func NewEngine(r renderer.Renderer) Engine { fpsMeter := renderer.CreateFPSMeter(1.0) fpsMeter.FpsCap = 144 sceneGraph := renderer.CreateSceneGraph() updatableStore := NewUpdatableStore() camera := renderer.CreateCamera() engine := &EngineImpl{ fpsMeter: fpsMeter, sceneGraph: sceneGraph, updatableStore: updatableStore, renderer: r, camera: camera, } engine.initNodes() sceneGraph.Add(engine.opaqueNode) engine.transparentNode.RendererParams = renderer.NewRendererParams() engine.transparentNode.RendererParams.CullBackface = false engine.transparentNode.RendererParams.DepthMask = false sceneGraph.AddTransparent(engine.transparentNode) engine.orthoNode.RendererParams = renderer.NewRendererParams() engine.orthoNode.RendererParams.CullBackface = false engine.orthoNode.RendererParams.Unlit = true return engine }
func NewHeadlessEngine() Engine { updatableStore := NewUpdatableStore() fpsMeter := renderer.CreateFPSMeter(1.0) fpsMeter.FpsCap = 144 engine := &EngineImpl{ fpsMeter: fpsMeter, updatableStore: updatableStore, } engine.initNodes() return engine }