func (s *GameScene) New() engine.Scene { gs := new(GameScene) gs.SceneData = engine.NewScene("GameScene") return gs }
func (s *PirateScene) New() engine.Scene { gs := new(PirateScene) gs.SceneData = engine.NewScene("PirateScene") return gs }
func (s *MenuScene) New() engine.Scene { gs := new(MenuScene) gs.SceneData = engine.NewScene("MenuSceneScene") return gs }
func (s *LoginScene) New() engine.Scene { gs := new(LoginScene) gs.SceneData = engine.NewScene("LoginScene") return gs }