func (ptr *QQuickRenderControl) Initialize(gl gui.QOpenGLContext_ITF) { if ptr.Pointer() != nil { C.QQuickRenderControl_Initialize(ptr.Pointer(), gui.PointerFromQOpenGLContext(gl)) } }
func (ptr *QSGEngine) Initialize(context gui.QOpenGLContext_ITF) { if ptr.Pointer() != nil { C.QSGEngine_Initialize(ptr.Pointer(), gui.PointerFromQOpenGLContext(context)) } }