func main() { device := openal.OpenDevice("") context := device.CreateContext() context.Activate() //listener := new(openal.Listener) source := openal.NewSource() //source.SetPitch(1) //source.SetGain(1) //position := &openal.Vector{0, 0, 0} //velocity := &openal.Vector{0, 0, 0} //source.SetPosition(position) //source.SetVelocity(velocity) source.SetLooping(false) buffer := openal.NewBuffer() data, err := ioutil.ReadFile("welcome.wav") if err != nil { panic(err) } buffer.SetData(openal.FormatMono16, data, 44100) source.SetBuffer(buffer) source.Play() for source.State() == openal.Playing { //loop long enough to let the wave file finish } source.Pause() context.Destroy() }
func ExampleMonitor() { const ( frequency = 44100 format = openal.FormatStereo16 captureSize = 512 buffersCount = 10 ) mic := openal.CaptureOpenDevice("", frequency, format, frequency*2) mic.CaptureStart() defer mic.CloseDevice() device := openal.OpenDevice("") defer device.CloseDevice() context := device.CreateContext() context.Activate() defer context.Destroy() source := openal.NewSource() source.SetLooping(false) defer source.Stop() buffers := openal.NewBuffers(buffersCount) samples := make([]byte, captureSize*format.SampleSize()) start := time.Now() for time.Since(start) < time.Second { // play for 1 second if err := openal.Err(); err != nil { fmt.Println("error:", err) return } // Get any free buffers if prcessed := source.BuffersProcessed(); prcessed > 0 { buffersNew := make(openal.Buffers, prcessed) source.UnqueueBuffers(buffersNew) buffers = append(buffers, buffersNew...) } if len(buffers) == 0 { continue } if mic.CapturedSamples() >= captureSize { mic.CaptureTo(samples) buffer := buffers[len(buffers)-1] buffers = buffers[:len(buffers)-1] buffer.SetData(format, samples, frequency) source.QueueBuffer(buffer) // If we have enough buffers, start playing if source.State() != openal.Playing { if source.BuffersQueued() > 2 { source.Play() } } } } fmt.Println(source.State()) // Output: Playing }
func New(client *gumble.Client) (*Stream, error) { s := &Stream{ client: client, sourceFrameSize: client.Config.AudioFrameSize(), } s.deviceSource = openal.CaptureOpenDevice("", gumble.AudioSampleRate, openal.FormatMono16, uint32(s.sourceFrameSize)) s.deviceSink = openal.OpenDevice("") s.contextSink = s.deviceSink.CreateContext() s.contextSink.Activate() s.link = client.Config.AttachAudio(s) return s, nil }
func TestGetVendor(t *testing.T) { device := openal.OpenDevice("") defer device.CloseDevice() context := device.CreateContext() defer context.Destroy() context.Activate() vendor := openal.GetVendor() if err := openal.Err(); err != nil { t.Fatal(err) } else if vendor == "" { t.Fatal("empty vendor returned") } }
func New(client *gumble.Client) (*Stream, error) { s := &Stream{ client: client, userStreams: make(map[uint32]openal.Source), sourceFrameSize: client.Config.GetAudioFrameSize(), } s.deviceSource = openal.CaptureOpenDevice("", gumble.AudioSampleRate, openal.FormatMono16, uint32(s.sourceFrameSize)) s.deviceSink = openal.OpenDevice("") s.contextSink = s.deviceSink.CreateContext() s.contextSink.Activate() s.buffer = make([]byte, gumble.AudioMaximumFrameSize) s.link = client.AttachAudio(s) return s, nil }
func main() { d := openal.OpenDevice(openal.GetString(openal.DefaultDeviceSpecifier)) ctx := d.CreateContext() ctx.Activate() s := openal.NewSource() stereo := newStereo() var arr = make([][2]int16, sampleRate) for i := 0; i < 3; i++ { b := openal.NewBuffer() stereo.processAudio(arr) b.SetDataStereo16(arr, sampleRate) s.QueueBuffer(b) } s.Play() time.Sleep(5 * time.Second) }
func init() { window, _ = sdl.CreateWindow("?", sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, win_size, win_size, sdl.WINDOW_SHOWN) renderer, _ = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) cpu := runtime.NumCPU() runtime.GOMAXPROCS(cpu) switch runtime.GOOS { case "linux": slash = "/" case "windows": slash = "\\" } tracklist = []string{"music" + slash + "2.wav", "music" + slash + "3.wav"} storage.init() if file_exists(".player") { storage.load_player() } else { game.first_run = true storage.highscore = "0" } rand.Seed(time.Now().UnixNano()) device := openal.OpenDevice("") context := device.CreateContext() context.Activate() ttf.Init() lines.init() plane.init() bg.init() pause_menu.init() text.init() field.init() bonus.init() logo.init() options.init() menu.init() }
func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) { d := openal.OpenDevice("") if d == nil { return nil, fmt.Errorf("driver: OpenDevice must not return nil") } c := d.CreateContext() if c == nil { return nil, fmt.Errorf("driver: CreateContext must not return nil") } // Don't check openal.Err until making the current context is done. // Linux might fail this check even though it succeeds (#204). c.Activate() if err := openal.Err(); err != nil { return nil, fmt.Errorf("driver: Activate: %v", err) } s := openal.NewSource() if err := openal.Err(); err != nil { return nil, fmt.Errorf("driver: NewSource: %v", err) } p := &Player{ alDevice: d, alSource: s, alBuffers: []openal.Buffer{}, sampleRate: sampleRate, alFormat: alFormat(channelNum, bytesPerSample), } runtime.SetFinalizer(p, (*Player).Close) bs := openal.NewBuffers(maxBufferNum) const bufferSize = 1024 emptyBytes := make([]byte, bufferSize) for _, b := range bs { // Note that the third argument of only the first buffer is used. b.SetData(p.alFormat, emptyBytes, int32(p.sampleRate)) p.alBuffers = append(p.alBuffers, b) } p.alSource.Play() return p, nil }
func ExamplePlay() { device := openal.OpenDevice("") defer device.CloseDevice() context := device.CreateContext() defer context.Destroy() context.Activate() source := openal.NewSource() defer source.Pause() source.SetLooping(false) buffer := openal.NewBuffer() if err := openal.Err(); err != nil { fmt.Println(err) return } data, err := ioutil.ReadFile("data/welcome.wav") if err != nil { fmt.Println(err) return } buffer.SetData(openal.FormatMono16, data, 44100) source.SetBuffer(buffer) source.Play() for source.State() == openal.Playing { // loop long enough to let the wave file finish time.Sleep(time.Millisecond * 100) } source.Delete() fmt.Println("sound played") // Output: sound played }
func initialize() { // Creating OpenAL device must be done after initializing UI. I'm not sure the reason. ch := make(chan struct{}) go func() { runtime.LockOSThread() device := openal.OpenDevice("") context := device.CreateContext() context.Activate() if alErr := openal.GetError(); alErr != 0 { log.Printf("OpenAL initialize error: %d", alErr) close(ch) // Graceful ending: Audio is not available on Travis CI. return } audioEnabled = true sources := openal.NewSources(MaxChannel) close(ch) const bufferSize = 2048 emptyBytes := make([]byte, bufferSize) for _, source := range sources { // 3 is the least number? // http://stackoverflow.com/questions/14932004/play-sound-with-openalstream const bufferNum = 4 buffers := openal.NewBuffers(bufferNum) for _, buffer := range buffers { buffer.SetData(openal.FormatStereo16, emptyBytes, SampleRate) source.QueueBuffer(buffer) } source.Play() if alErr := openal.GetError(); alErr != 0 { panic(fmt.Sprintf("OpenAL error: %d", alErr)) } } for { oneProcessed := false for ch, source := range sources { processed := source.BuffersProcessed() if processed == 0 { continue } oneProcessed = true buffers := make([]openal.Buffer, processed) source.UnqueueBuffers(buffers) for _, buffer := range buffers { b := make([]byte, bufferSize) copy(b, loadChannelBuffer(ch, bufferSize)) buffer.SetData(openal.FormatStereo16, b, SampleRate) source.QueueBuffer(buffer) } if source.State() == openal.Stopped { source.Rewind() source.Play() } } if !oneProcessed { time.Sleep(1 * time.Millisecond) } } }() <-ch }