示例#1
0
func (s *Stake) water(args []string, from *tg.User) string {
	if s.state != ignited {
		return s.stateDesc()
	}
	s.state = idle
	return fmt.Sprintf("%s 英勇地解救了 %s。", from.DisplayName(), s.peopleStr)
}
示例#2
0
func (s *Stake) add(things []string, from *tg.User) string {
	if s.state != installed && s.state != ignited {
		return s.stateDesc()
	}
	if len(things) == 0 {
		return "请至少指定一种调料 - -b"
	}
	return fmt.Sprintf("%s 往火刑柱上加了 %s。",
		from.DisplayName(), makeString(things))

}
示例#3
0
func (s *Stake) install(people []string, from *tg.User) string {
	if s.state != idle {
		return s.stateDesc()
	}
	if len(people) == 0 {
		return "至少要绑一个人。"
	}
	for i, p := range people {
		people[i] = strings.TrimLeft(p, "@")
	}
	s.people = people
	s.peopleStr = makeString(people)
	s.state = installed
	return fmt.Sprintf("%s 把 %s 绑到了火刑柱上。", from.DisplayName(), s.peopleStr)
}