func traceVerts(mesh *export.Mesh, verts ...uint16) { if len(verts) < 2 { panic("not enough verts to trace") } for i := 1; i < len(verts); i++ { mesh.AddVert(mesh.Vertices[verts[i]]) mesh.AddVert(mesh.Vertices[verts[i]]) mesh.AddVert(mesh.Vertices[verts[i-1]]) mesh.AddFace(types.Tri{mesh.Rel(-1), mesh.Rel(-2), mesh.Rel(-3)}) } }