// cents retrieves the cents out of the payload of an event. func payloadCents(event cells.Event) int { cents, ok := event.Payload().Get(cells.DefaultPayload) if !ok { return -1 } return cents.(int) }
// Locked represents the locked state receiving coins. func (m *lockMachine) Locked(ctx cells.Context, event cells.Event) (behaviors.FSMState, error) { switch event.Topic() { case "cents?": return m.Locked, event.Respond(m.cents) case "info?": info := fmt.Sprintf("state 'locked' with %d cents", m.cents) return m.Locked, event.Respond(info) case "coin!": cents := payloadCents(event) if cents < 1 { return nil, fmt.Errorf("do not insert buttons") } m.cents += cents if m.cents > 100 { m.cents -= 100 return m.Unlocked, nil } return m.Locked, nil case "button-press!": if m.cents > 0 { ctx.Environment().EmitNew("restorer", "drop!", m.cents, event.Scene()) m.cents = 0 } return m.Locked, nil case "screwdriver!": // Allow a screwdriver to bring the lock into an undefined state. return nil, nil } return m.Locked, fmt.Errorf("illegal topic in state 'locked': %s", event.Topic()) }
// ProcessEvent executes the state function and stores // the returned new state. func (b *fsmBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case cells.StatusTopic: status := FSMStatus{ Done: b.done, Error: b.err, } if err := event.Respond(status); err != nil { return err } default: if b.done { return nil } state, err := b.state(b.ctx, event) if err != nil { b.done = true b.err = err } else if state == nil { b.done = true } b.state = state } return nil }
// newEventData returns the passed event as event data to collect. func newEventData(event cells.Event) EventData { data := EventData{ Topic: event.Topic(), Payload: event.Payload(), } return data }
// ProcessEvent calls a callback functions with the event data. func (b *callbackBehavior) ProcessEvent(event cells.Event) error { for _, callbackFunc := range b.callbackFuncs { if err := callbackFunc(event.Topic(), event.Payload()); err != nil { return err } } return nil }
// PrecessEvent emits a ticker event each time the // defined duration elapsed. func (b *tickerBehavior) ProcessEvent(event cells.Event) error { if event.Topic() == TickerTopic { pvs := cells.PayloadValues{ TickerIDPayload: b.ctx.ID(), TickerTimePayload: time.Now(), } b.ctx.EmitNew(TickerTopic, pvs, nil) } return nil }
func (b *restorerBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case "grab!": cents := b.cents b.cents = 0 return event.Respond(cents) case "drop!": b.cents += payloadCents(event) } return nil }
func (c *censor) filter(event cells.Event) bool { message, _ := event.Payload().Get("message") user, _ := event.Payload().Get("from") for _, w := range strings.Split(message.(string), " ") { if _, ok := c.words[w]; ok { log.Infof("%s said a bad word: %s", user, w) c.warnings[user.(string)]++ return false } } return true }
// Configuration returns the configuration payload // of the passed event or an empty configuration. func Configuration(event cells.Event) configuration.Configuration { payload, ok := event.Payload().Get(ConfigurationPayload) if !ok { logger.Warningf("event does not contain configuration payload") config, _ := configuration.ReadString("{config}") return config } config, ok := payload.(configuration.Configuration) if !ok { logger.Warningf("configuration payload has illegal type") config, _ := configuration.ReadString("{config}") return config } return config }
// ProcessEvent collects and re-emits events. func (b *collectorBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case cells.CollectedTopic: response := make([]EventData, len(b.collected)) copy(response, b.collected) if err := event.Respond(response); err != nil { return err } case cells.ResetTopic: b.collected = []EventData{} default: b.collected = append(b.collected, newEventData(event)) if len(b.collected) > b.max { b.collected = b.collected[1:] } b.ctx.Emit(event) } return nil }
func (b *collectBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case cells.ProcessedTopic: processed := make([]string, len(b.processed)) copy(processed, b.processed) err := event.Respond(processed) if err != nil { return err } case cells.ResetTopic: b.processed = []string{} case cells.PingTopic: err := event.Respond(cells.PongResponse) if err != nil { return err } case iterateTopic: err := b.ctx.SubscribersDo(func(s cells.Subscriber) error { return s.ProcessNewEvent("love", b.ctx.ID()+" loves "+s.ID(), event.Scene()) }) if err != nil { return err } case panicTopic: panic("Ouch!") case subscribersTopic: var ids []string b.ctx.SubscribersDo(func(s cells.Subscriber) error { ids = append(ids, s.ID()) return nil }) err := event.Respond(ids) if err != nil { return err } default: b.processed = append(b.processed, fmt.Sprintf("%v", event)) return b.ctx.Emit(event) } return nil }
// ProcessEvent reads, validates and emits a configuration. func (b *configuratorBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case ReadConfigurationTopic: // Read configuration filename, ok := event.Payload().GetString(ConfigurationFilenamePayload) if !ok { logger.Errorf("cannot read configuration without filename payload") return nil } logger.Infof("reading configuration from %q", filename) config, err := configuration.ReadFile(filename) if err != nil { return errors.Annotate(err, ErrCannotReadConfiguration, errorMessages) } // If wanted then validate it. if b.validate != nil { err = b.validate(config) if err != nil { return errors.Annotate(err, ErrCannotValidateConfiguration, errorMessages) } } // All done, emit it. pvs := cells.PayloadValues{ ConfigurationPayload: config, } b.ctx.EmitNew(ConfigurationTopic, pvs, event.Scene()) } return nil }
// ProcessEvent counts the event for the return value of the counter func // and emits this value. func (b *counterBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case cells.CountersTopic: response := b.copyCounters() if err := event.Respond(response); err != nil { return err } case cells.ResetTopic: b.counters = make(map[string]int64) default: cids := b.counterFunc(b.ctx.ID(), event) if cids != nil { for _, cid := range cids { v, ok := b.counters[cid] if ok { b.counters[cid] = v + 1 } else { b.counters[cid] = 1 } topic := "counter:" + cid b.ctx.EmitNew(topic, b.counters[cid], event.Scene()) } } } return nil }
func (u *user) ProcessEvent(event cells.Event) error { switch event.Topic() { case SAYS_TO: to, ok := event.Payload().Get("to") if !ok || to.(string) != makeUserID(u.name) { return nil } log.Info(event.Payload()) case SAY: env := u.ctx.Environment() roomID, _ := event.Payload().Get("room") if !env.HasCell(roomID.(string)) { log.Panicf("%s not found", roomID) return fmt.Errorf("room %s not found", roomID) } ok, err := env.Request(roomID.(string), IN_ROOM, cells.PayloadValues{"user": makeUserID(u.name)}, nil, time.Second) if err != nil { log.Panic(err) return err } if !ok.(bool) { return fmt.Errorf("%s is not in %s", u.name, roomID) } payload := event.Payload() payload = payload.Apply(cells.PayloadValues{"from": makeUserID(u.name)}) env.EmitNew(roomID.(string), SAYS_ALL, payload, nil) case USER_DISCONNECTED: log.Info(USER_DISCONNECTED) } return nil }
func (lu *logUser) ProcessEvent(event cells.Event) (err error) { // TODO: would be nice to have an event.Source() if event.Topic() == SAYS_ALL { user, _ := event.Payload().Get("from") msg, _ := event.Payload().Get("message") log.Infof("%s heard %v say \"%v\"", lu.name, user, msg) } return }
// ProcessEvent stores and flags the event in the event scene. // So other code parts using the same scene can wait for the signal. func (b *sceneBehavior) ProcessEvent(event cells.Event) error { scn := event.Scene() if scn != nil { err := scn.StoreAndFlag(event.Topic(), event.Payload()) if err != nil { return err } } return nil }
func (b *building) ProcessEvent(event cells.Event) (err error) { switch event.Topic() { case ROOM_ADDED: room, _ := event.Payload().Get("room") b.rooms[room.(string)] = true log.Infof("added %v", room) case LIST_ROOMS: rooms := []string{} for room := range b.rooms { rooms = append(rooms, room) } event.Respond(rooms) case SAYS_ALL: user, ok := event.Payload().Get("from") if !ok || user.(string) != PublicAddressUserID { return fmt.Errorf("invalid public address request") } b.ctx.Emit(event) } return }
func (wsb *webSocketBehavior) ProcessEvent(event cells.Event) (err error) { switch event.Topic() { case SAYS_TO: to, ok := event.Payload().Get("to") if !ok || to.(string) != makeUserID(wsb.user) { return } msg, err := json.Marshal(payloadToValues(event.Payload())) if err != nil { log.Fatal(err) } wsb.output <- msg case SAYS_ALL: msg, err := json.Marshal(payloadToValues(event.Payload())) if err != nil { log.Fatal(err) } wsb.output <- msg } return }
func (c *censor) ProcessEvent(event cells.Event) (err error) { switch event.Topic() { case CENSOR: ok := c.filter(event) userID, _ := event.Payload().Get("from") event.Respond(ok) if _, ok := c.warnings[userID.(string)]; !ok { c.warnings[userID.(string)] = 0 } if !ok { return c.ctx.EmitNew(SAYS_TO, cells.PayloadValues{ "message": fmt.Sprintf("You can't say that! You've been warned %d times.", c.warnings[userID.(string)]), "from": c.id, "to": userID.(string), }, nil) } } return }
func (r *room) ProcessEvent(event cells.Event) (err error) { switch event.Topic() { case SAYS_ALL, SAYS_TO: user, _ := event.Payload().Get("from") switch user.(string) { case PublicAddressUserID, r.censorID: r.ctx.Emit(event) default: env := r.ctx.Environment() ok, err := env.Request(r.censorID, CENSOR, event.Payload(), nil, time.Second) if err != nil { log.Error(err) return err } if ok.(bool) { r.ctx.Emit(event) } } case IN_ROOM: userID, _ := event.Payload().Get("user") ok, _ := r.users[userID.(string)] event.Respond(ok) case USER_ADDED: userID, _ := event.Payload().Get("user") if ok, _ := r.users[userID.(string)]; !ok { r.users[userID.(string)] = true r.ctx.Environment().EmitNew(r.ctx.ID(), SAYS_ALL, cells.PayloadValues{ "message": fmt.Sprintf("%s has entered the room", userID), "from": PublicAddressUserID, }, nil) } case USER_COUNT: event.Respond(len(r.users)) } return }
// Unlocked represents the unlocked state receiving coins. func (m *lockMachine) Unlocked(ctx cells.Context, event cells.Event) (behaviors.FSMState, error) { switch event.Topic() { case "cents?": return m.Unlocked, event.Respond(m.cents) case "info?": info := fmt.Sprintf("state 'unlocked' with %d cents", m.cents) return m.Unlocked, event.Respond(info) case "coin!": cents := payloadCents(event) ctx.EmitNew("return", cents, event.Scene()) return m.Unlocked, nil case "button-press!": ctx.Environment().EmitNew("restorer", "drop!", m.cents, event.Scene()) m.cents = 0 return m.Locked, nil } return m.Unlocked, fmt.Errorf("illegal topic in state 'unlocked': %s", event.Topic()) }
func (b *emitBehavior) ProcessEvent(event cells.Event) error { return b.ctx.EmitNew(sleepTopic, event.Payload(), nil) }