func (this *TAppDecTop) IsNaluWithinTargetDecLayerIdSet(nalu *TLibDecoder.InputNALUnit) bool { if this.m_targetDecLayerIdSet.Len() == 0 { // By default, the set is empty, meaning all LayerIds are allowed return true } for e := this.m_targetDecLayerIdSet.Front(); e != nil; e = e.Next() { it := e.Value.(int) if int(nalu.GetReservedZero6Bits()) == it { return true } } return false }