. THIS WON'T WRITE A COOKIE SO IT ONLY WORKS WITH
	// STORES THAT STORE DATA IN COOKIES (AND NOT ONLY SESSION ID).
	session, sesserr := chelpers.GetSessionHTTP(so.Request())
	if sesserr == nil {
		session.Values["role"] = role
		session.Save(so.Request(), FakeResponseWriter{})
	}

	return chelpers.EmptySuccessJS
}
示例#24
0
文件: lobby.go 项目: demipixel/Helen
func (lobby *Lobby) RemoveSpectator(player *Player, broadcast bool) *helpers.TPError {
	err := db.DB.Model(lobby).Association("Spectators").Delete(player).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	if broadcast {
		lobby.OnChange(false)
	}
	return nil
}
示例#25
0
文件: lobby.go 项目: UnnoTed/Helen
func (lobby *Lobby) ReadyPlayer(player *Player) *helpers.TPError {
	slot := &LobbySlot{}
	err := db.DB.Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).First(slot).Error
	if err != nil {
		return helpers.NewTPError("Player is not in the lobby.", 5)
	}
	slot.Ready = true
	db.DB.Save(slot)
	return nil
}
示例#26
0
func FilterRequest(so *wsevent.Client, action authority.AuthAction, login bool) (err *helpers.TPError) {
	if int(action) != 0 {
		var role, _ = GetPlayerRole(so.Id())
		can := role.Can(action)
		if !can {
			err = helpers.NewTPError("You are not authorized to perform this action.", 0)
		}
	}
	return
}
示例#27
0
文件: lobby.go 项目: demipixel/Helen
func (Lobby) LobbyServerReset(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		ID *uint `json:"id"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if err != nil {
		return err.Encode()
	}

	lobby, tperr := models.GetLobbyById(*args.ID)

	if player.SteamId != lobby.CreatedBySteamID {
		return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode()

	}

	if tperr != nil {
		return tperr.Encode()
	}

	if lobby.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby has ended", 1).Encode()
	}

	if err := models.ReExecConfig(lobby.ID); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	return chelpers.EmptySuccessJS

}
示例#28
0
func LobbyGetSlotInfo(lobbytype LobbyType, slot int) (int, int, *helpers.TPError) {
	classList := TypeClassList[lobbytype]

	if slot < len(classList) {
		return 0, slot, nil
	} else if slot < 2*len(classList) {
		return 1, slot - len(classList), nil
	} else {
		return 0, 0, helpers.NewTPError("Invalid slot", -1)
	}
}
示例#29
0
文件: lobby.go 项目: mcapu/Helen
func (lobby *Lobby) SetupServer() error {
	if lobby.State == LobbyStateEnded {
		return nil
	}

	err := SetupServer(lobby.ID, lobby.ServerInfo, lobby.Type, lobby.League, lobby.Whitelist, lobby.MapName)
	if err != nil {
		return helpers.NewTPError(err.Error(), 0)
	}
	return nil
}
示例#30
0
文件: lobby.go 项目: UnnoTed/Helen
func (lobby *Lobby) AddSpectator(player *Player) *helpers.TPError {
	if _, err := lobby.GetPlayerSlot(player); err == nil {
		return lobby.RemovePlayer(player)
	}

	err := db.DB.Model(lobby).Association("Spectators").Append(player).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	return nil
}